Actions

Actions

Characters perform “actions” when their Action Card comes up each round. A character can move and perform one regular action at any point in their movement without penalty. Movement is not an action (see Movement).   Characters can choose from a multitude of actions on their turn. Common actions include Supporting allies, Testing foes, using a power, or attacking with Fighting or Shooting. See Multi-Actions to perform more than one action per turn.   More complex actions like lighting a torch or digging through a backpack for a small item might require a set or random amount of time (such as 1d6 rounds—GM’s call).    

FREE ACTIONS

Speaking a short sentence or two, resisting an enemy’s spell, falling prone, or dropping an item are all free actions. A hero can generally perform several free actions on her turn simultaneously (speaking and dropping an item while walking, for example).   Some free actions occur automatically at the beginning of a character’s turn and may only be tried once, such as recovering from being Shaken or Stunned.   Free actions that are “reactions,” such as resisting opposed rolls or powers, are unlimited and occur each time the situation presents itself.    

LIMITED ACTIONS & LIMITED FREE ACTIONS

Some actions are more restricted. A character may only perform one limited action on their turn. For example, a giant octopus can attack with all its tentacles as a limited action, but it can’t use Sweep as well.   A character may also perform one limited free action per turn. For example, if an item allows a character to teleport as a limited free action, he may not perform another limited free action, but may still use a limited action.

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