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Mystra

(a.k.a. The Lady of Mysteries
The Mother of All Magic
Our Lady of Spells)

Mystra (miss-trah) provides for and tends to the Weave, of which she is effectively the embodiment. The Weave is the conduit that enables mortal spell casters and magical crafters to safely access the raw force that is magic. Mystra is also the deity of the possibilities that magic can bring about, making her one of the most powerful beings involved in Toril. Although she favors the ethos of good, she has learned that as deity of magic, she must preserve the Balance. While she can prevent the creation of new spells and magic items that her philosophy opposes, she rarely exercises this ability unless they threaten the Weave or magic in general. Mystra appears as a beautiful human woman with dark, flowing hair and radiant skin.

Divine Domains

Good, Illusion, Knowledge, Magic, Rune, Spell

Divine Symbols & Sigils

Circle of seven blue-white stars with red mist flowing from the center

Tenets of Faith

Love magic for itself. Do not treat it just as a weapon to reshape the world to your will. True wisdom is knowing when not to use magic. Strive to use magic less as your powers develop, for often the threat or promise of its use outstrips its actual performance. Magic is Art, the Gift of the Lady, and those who wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this. Use the Art deftly and efficiently, not carelessly and recklessly. Seek always to learn and create new magic.

Relationships

Deneir

Friend

Towards Mystra

2
2

Mystra

Friend

Towards Deneir

2
2

Mystra

Patron

Towards Azuth

4
3

Azuth

Advisor

Towards Mystra

5
5

Mystra

Friend

Towards Milil

3
3

Milil

Friend

Towards Mystra

3
3

Mystra

Friendly Rival

Towards Gond

3
3

Gond

Friend Rival

Towards Mystra

3
3

Selûne

Ally

Towards Mystra

4
3

Mystra

Ally

Towards Selûne

4
3

Divine Classification
Greater Deity
Religions
Church/Cult
Spouses
Siblings
Children

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