Welcome to Everall
The History of Everall
The World of Everall was ravaged by the Age of Horrors 500 years ago. The Goddess Emera sent word through her messengers that, due to high levels of concentrated magic, a force of Wild Magic would be released. This Wild Magic might bring unexpected consequences to the world of Everall, and Emera told the people various ways that they might survive. Emera's Truth Seekers passed along this information and knowledge to as many people as they could reach before the Time of Horrors began. With the help of the Dwarves, many people chose to create underground living spaces, called Kaers, that the people could stay in during the most extreme waves of Wild Magic. In the last 200 years, the people of Everall have began to emerge from their Kaers or release themselves from their various forms of protection and begin to rebuild cities, towns, villages, farms, and various industries. Some Kaers still remain lost and sealed today, the people inside believing that it is still unsafe to risk being above ground.
The Age of Horrors affected many parts of life in Everall. One of the drastic changes was that most cities were wiped off the map, leaving behind only ruins in the wake of the Wild Magic. The landscape of Everall itself has changed. New mountains arose. Rivers dried up. Fertile land became scorched and desolate. The Fey realm temporarily merged with Everall and has left traces of the Fey throughout the lands. Magic can be unpredictable, especially in areas that Wild Magic is still strong like in the Blasted Lands. Now, the Truth Seekers have begun searching out those groups of people they have record of in their Great Library, as well as seeking lost and sealed Kaers, or any groups of people that may have banded together after the Age of Horrors. Emera's Truth Seekers are searching for lost knowledge, mapping out the new landscapes, and documenting traditions and lore that has happened in these societies in the last 500 years. A Truth Seeker has come to your village and spoken with your leaders in search of information for the Great Library. Your leaders decide to send a small group to accompany the Seeker back to the Great Library with a variety of important information and items related to your culture. You are selected to join this small group, and so you begin your journey to the Great Library, and if you are lucky, you might just get to see some of the world while you are at it.
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