Elf
"The oldest of the Fae and the first of the sapient species to do magic naturally. They descend from humans who worshipped Hecatl and embodied him by roaming. Many have abandoned the nomadic lifestyle, but they have settled along their migratory paths, inexplicibly drawn to areas rich in the natural flows of magical energy." -Dverwin Stonesinger
Basic Information
Anatomy
Genetics and Reproduction
Growth Rate & Stages
Ecology and Habitats
Dietary Needs and Habits
Additional Information
Geographic Origin and Distribution
Average Intelligence
Perception and Sensory Capabilities
Civilization and Culture
Beauty Ideals
Common Taboos
History
Interspecies Relations and Assumptions
High Elf
Low Light Vision - 30 ft Keen Senses - You have proficiency in the perception skill Fey Ancestory - You have advantage on saving throws against being Charmed, magic cannot put you to sleep Trance - High Elves can enter a trance like state, projecting spiritually to the Reflection. Using this ability grants restrained access to the Reflection. Resting this way gives the same benefit that you would gain from three-quarters the actual hours rested. Elven Weapon Training - You have proficiency with the longsword, shortsword, shortbow, and longbow. Cantrip - You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Extra Language - You can read, write, and speak one extra language of your choice.
Languages. Common, Elven (Pigeon), Elven (Regional Dialect)
Common Elf
Low Light Vision - 60 ft Keen Senses - You have proficiency in the perception skill Fey Ancestory - You have advantage on saving throws against being Charmed, magic cannot put you to sleep Trance - Elves can enter a trance like state, projecting spiritually to the Reflection. Using this ability grants restrained access to the Reflection. Resting this way gives the same benefit that you would gain from three-quarters the actual hours rested. Elven Weapon Training - You have proficiency with the longsword, shortsword, shortbow, and longbow. Fleet of Foot - Your basic walking speed increases to 35 feet Mask of the Wild - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Languages. Common, Elven (Pigeon), Elven (Regional Dialect)
Dark Elf
Darkvision - 90 ft Sun Sensitivity - You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to percieve is in direct sunlight. Keen Senses - You have proficiency in the perception skill Fey Ancestory - You have advantage on saving throws against being Charmed, magic cannot put you to sleep Trance - Elves can enter a trance like state, projecting spiritually to the Reflection. Using this ability grants restrained access to the Reflection. Resting this way gives the same benefit that you would gain from three-quarters the actual hours rested. Cursed Magic - You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once through this trait and regain the ability to do so after a long rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Drow Weapon Training - You have proficiency with rapiers, shortswords, and hand crossbows.
Languages. Common, Elven (Pigeon), Elven (Regional Dialect)
Half-Elf
Low Light Vision - 30 ft Fey Ancestory - You have advantage on saving throws against being Charmed, magic cannot put you to sleep Skill Versitility - You gain proficiency in two skills of your choice
Languages. Common, Elven (Pigeon)
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