Summer Camp 2024 Homework
So, this year is a bit unusual for me. My D&D group is approaching the finale of our campaign, and I have an idea for our next one. Unfortunately, it doesn't really fit in what I have set up for Irion or The Hunter's Dream, my two established worlds - it's much more in line with the typical sort of D&D setting. As such I am starting a brand new world for this, and will be using Summer Camp to help channel my efforts in developing the region the campaign will take place in.
Week 1: Change
Assignment 1: Thematic Changes
My idea for a campaign is centred around a city state that has been devestated by an earthquake and is struggling to rebuild and reestablish itself. Many of its elites were killed in the quake, leaving the city lacking in leadership and its outlying territories vulnerable to neighbouring powers.Assignment 2: Pledge
My pledge is a bit of a weird one: I pledge to complete prompts that will further my goal of establishing the city and the story that form the centre of my campaign. I can't really fit that into the pledge document, but knowing the quality of summer camp prompts from previous years, I'm sure I'll have plenty to work with. My copper goal is deliberately setting the bar low so as to leave room for articles that work toward making the campaign work but don't fit any of the provided prompts. Additionally, I plan to read at least a quarter of the articles written by people I follow, as well as to read one article published by a creator I am not yet following, for every day of Summer Camp. Of these, the new creator article is of higher priority if I don't have time to read them all. (I love all the worlds I follow, but oh boy, a quarter of everything might be a LOT of stuff, folks can be VERY prolific during Summer Camp!)Assignment 3: Categories and Tags
I've set up a first layer of categories to help organize things, though as I start developing this world a bit more, I'll have to create secondary tiers to fit things - a couple of more obvious ones are already in place. I've also created an article that will list tags and their meanings - for now it will just be a list to remind myself, but in time I will update this to look more appealing.Assignment 4: World Meta
I've created a meta for this world, and it currently stands at 100% completion. Check it out here! I've also made some progress in creating a name reference list, but currently have only completed a list for landmarks as yet. For character and location names, I may be relying onFantasy Name Generators and similar resources for inspiration.Week 2: Refuge
Assignment 1: Refuges
With my campaign being centred on a city state recovering from a natural disaster, there will be many such refuges: notable structures that survived the earthquake, emergency housing and shanty towns built to shelter the city population, people from outlying villages seeking refuge from aggressive neighbouring powers, and even criminal elements hiding from neighbouring authorities in this more chaotic territory.Assignment 2: Accountability
While I'm often not very active on the WorldAnvil discord, I am regularly quite active in discussions during Summer Camp, and plan to do so again this year. Additionally, as with most projects I take part in these days, I will be keeping track of progress in my journal, which I find helps keep me focused.Assignment 3: Style and Layout
I've picked out a suitable style for myself, and selected a header and section break lines from OpenClipArt, as well as drawing some simple placeholder images for myself to use during Summer Camp for article layout purposes. Any permanent art I draw myself will definitely be done with much more effort than I put into these placeholders, but I'm definitely still working on my drawing skills.Assignment 4: CSS
I don't know how to do CSS, so I will not be doing any CSS upgrades.Week 3: Belief
Assignment 1: Beliefs in the World
Being a world designed to host a D&D campaign, there will be some form of polytheistic society with the existence and influence of the gods an undeniable fact. However, as this is a new world, I don't have a whole lot of established beliefs to draw on. Instead, I'll focus on people's responses to the earthquake. Many believe the earthquake, with its effect so much more pronounced here than elsewhere, was a divine punishment. Some of these use this as an excuse for indulgence, reasoning that if everyone in the city is already damned, why not indulge in whatever vices one finds appealing. Others debate reforms, trying to determine what might have called down such a punishment and find some means to address that cause - the two largest of these groups have formed into factions trying to enforce moral purity or enact social reforms to care for the less fortunate in society. Still others believe that the punishment was not for the common people, but the many political elites killed in the disaster, and that the damage to the city was simply collateral damage. People in this group have been among the most pragmatic, devoting their efforts into rebuilding the city and moving on as best they can. Another major category believes that the earthquake was a magical attack upon the city, and thus funnel resources into militarism. This faction enjoyed the greatest power immediately after the disaster, but the lack of a follow-up invasion means that more and more people are losing faith in this assertion. The Steward ruling the city is the most prominent proponent of this idea, and claims that the city's quick military recovery under his leadership has deterred the expected invasion. He also offers dire warnings that, if military resources are diverted to rebuilding, the as-yet unidentified enemy might finally have an opportunity to invade. The last and smallest group believe that the earthquake was simply a natural phenomenon, with the city being unfortunate enough to be close to the very centre of its destructive power. Most of the proponents of this are forestfolk and academics, with relatively little political capital to influence city affairs. Some of those in this faction have proposed several new construction techniques they claim should be more resistant to any future earthquakes that might strike, though they offer no assurances when, or even if, a similar disaster might occur in the future.Assignment 2: Inspirations
There's a metal band from India I've been listening to, called Bloodywood, and their music features a number of lines that are excellent potential inspirations for characters:- "I may fall, but I'll risk it to fly 'cause I would trade the ground just to kiss the sky." (Aaj)
- "I uproot myself today from a life of unfulfillment. Today I am reborn." (Aaj)
- "Try as we may we can never deny, we can get back up if we're still alive" (Jee Veery) - less a specific character, more the mindset of many in the community.
- "Stuck in their web, we struggle for sanity, trapped in an illusion of a better tomorrow" (Gaddaar) - this line and honestly most of the song are a good way to channel rage against leaders who continuously fail to benefit their community. Knowing who I'm playing with, I'm probably going to need an anarchist faction of some kind.
- "I am not voiceless, I am endurant; I am not a stray rock, I am the founding stone of a mountain; I am not weak, I am forgiving" (Endurant)
Looks like you planned out your new world well - seems like quite an interesting premise with lots of conflict potential. I'm looking forward to read all about it. Have a great summercamp!
Thanks! "Planned out" might be a bit of an overstatement, though. I have a lot of vague ideas that I'm kicking around, and have things sketched out in here and in my world meta, but that's about all I have written down so far - my plan is to let the prompts guide me. Hope you have a good summer camp too! I'll be checking in on Aran'sha to see what you've come up with as well!