True Strike
Divination cantrip
Casting Time: 1 action
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you add a d6 to all attack rolls against the target, provided that this spell hasn’t ended.
At Higher Levels. The number of die increases when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Casting Time: 1 action
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended.
Eraterna Customization
Casting Time: Bonus actionYou extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you add a d6 to all attack rolls against the target, provided that this spell hasn’t ended.
At Higher Levels. The number of die increases when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Spells by Class:
Artificer Spells
Bard Spells
Cleric Spells
Druid Spells
Paladin Spells
Ranger Spells
Sorcerer Spells
Warlock Spells
Wizard Spells
Spells by School of Magic:
Abjuration Spells
Conjuration Spells
Divination Spells
Enchantment Spells
Evocation Spells
Illusion Spells
Necromancy Spells
Transmutation Spells
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