Enhance Ability
2nd-level transmutation
Casting Time: 1 action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains the effect until the spell ends.
Casting Time: 1 action
Range: Touch
Components: V, S, M (fur or a feather from a beast)
Duration: Concentration, up to 1 hour
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains the effect until the spell ends.
- Bear’s Endurance. The target has Advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
- Bull’s Strength. The target has Advantage on Strength checks and their carrying capacity doubles.
- Cat’s Grace. The target has Advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
- Eagle’s Splendor. The target has Advantage on Charisma checks.
- Fox’s Cunning. The target has Advantage on Intelligence checks.
- Owl’s Wisdom. The target has Advantage on Wisdom checks.
Spells by Class:
Artificer Spells
Bard Spells
Cleric Spells
Druid Spells
Paladin Spells
Ranger Spells
Sorcerer Spells
Warlock Spells
Wizard Spells
Spells by School of Magic:
Abjuration Spells
Conjuration Spells
Divination Spells
Enchantment Spells
Evocation Spells
Illusion Spells
Necromancy Spells
Transmutation Spells
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