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Dryad


DRYADS

Dryads are fey-maidens who acted as the protectors of forests and trees.
Size = Medium
Type = Fey
Alignment = Neutral
Vision = Darkvision, Low-light vision
Homelands = The Feywild Realm, The Plane of Wood,
Language(s) = Common, Elven, Treant, Sylvan, Dryadic,


APPEARANCE

They appear to be beautiful women with delicate features seemingly made of soft wood. Their hair seems to be made of leaves and foliage that change colour with the seasons of Esau.
During the spring and summer months, their hair looks lush and green, while during autumn it turns red, and eventually turns brown in the winter.


Basic Information

Biological Traits

Medium Fey, Neutral
Armor Class = 11 (16 with barkskin)
Hit Points = 22 (5d8)
Speed 30 ft.
STR = 10 (+0)
DEX = 12 (+1)
CON = 11 (+0)
INT = 14 (+2)
WIS = 15 (+2)
CHA = 18 (+4)

Skills: Perception +4, Stealth +5
Senses: Darkvision 60 ft., Passive Perception 14
Languages = Common, Elven, Treant, Sylvan, Dryadic
Challenge 1 (200 XP)
Proficiency Bonus +2

Innate Spellcasting
The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
At will: druidcraft
3/day each: entangle, goodberry
1/day each: barkskin, pass without trace, shillelagh
Magic Resistance = The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants = The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride = Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions

Club = Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

Fey Charm = The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.
The dryad can have no more than one humanoid and up to three beasts charmed at a time.


Dryad, Conclave


   

Civilization and Culture

Naming Traditions

Atlanteia
Phoebe
Chrysopeleia
Dryope
Erato
Sykei
Eurydice
Olivis
Napaiai
Tithorea
Karyai
Morea

Common Customs, Traditions and Rituals

Religions
Some of the dryads that inhabit Esau worship the goddess Mielikki.

Relationships
They are favoured representatives of a few deities, such as
Eldath,
Mielikki,
Sune,
Thard Harr
and
Yiri Cux from The Plane of Wood.



~ FIGURINES I OWN
+ Conclave Dryad
+ Standing Dryad



Geographic Distribution

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