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Succubus


Incubus = Incubare -- to lie on top - considered male
Succubi = Succubare -- to lie beneath - considered female
Concubus = Concubare -- to lie beside - considered non-binary


Succubus are powerful fiends, who use their sexual wails and abilities to appear sexually attractive to their victims. They then seduce and prey on these victims, slowly draining their souls with each encounter.


DESCRIPTION
Succubi can appear in the form they believe most pleasing to their intended victim, they tend to default to a scantily clad, shapely, bat or dragon-winged demon. Variations of Succubi were noted as being horribly disfigured monsters, with monstrous of rows of teeth, 3 sets of breasts and talon-like nails.

Succubi can use supernatural powers to seduce a man. Then, some Succubus can transform into an Incubus and seduce a woman. The possible resulting baby might have deformities or other supposed marks of malign influence.

Characteristically, a Succubus is a psychic, or 'manipulative' demon. It uses manipulation and compelling psychic abilities to overcome and seduce its prey, feeding from the victim's soul and returning night after night until it is consumed entirely.   Powers and Abilities Super Speed - They can move faster than the eye can see, able to appear and disappear in an instant. Super Strength - A succubus has greater strength than a Human and is able to lift a grown man with one hand. Flight Kiss of Death - A succubus has the ability to steal life force energy from victims via a kiss. This action usually results in the death of normal humans if the succubus is a novice, but overtime, it can be controlled. Super Stamina - They can fight and make love vigorously without tire. Healing Factor - They can fully heal from most wounds, including stabs and gunshots. Lust Empowerment - By having sexual intercourse, a succubus is able to grow stronger and heal faster due to stealing life force energy. Dream Walking - Throughout lore, succubi have been able to appear in the dreams of men in order to seduce them. Supernatural Beauty - The succubus will be beyond the beauty of a normal Human woman and is completely irresistible to men. Sexual Inducement: Succubi have the ability to elicit sexual arousal within males to make them instantly crave sexual interaction, most likely through touch. Immortality - As demons, Succubi are immortal. Shapeshifting - Since they are seducers, they can change shape to match an individual's view of beauty, making it easier to tempt.  

HABITS
Move their body in sexual manner
Express their selves assertively
Enjoy the company of other people
Enjoy being flattered and causing arousal
Love receiving gifts
Bathe in stream hot baths
Give amazing massages
Creative - can turn anything sexual


Basic Information

Biological Traits


Succubus
Succube
Medium fiend (shapechanger), neutral evil
Armour Class 15 (natural armour)
Hit Points = 66 (12d8 + 12)
Speed: 30 ft., fly: 60 ft.

STR = 8 (-1)
DEX = 17 (+3)
CON = 13 (+1)
INT = 15 (+2)
WIS = 12 (+1)
CHA = 20 (+5)

Skills:
Deception = +9
Insight = +5
Perception = +5
Persuasion = +9
Stealth = +7
Damage Resistances = cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: darkvision = 60 ft., passive Perception = 15
Languages = Abyssal, Common, Infernal ... telepathy 60 ft.
Challenge 4 (1100 XP)

ABILITIES
Telepathic Bond
The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two do not even need to be on the same plane of existence.

Shapechanger
The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

ACTIONS
Claw (Fiend Form Only).
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.

Charm
One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day.
The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command - it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.
The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss
The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.
The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness
The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.


Genetic Ancestor(s)
Geographic Distribution

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