Magical Disciplines
Magical disciplines are the results you want from your magic. It is divided into nine magical schools. You can thank the Wizards and other places of education that teach magicĀ for this advancement. Let the confusionĀ begin. It makes no difference whether your magic originates from the divine, Elama, the outer realms, yourself, or the arcane energy that surrounds us. Some spells and spells highs may fit into two schools, however, we believe that the one we put it in is the most efficient way of using the spell. Each school is included below in a summary.
School of Destruction As the name would implies. It is the world offensive magic's ability. This school incorporates all of the elements. Please exercise caution when learning or employing spells from this school of magic. You could risk injuring yourself or others, as well as causing extensive property damage.
School of Abjuration The School of Abjuration is intended to protect oneself and others. In addition to opposing and deactivating all sorts of magic. This is the school for you if you believe defense trumps attack. Simply be prepared for any scenario you never know what coming for you.
School of ConjureThis grants you the ability to make something out of nothing or to draw something into existence. It can also take you from one location to another, depending on how good you are and how far you want to travel. You can even modify the metaphysical dimension as well.
School of Enchantment The capacity to manipulate and control your opponents, monsters, allies, friends, and others in your immediate vicinity. This school teaches you how to dominate a person or thing by changing their perspective. Just be aware that this school of magic is regulated by laws and rules in all kingdoms.
School of Transmutation Is the power to modify and customize your surroundings and yourself. You have the power to strengthen or weaken objects. In addition to the magical ability to shape-shift into various beasts and monsters.
School of Restoration This school is excellent for caring for others or oneself. You'll be able to heal and cure poison from people by using your magic. As well as temporarily raising physical traits and mental acuity to the next degree.
School of Necromance You have the magical ability to weaken your adversaries, absorb their power, and summon the undead. The School of Necromancy teaches you highly unusual powers that you can employ in very unique ways.
School of Illusions This school makes you a master of all the senses. It enables you to construct anything and everything you can think of. But none of it is genuine, but if you're skilled enough, you can make it appear close to real. You also have the power to conceal, hide, and ensnare the senses.
School of Divinity We'll provide you the capacity to search and locate anything or person. In addition, it will show you possible futures. You might also try to peek into the past to learn from it.
School of Destruction As the name would implies. It is the world offensive magic's ability. This school incorporates all of the elements. Please exercise caution when learning or employing spells from this school of magic. You could risk injuring yourself or others, as well as causing extensive property damage.
School of Abjuration The School of Abjuration is intended to protect oneself and others. In addition to opposing and deactivating all sorts of magic. This is the school for you if you believe defense trumps attack. Simply be prepared for any scenario you never know what coming for you.
School of ConjureThis grants you the ability to make something out of nothing or to draw something into existence. It can also take you from one location to another, depending on how good you are and how far you want to travel. You can even modify the metaphysical dimension as well.
School of Enchantment The capacity to manipulate and control your opponents, monsters, allies, friends, and others in your immediate vicinity. This school teaches you how to dominate a person or thing by changing their perspective. Just be aware that this school of magic is regulated by laws and rules in all kingdoms.
School of Transmutation Is the power to modify and customize your surroundings and yourself. You have the power to strengthen or weaken objects. In addition to the magical ability to shape-shift into various beasts and monsters.
School of Restoration This school is excellent for caring for others or oneself. You'll be able to heal and cure poison from people by using your magic. As well as temporarily raising physical traits and mental acuity to the next degree.
School of Necromance You have the magical ability to weaken your adversaries, absorb their power, and summon the undead. The School of Necromancy teaches you highly unusual powers that you can employ in very unique ways.
School of Illusions This school makes you a master of all the senses. It enables you to construct anything and everything you can think of. But none of it is genuine, but if you're skilled enough, you can make it appear close to real. You also have the power to conceal, hide, and ensnare the senses.
School of Divinity We'll provide you the capacity to search and locate anything or person. In addition, it will show you possible futures. You might also try to peek into the past to learn from it.
Really dig your art style and I like this Player knowledge breakdown of the schools of magic. It's informative while remaining easy to digest, which I appreciate in something meant for players to learn from reading.
Thanks for the compliment. I do try to write for both my players and the world I'm building so thank you.