Forgery
The Forgery skill permits the creation or falsification of official documentation. This is normally used to gain falsified permits, mainfests, financial records, or identification.
Forgery is not simply the physical crafting of a facsimile of the original document, rather it requires the knowledge of passwords, encryption, names of current overseers, and dozens of other aspects. It might even neccessitate breaking into repositories to plant corroborating evidence to support the forged document. Usually the skill is tested once to initially create the forgery. The quality of the forgery depends on the roll. Inspection checks are rolled as Forgery vs Perception, Customs/Culture, or some other related technical skill.
On a critical success the forgery is so good that it can never be discerned from the real thing. It automatically passes any checks and only a thorough in depth investigation of it and assosciated information will reveal its status as a forgery.
On a success it passes inspection checks without needing to roll unless the checking official has some reason to be suspicious.
On a failure the forgery is sufficiently shoddy so that it always prompts an inspection check.
On a fumble some elemental mistake is made, immediately revealing the bogus nature of the forgery, sso that it automatically fails any inspection check
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