Gambling
The Gambling skill measures a character's competence in games of chance, and especially where money is staked on the outcome. It is used to assess the odds of success or failure or spot when someone is cheating. The skill can be used in an opposed or unopposed manner, depending on the situation. Spending the night in a faceless gambling den might only require a straight test, whereas a high stakes dice game involving notable personages may instead require several rounds of opposed rolls.
A critical Gambling success usually permits the cahracter to win a game outright or clean out one of the participants.
Failure simply results in the character losing that hand or stake.
On a fumble, the character has completely misread the odds or has a tragic bad luck. They lose everything gambled and are thrown out of the game.
Cheating allows a character to roll twice and take the best result. However each time this is attempted the cheater must roll an opposed test of their Sleight skill against the Perception or Gambling skill of everyone else playing. Failing to beat all the observers means that the cheater has been detected, with suitable results.
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