Felryth
(a.k.a. Fear)
Felryth is an aspect of Zalikar and is the embodiment of fear, nightmares and anxiety. He is considered a mental aspect and he exists within Felryth's Plane. Felryth consists of fear and anxiety but nightmares also fall under his domain. In general, Felryth deals with negative imagination or loss of aspiration as opposed to its counterpart Rylmar, aspect of Lithmor, which deals with positive imagination and hope.
Felryth Manifestations are somewhat rare after Zalikar took his revenge on those he originally gifted. Most who possess Felryth's blessings as a Racial Magic are centered in and near the Tenebrous Chain, the southern Eluzian Valley or are nobility of the Kingdom of Accia. These casters also tend to develop one or more personality quirks or tendencies of Felryth himself as a side effect of their connection to him.
Racial Manifestations
During the Era of Legends, the Erlithmanil gifted many lifeforms with their magic. Millions of years later, every lifeform on Emynea possesses two of these blessings. As these abilities are passed down from parent to child genetically, they came to call these gifts Racial Magic. These are named by the aspect a caster is connected to and by how they can use it, how they manifest their connection.
Manifestations
Manipulation
Can manipulate, alter or intensify the fear and anxiety of those around them if they are already occuring in any intensity. This also extends to being able to manipulate the nightmares of sleeping targets.
Aura
Can generate an area or pocket around themselves which inflicts emotions or thoughts related to Felryth like fear and anxiety or can do so for more specific targets. They are also immune to Felryth magic.
Shadow
Can genearted illusions or hallucinations fueled by Felryth's Plane or the part of a target's mind. These can be of recurring nightmares, phobias or even just audiory hallucinations which incite anxiety and fear as some examples. The content differs by target.
Eye
Can see emotions, thoughts, memories and states related to Felryth as an aura around others and can learn details about these by staring into their eyes. They can also view the nightmares of a sleeping target and some are able to incite fear in their target through eye contact.
Sense
Can sense the fear and anxiety of those around them and learn details about these emotions and thoughts by touching a target. They can also view the nightmares of sleeping targets. They are immune to Felryth magic.
Binding
Able to bind specific emotions, thoughts or memories related to Felryth. They can either restrict a target's access to them, keep them from sharing these with anyone else or they can make these impossible to forget. They can bind themselves as well. This binding can only be undone by someone of the same aspect and trying to force the memories can be dangerous.
Mind
Able to take on a meditative state and mentally enter the part of a target's mind space set aside for and connected to Felryth or even enter the nightmare of a sleeping target. They can explore and experience all thoughts, emotions and memories stored here but cannot access the rest of the target's mind. The mind they are invading can also resist and attempt to expell them, this becoming a battle of willpower and skill!
Vision
Able to take on a meditative state in which the caster can enter and explore Felryth's Plane, leaving their own body and seeming to astral project into the plane. They can peek through the portals of the plane and can parse through information and memories stored here. It can be difficult to maneuver a mental plane, especially one as frightful as this one, and there are certain things Felryth and his shades won't allow access to, possibly ejecting the caster from the plane for trying if not punishing them.
Apathy
Able to temporarily block a target's access to emotions, thoughts, states or memories related to Felryth. They will be unable to experience things like fear, anxiety, panic or dread until the effect is lifted. The caster can also turn off their own ability to feel these at will and are immune to Felryth magic.
Empathy
Can enable targets to experience or share emotions, thoughts and memories related to Felryth and the caster can project their own Siptalis emotions or memories into others' minds.
Shield
These casters are immune to all Felryth magic and can turn off their own ability to experience these emotions and memories.
Touch
Able to afflict a state of terror or panic via touch or able to cause intense nightmares in sleeping targets.
Step
Allows the caster to physically enter Felryth's Plane, using themselves or another experiencing these emotions as a portal, and explore the plane. They can enter mind spaces connected to the plane but this can be extremely dangerous.
This is the simplified explanation of these abilities. See Mental Manifestations for more details, limits and functions. Felryth and Zalikar can wield all of these abilities, and some others.
This is the simplified explanation of these abilities. See Mental Manifestations for more details, limits and functions. Felryth and Zalikar can wield all of these abilities, and some others.
Divine Domains
Physical Description
General Physical Condition
In his flesh form he looks much like Zalikar, only far more thin and almost deathly. He is able to take up any appearance and will readily do so to best terrify his audience.
His favorite form is one he believes best represents the way fear grips it's victims. This form has innumerable arms and no legs, dragging itself along the ground. Its body is emaciated and necrotic, skin blackened and withered like a corpse. It breaks and snaps it's bones with every movement making a terrible, dry snap and it moves with unnatural, skittering motions. Finally, when one gets close enough they will notice it's loose, leathery skin wriggles as seeming fingers claw and cloy from underneath as if to escape.
Facial Features
Special abilities
Felryth is the embodiment of emotions such as fear, anxiety, terror, doubt, etc. and has complete control over them, his own or that of others. This is the same for nightmares. He can sense, see and generally perceive these emotions all around him and understand their true nature alongside the thoughts or memories which drive them. He automatically possesses memories, thoughts and feelings connected to Felryth's Plane in every individual across Emynea, simply needing to direct his focus onto that individual. He can inflict or relieve these emotions at will as well and fully orchestrate and direct nightmares. Like many mental aspects, he is able to feed off of fear and anxiety as they occur in someone as well, each individual instance having their own unique flavor.
Mental characteristics
Intellectual Characteristics
Aspects are pieces of the whole mind of their element and so Azowyr embodies a piece of Zalikar. Felryth has an over overwhelming and extremely intimidating presence, easily striking fear even without his magic. He is intense, bold, rash and doesn't mince words. He also takes immense joy in provoking surprise and terror in people, feeling he can instantly learn the true nature of someone beneath their facades and posturing by their reaction when thrown off guard. He is very pessimistic and cynical by nature, much of Zalikar's distrust and lack of faith in people resting in this aspect. He tends to expect the worst in people, privy to their worst fears, worries and imaginings. These are always his first impression of everyone he meets, heavily painting how he views them. Simultaneously, he knows there a number of people who show their best qualities and best selves when fear pushes them beyond their boundaries. Who rise to the occasion and put others before themselves. He sees his power as an almost purifying force which sifts the noble from the selfish.
Despite his current confidence and overwhelming presence, when Zalikar was younger he was incredibly fearful and anxious. Easily startled and always assuming the worst. He felt and continues to experience these emotions more powerfully than anyone else and it is part of what he believes makes him so strong now. Felryth is still very prone to overthinking and fretting about every detail, imagining the worst that can happen until he has divined the best path forward. He also still empathizes and sympathizes heavily with the fearful and anxious, having a soft spot for them. He trusts in that softness as an indicator of a kind soul. It is in the weak he trusts and the strong he suspects.
He pushes people with his magic to strengthen them as pushing past his fears strengthened him. He enjoys putting power into the hands of those who have proven themselves to him. And he enjoys crushing the corrupt and selfish with that same power, enjoys exposing their true weakness. And he knows how to manipulate and motivate these individuals using their fear.
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