joust Arta
Drivers
May force contested Wisdom Checks to play "Chicken during the two moves into inner circles. however, there is a 5% chance that your horses will stall causing xdx bludgeoning damage.
Drivers
May Not Force the chariots to crash.
Warriors
May Not attack an opponents Mount
Warriors
May Not Attack an Opponents Driver
Warriors
May aim for shield, chest, or head of opponent.
It is considered
less Arta to not aim for the shield.
Jousting steps:
Initiative determined by Animal Handling Check by Driver,
each pass.
Driver makes Vehicle Proficiency (Chariot) check each time they move into a smaller circle, and during the charge.
Attacks are made against Opponents AC
The second opponent is unable to make in attack if they are unhorsed.
The second opponent has disadvantage on their attack if they are struck but not unhorsed.
On a tied Initiative Opponents strike simultaneously.
When struck a warrior makes a saving throw DC equal to the damage rolled.
On a failure the Warrior is knocked from their chariot.
A warrior knocked from a Chariot makes DC 15 dexterity saving throw or is knocked Prone, and the match ends.
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