Yrrosa
Once a snowy outpost between Icehaven and Rexxentrum, Yrrosa has slowly grown into a sizable township where travelers and traders warm themselves as they pass through the frigid fields. The town is comprised of humble homesteads and numerous inns that promote themselves as "the hearth before the hoarfrost."
Recently, adventurers and fortune-seekers have flocked to the area to aid in the excavation of the nearby Ruins of Shattengrod.
Siring a Syndicate
Eighty years ago, a trapper guild turned smuggling gang was ousted from Icehaven and came to Yrrosa to seek better fortune. Life was no easier, and the crew of hungry rogues was forced to become creative. Noticing the lack of oversight from the empire, they began to build a network of like-minded individuals throughout Western Wynandir. Taking the name “the Myriad,” they helmed illegal activity from the comfort of this small outpost town until fifteen years ago, when their base of operations was discovered and raided by imperial forces. The remaining Myriad leaders have scattered, but the shadow of their operation still looms over Yrrosa like a dark cloud.Demographics
54% humans, 28% dwarves, 14% elves, 4% other races
Government
The previous starosta, Stefan Weberrat, was arrested fifteen years ago for protecting the Myriad. His successor, Zulla Sauer, is the willful and respected daughter of Petrov Sauer, a mining baron in Druvenlode. She was chosen after she volunteered for the position, but unknown to most, she was already involved with the Myriad long before she became a starosta. She now helps inform their hidden network from a position of safety.
Defences
Yrrosa is protected by a battalion of Crownsguard supplemented by mercenaries.
Crime
Petty crimes occur, but most stem from disagreements or competition over parties using Yrrosa as a base of operations while delving into the Ruins of Shattengrod. Unbeknownst to all but their allies, the Myriad has been slowly carving out new bases, and in time, they might grow bold enough to reclaim their old hideout.Industry & Trade
An older and smaller trade post, the town has basic equipment and supplies available for trade or purchase. Rooms and taverns are humble, but available.
Guilds and Factions
A temple to Bahamut looms over smaller shrines to the other empire-approved gods. The Myriad was once headquartered here; in its absence, the local businesses are entirely independent.
Geography
Ramshackle wooden domiciles with snow-covered roofs line muddy streets throughout the town. The main roads were more improvised than planned, and most of the older buildings are in varying states of disrepair. Where Pride’s Walk Road intersects with Havenpath Road is a cluster of taverns, inns, liveries, and stores.
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