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Balenpost

A fort of frozen logs stands on the southwestern edge of Foren, housing intrepid explorers overseen by the Cerberus Assembly. Every waking moment of life in Balenpost is dedicated to planning and executing expeditions to uncover Aeorian items on the island. Lady Vess de Rogna appointed Wardlow Akron (lawful evil, male, human mage) to oversee day-to-day operations of the fort. The explorers say that Wardlow is harsher than the winds when it comes to rationing supplies and driving expeditions to go farther and faster in the hazardous tundra.   Icy Expeditions
The expeditions that leave Balenpost are run by mages that work for the Cerberus Assembly. These mages and their crews are given honours, accolades, and special privileges, such as more rations, when they uncover Aeorian items. Teams that return to Balenpost to resupply have their wages docked until they return with a find.   Dwendalians with nothing to lose come to Balenpost to earn good pay, but many of the other explorers are prisoners quietly approached by the Cerberus Assembly and offered freedom in exchange for service. Prisoners that don't contribute to the expeditions are sent back to the mainland in chains, so many are willing to cheat, steal from, or kill other crews.   Horswell's Lab
Balenpost is not just a place of discovery but also one of arcane experimentation. Wardlow Akron placed Korberta Horswell (chaotic neutral, female, rock gnome mage) in charge of the team that studies and tries to duplicate Aeorian items retrieved from the wilds of Eiselcross. The reckless mage and her team perform all manner of experiments to recreate items brought back from the wastes. These tests often go dangerously awry. Death and magical destruction are not uncommon results, and a few items have warped or twisted subjects into horrible monstrosities that are locked away somewhere secret in the lab.   Dwendalian Spies
While the Cerberus Assembly is in charge of exploring Eiselcross, the Crown wants to make sure its interests are protected. The assembly reports enough discoveries to King Bertrand to make it seem like the sovereign is informed, but he knows better. King Bertrand planted spies among the explorers because he doesn't want the assembly keeping the most powerful Aeorian items secret, lest they be used to overthrow him. The leader of this spy ring is Karta Meck, a neutral human spy who also happens to be one of the camp's most accomplished treasure hunters.   Wardlow suspects that the king planted spies in Balenpost and regularly tries to read the minds of explorers and look at communications sent out of the camp to find the king's agents. His attempts thus far have proven fruitless.   Resupply
New supplies, letters, and people come to Balenpost from Icehaven by boat every month. These ships then take people and missives from Eiselcross back to the mainland of Wildemount. The journey through the Frigid Depths is perilous and can delay or destroy a resupply boat, an event which forces the outpost to restrict rations.

Government

Mages of the Cerberus Assembly, led by Wardlow Akron, run Balenpost.

Defences

A 10-foot-high wooden wall surrounds Balenpost. All the inhabitants are mages or adventurers capable of defending the outpost.

Industry & Trade

The residents here are outfitted with all they need to survive by the Cerberus Assembly. Visitors can trade goods or services for lodging, rations, and other survival supplies.

Guilds and Factions

The Cerberus Assembly runs everything in the camp, but a few of King Bertrand Dwendal's spies are among the explorers' ranks.
Type
Outpost / Base
Population
205 (69% humans, 11% halflings, 7% gnomes, 7% dragonborn, 6% other races)
Location under
Owning Organization