Gnome

Civilization and Culture

History

Gnomes came to be as a half breed between humans and dwarves during the Gagnan Empire, mostly from the one clan that joined the empire. After its collapse, these half dwarves took their inventions and joined the halflings in the Marlcroft bread basket, modern day Nagna. Over the centuries, the half dwarves diverged enough that they became recognized as their own race, the gnomes. 
The gnomes helped the halflings take their small rural villages, and grow them into some of the most technologically advanced cities in the world. Gnomish inventors have created langeardged (lɑŋɪə̯ʤd), magically powered carriages that speed along a single rail. The lang hovers above the track through strong electromagnetic magic and is propelled by using charge rings, powered with electromagnetic lightning that pulls the lang as it approaches, but then pushes it as it passes, causing the lang to fly along the rail. Recently, a gnomish inventor also invented airships. The technology gnomes build keep Evelire moving rapidly into the future.
Genetic Ancestor(s)
Lifespan
350 years
Average Height
3-4ft
Average Weight
40lbs

Gnome

A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
ability score increase: Your Intelligence score increases by 2.
age: Gnomes mature at the same rate as humans, and most are expected to settle into adult life around the age of 40. They can live to 350 years on average, but it's not too uncommon for them to reach 500 years of age.
alignment: -
Size: Small
speed: 25ft
Languages: You can read, speak, and write Common and Gnomish.
race features:
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.

Forest Gnome

Ability Score Increase. Your Dexterity score increases by 1.
Natural Illusionist. You know the Minor Illusion cantrip. Intelligence is your spellcasting modifier for it.
Speak with Small Beasts. Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

Rock Gnome

Ability Score Increase. Your Constitution score increases by 1.
Artificer's Lore. Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.
Tinker. You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
  • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
  • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
  • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed. At your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects.

Deep Gnome

Ability Score Increase. Your Dexterity score increases by 1.
Superior Darkvision. Your darkvision has a radius of 120 feet.
Stone Camouflage. You have advantage on Dexterity (stealth) checks to hide in rocky terrain.

This species has multiple parents, only the first is displayed below.
All parents:

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