Firbolg
Basic Information
Anatomy
Firbolgs are said to be big, and very much are. They have a light covering of fur, wild and exotic hair colorations, and an increase of fur around their joints and spine. They are of typical humanoid configuration, with two symetrical sets of limbs attached to a trunk core, and a head.
Biological Traits
Firbolg seem to culturally be wiser than most of the shorter-lived races, through supposed breeding of those of a more calm and introspective disposition.
Genetics and Reproduction
Firbolg gestation lasts around two years, compared to 9 months of human gestation.
Growth Rate & Stages
Firbolgs tend to mature to age around 30 years and can live up to 500 years.
Ecology and Habitats
Firbolg are protectors of the forests, and the forests is more or less where they thrive the best. However, isolated communities and individuals have been known to do very well mixing into the more urbanite cultures of Eoferan.
Dietary Needs and Habits
Firbolg teeth indicate a omniverous diet, however culturally they tend to be low-meat and high vegetable, mostly deriving nutrients from different forest fauna.
Additional Information
Perception and Sensory Capabilities
It is supposed that Firbolg have an as yet unexplored or discovered sense of perception, which is attributed by the "cultural" wisdom of the species.
Civilization and Culture
Naming Traditions
Firbolg tends to not take individual names unless there is a dire need for it in their present situation. As such most firbolg will just respond to "You" or other neutral designations.
Some urbanite Firbolg do take on names and surnames, as in a city environment there are just too many potential "You"s for that to be an effective identifier.
Some urbanite Firbolg do take on names and surnames, as in a city environment there are just too many potential "You"s for that to be an effective identifier.
Common Customs, Traditions and Rituals
Firbolg tend to despise killing and generally find it to be the last of any and all acceptable course of action, but do not have a cultural fear of death and the end, viewing it as a thing that happens in the cycle of life.
Firbolg tend to not think of themselves in an individualistic sense, but more as a member of a larger tribe, and thus do not have their own names.
Firbolg tend to not think of themselves in an individualistic sense, but more as a member of a larger tribe, and thus do not have their own names.
Interspecies Relations and Assumptions
Firbolg tend to be very tolerant of the other humanoid races, however, they tend to be wary of industrialized cultures and their views on natural resources. The exception to this rule is the Dwarves, which Firbolg tend to view as the industrialists of races, with little respect to the natural earth.
Genetic Ancestor(s)
Scientific Name
Dryadalis Silva Defensorem
Origin/Ancestry
Fey, Elven and possibly Giant
Lifespan
300-500 years
Average Height
7ft - 10.5ft
2.1-3.6 meters
2.1-3.6 meters
Average Weight
480lbs-700lbs
210kg-320kg
210kg-320kg
Geographic Distribution
Dresden auf Lokiio
Firbolg
Ability Score Increase +2 Wis, +1 Str
Size Medium
Speed 30ft
Firbolg Traits
Age: As humanoids related to the fey, firbolg have long lifespans. A firbolg reaches adulthood around 30, and the oldest of them can live for 500 years. Alignment: As people who follow the rhythm of nature and see themselves as its caretakers, firbolg are typically neutral good. Evil firbolg are rare and are usually the sworn enemies of the rest of their kind. Size: Firbolg are between 7 and 8 feet tall and weigh between 240 and 300 pounds. Your size is Medium. Firbolg Magic: You can cast Detect Magic and Disguise Self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves. Hidden Step: As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest. Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Speech of Beast and Leaf: You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.Languages. You can speak, read, and write Common, Elvish, and Giant.
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