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Azuth

(a.k.a.
High One
Patron of Wizards
Patron of Mages
Lord of Spells
Hand of Sorcery
Lord of Spellcraft
The First Magister)

Azuth (pronounced: /ɑːˈzuːθ/ ah-ZOOTH, also known as the Lord of Spells and the God of Wizards, was a lesser deity whose concerns included the perpetuation of the magical arts as a craft. He was worshiped by all manner of arcane spellcasters, though was venerated by wizards in particular. The Lord of Spells often appeared as an elderly man with a long, white beard garbed in antique clothes and wielding a gem-topped staff. He often came across as crotchety and cantankerous, even to other gods and was somewhat misunderstood. His dry wit and unending devotion to the pursuit of the arcane rubbed others the wrong way.   In life, and beyond, Azuth maintained a dynamic relationship with his divine superior Mystra; having served as her Chosen, her subordinate and her lover.

Divine Domains

Wizards, mages, spellcasters in general, monks (Shining Hand)

Divine Symbols & Sigils

Human left hand pointing upward outlined in blue fire

Tenets of Faith

Teach the wielding of magic, and dispense scrolls, items and spellbooks throughout Er Arda that the use and knowledge of magic may spread. Encourage everyone to try their hand at wielding magic. Drive home the lesson that with magical power comes grave responsibility, and live that lesson yourself. Try to gain a copy of every new spell, spell variant or magical idea you encounter without regard for its worth or importance-and make a copy of that copy for a temple library. Train others in what you know of magic, not hoarding your knowledge for yourself, and encourage creativity in magic in all ways and at all times.

Divine Goals & Aspirations

Reason is the best way to approach magic, and magic can be examined and reduced to its component parts through study and meditation. Maintain calm and use caution in your spellcasting and magic use to avoid making mistakes that even magic cannot undo. Use the art wisely, and always be mindful of when it is best not to use magic. Teach the wielding of magic and dispense learning throughout Er Arda that the use and knowledge of magic may spread. Live and teach the idea that with magical power comes grave responsibility. Learn every new spell you discover and make a copy for the temple library. Do not hoard your knowledge, and encourage creativity in magic in all ways and at all times.

Relationships

Mystra

Patron

Towards Azuth

4
3

Azuth

Advisor

Towards Mystra

5
5

Divine Classification
Lesser Deity
Alignment
Lawful Neutral
Spouses
Siblings
Children

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