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Chult

Geography

The Jungle

  It was said by many that the jungles of Chult were the most dangerous places in Faerûn. The plants were intelligent predators while the predators themselves were massive and armed with huge teeth and claws. Insects bit and stung travelers almost constantly, the heat and humidity were almost unbearable and the undergrowth contained a multitude of poisonous snakes. Worst, however, was the disease that ran rampant in the area. Most things in the jungle had some sort of illness or parasite and it was very easy to catch such illnesses off them. Even the water was tainted and had to be boiled if it was to be drunk. On top of all this, the intelligent creatures that eked out an existence in the dense foliage were perfectly happy and sometimes went out of their way, to track travelers in order to hunt them down and kill them. Yuan-ti, batiri, and other species that have learned to survive in this place needed food; adventurers would tend to suit that need nicely.   Yet those adventurers kept on coming in their droves to the Chultan jungles as rumors of endless veins of gold, huge gems and ruined empires stuffed to the brim with magic and riches kept surfacing in taverns across Faerûn and many were willing to brave the dangers of the jungle for a slice of that fabled wealth.  

Peaks of Flame

  The Peaks of Flame were the abode of salamanders and other creatures of fire. The peaks were also said to sit over a pair of iron doors that led to the Fugue Plane, the world of the dead. Legend had it that at the end of the world Dendar the Night Serpent would tear down these doors and break through into the world.  

Valley of Lost Honor

  In the thickest parts of the jungle lay the Valley of Lost Honor, once the last refuge of the Eshowe before they were destroyed. Legends said that all of their wealth was left behind in caves in the valley, while more sinister legends claimed the evil deity of Eshowdow, resided there, recruiting followers and planning revenge.  

Wild Coast

  The jagged and treacherous coast of southwestern Chult created a hazard for ships, and merchants from northern Faerûn have learned to give it wide berth. Fearing not only the cliffs, sailors spoke of whirlpools, freak storms, aquatic monsters, flying dinosaurs and giant eagles. A few brave (or foolish) fortune sought to explore the caves along the coast, hoping they would lead into rich mines under the jungle.

Fauna & Flora

Aside from humans, wild dwarves, goblins, aldani, pterafolk, bullywugs, and lizardfolk also inhabited the land. Exotic creatures as chuuls, hydras, nagas, troglodytes, trolls, and wyverns existed in smaller numbers. The dominant predators of the land were the dinosaurs, who were worshiped by many of the natives as aspects of the primordial Ubtao.

History

Much of what was formerly known as the Chultan Peninsula was drowned hundreds of years ago. The yuan-ti kingdom of Serpentes fell in the course of the change, the kingdom of Samarach was submerged, and the city of Mezro collapsed into the earth, its population scattered.   Principal factions in Chult now include the yuan-ti survivors of Serpentes (mostly in the east), the spellscarred of Samarach, savage tribes (mostly in the northwest), human-run strongholds along the northern coast, and strange creatures from across the Trackless Sea that have begun to colonize the Mistcliffs.   In the Year of Blue Fire, the Chultan jungle was interpenetrated by pockets of Abeiran landscape that now lie scattered in the skies and the forests. Strange, savage behemoths now prowl the shadowed jungles and wandering motes alike. Several Chultan tribes were hunted to extinction by these voracious new predators; those that remain have learned new methods of coexistence

Tourism

Port Nyranzaru

  Amnian Trade Colony; Population 12,000 The harbor of Port Nyranzaru was designed with defense as its first priority, because pirates roam the sea north of Chult. Protecting against threats from the interior is just as important, and thus a high stockade wall of stone fronts the jungle, pierced by three well-guarded gates.   Amn owns and controls all activity in Port Nyranzaru. Taxes are high, but those lucky enough to be employed by one of the major trading companies live in relative safety inside the walls of this ultimate frontier city. Those not affiliated with any of the trading companies are forced to live in the expansive shantytown beyond the wall. They survive as best they can, dealing constantly with disease and threats from the jungle.  

Fort Beluarian

  Baldur’s Gate Trade Fort; Population 1,000 This outpost has weathered much over the years, and twice was completely eradicated by native uprisings. However, Baldur’s Gate retook the fort both times. The high stockades are manned by elements of the Flaming Fists mercenaries. Amn has lately made offers to buy out the city’s interest in the fort. Most suspect that if the Amnians acquired Beluarian, they would merely shut it down so that their competing Port Nyranzaru would control all water traffic to and from Chult.
Type
Peninsula
Included Locations
Related Reports (Primary)

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