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Transmutation Spells

The transmutation school of magic consisted of spells that changed the physical properties of some creature, thing, or condition. The school was previously known as alteration.

Cantrips

Control Flames
Druidcraft
Gust
Howl 
Magic Stone
Mending
Message
Mold Earth
Prestidigitation
Primal Savagery
Shape Water
Shillelagh
Thaumaturgy
Thorn Whip
Water Whip 

Level 1

Arcane Weapon
Catapult
Create or Destroy Water
Expeditious Retreat
Feather Fall
Goodberry
Humperdink’s Halitosis 
Inscription
Jump
Longstrider
Magnify Gravity
Purify Food and Drink
Wild Cunning
Zephyr Strike

Level 2

Alter Self
Barkskin
Cordon of Arrows
Darkvision
Dragon's Breath
Earthbind
Enhance Ability
Enlarge/Reduce
Heat Metal
Immovable Object
Kinetic Jaunt
Knock
Levitate
Magic Weapon
Maximillian's Earthen Grasp
Pyrotechnics
Riptide 
Rope Trick
Skywrite
Spider Climb
Spike Growth

Level 3

Ashardalon's Stride
Blink
Elemental Weapon
Erupting Earth
Flame Arrows
Flame Stride
Fly
Gaseous Form
Haste
Lightning Arrow
Meld into Stone
Plant Growth
Slow
Speak with Plants
Switcheroo 
Tiny Servant
Water Breathing
Water Walk

Level 4

Control Water
Elemental Bane
Fabricate
Giant Insect
Guardian of Nature
Mechamagic 
Polymorph
Stone Shape
Totem Arrows 
Widogast's Vault of Amber

Level 5

Animate Objects
Awaken
Control Winds
Create Spelljamming Helm
Incorporeality 
Passwall
Reincarnate
Skill Empowerment
Swift Quiver
Telekinesis
Temporal Shunt
Transmute Rock

Level 6

Bones of the Earth
Create Homunculus
Disintegrate
Flesh to Stone
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Move Earth
Otherworldly Form
Tasha's Otherworldly Guise
Tenser's Transformation
Widogast's Transmogrification
Wind Walk

Level 7

Create Magen
Draconic Transformation
Etherealness
Regenerate
Reverse Gravity
Sequester

Level 8

Animal Shapes
Control Weather
Glibness

Level 9

Mass Polymorph
Shapechange
Time Stop
True Polymorph

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