Avaria

Resplendent in its grandeur, the kingdom of Avaria gleams like a jewel amidst the world of Faeloria. Encased within the arms of the majestic Elysian Mountains, its breathtaking landscapes dance between the serene Azure Coastline and the verdant Great Sylvan expanse. Home to the illustrious Hartwright dynasty, Avaria's strength lies in the harmonious blend of its powerful military, symbolized by the awe-inspiring Avarian Guard in their shining white armor, and its thriving culture, nurtured by arts, literature, and ancient lore. A beacon of order and righteousness, Avaria is a testament to unity, prosperity, and benevolent rule, holding a steadfast stand against the dark kingdom of Dalr and its deplorable practice of slavery. From the echoing halls of the Royal Hartwright Palace to the bustling marketplaces alive with color and song, Avaria is a realm where dreams intertwine with destiny, and heroes are forged in the fires of courage and truth.
 
 

Geography of Avaria

Nestled in the heart of Faeloria, Avaria is a kingdom blessed with diverse and enchanting geographical features. At its center, a sprawling metropolis, crowned with a grand white-stone castle, sits atop a lush hill overlooking the kingdom. Here, cobblestone streets wind through the city, lined with quaint homes, bustling markets, and establishments that cater to every walk of life.   Stretching out from the city are expanses of verdant farmlands and orchards, dotted with charming villages and hamlets. They form a patchwork quilt of greens and golds, interspersed with sparkling brooks and calm ponds. In the distance, the Avarian Forest stretches out, a vast woodland brimming with ancient trees, home to various wildlife and mythical creatures. Beneath the tree canopies, bioluminescent flora bloom, lighting up the forest floor with a mesmerizing glow.   A network of sapphire rivers weaves through Avaria, originating from the grand Silverfall Cascade nestled in the heart of the Avarian Forest. The rivers nourish the kingdom, supporting a rich variety of aquatic life and providing resources for the people.   To the east of Avaria, the land rises gradually, giving way to the majestic Elysian Mountains. These towering peaks, some crowned with perpetual snow, form a formidable natural barrier, protecting Avaria from potential threats. Their lower slopes are home to mineral-rich mines, providing the kingdom with valuable resources.   The kingdom's southern region gives way to a tranquil coastline, with beautiful white sand beaches kissed by azure waves of the vast Lumina Sea. A number of quaint coastal towns thrive on fishing and sea trade, providing the kingdom with seafood and exotic goods.   In the skies above, one can occasionally spot floating islands, an enchanting sight, adorned with lustrous crystals and draped with cascading vines. The Fae influence permeates Avaria's geography, ensuring a blend of natural beauty and ethereal wonder that sets it apart from the mundane.
 
 

Fae Influence in Avaria

The Fae, children of the goddess Ariana, have a profound influence on the kingdom of Avaria, shaping its culture, magic, and everyday life. This influence is deeply rooted in the kingdom's history, traditions, and the mutual respect that exists between the human populace and the Fae.   Fae Emissary: A Fae emissary, currently the beautiful and enigmatic Lady Aurelia Moonwhisper, serves in the royal court. This role signifies the strong bond between Avaria and the Fae, with the emissary acting as an intermediary between the two. The emissary helps the Avarian royalty understand and respect Fae customs, aids in diplomacy and negotiation with the Fae, and contributes their arcane knowledge to the kingdom's needs.   Arcane Practices: Avaria's magic is largely Fae in nature, deeply tied to the arcane energies of the Fae Wilds. The Palace Alchemist and Cleric, Miss Elara Sideris and Sister Marianne Thorne respectively, are both experts in their fields partly because of their deep understanding of Fae magic. Fae enchantments are common, seen in everything from the royal family's amulets to the protective wards on city walls.   Fae Festivals: Avarian culture is interwoven with Fae traditions. The kingdom celebrates several Fae festivals throughout the year, such as the "Glow of Ariana", a night when luminescent Fae creatures come into Avaria, creating a breathtaking spectacle of light, and "The Veil Dance", marking the rare days when the barrier between the Fae Wilds and the human world is thinnest.   Nature Worship: The worship of Eriana, Ariana’s daughter and the goddess of nature, is widespread in Avaria. Many Avarians keep small shrines to Eriana in their gardens or homes, and there are several magnificent temples dedicated to her. The kingdom's laws also reflect this reverence for nature, with strict regulations against unnecessary harm to flora and fauna.   Fae Creatures: Fae creatures are a common sight in Avaria, especially in rural areas and the Royal Woods, a forested area near the capital, known for its high Fae activity. These creatures range from benign pixies and helpful brownies to more elusive and powerful entities. Avarians grow up hearing tales of these beings and learn to treat them with respect.   Fae Architecture: The Fae's distinctive architectural style, characterized by curves, spirals, and natural motifs, has also influenced Avarian architecture. Many buildings, particularly in the royal capital, blend human and Fae aesthetics, creating a unique and enchanting cityscape.
 
 

Organizations

The Avarian Guard: The kingdom's primary military and defense force, commanded by the brave and dutiful Captain Aiden Trevelyan. Trained to protect Avaria from all threats, they are often seen in their iconic white armor, symbolizing their allegiance to the kingdom.   The Arcanum Lyceum: A prestigious institution of magical learning located in Lumenara. This academy attracts the brightest minds in Avaria, and many of its students become esteemed scholars, respected enchanters, or powerful battle mages.   The Order of Starfall: This chivalric order is dedicated to the protection of Starfall Citadel, an important defensive stronghold in the north of Avaria. The knights of this order are renowned for their resilience and dedication.   The Luminary Circle: A religious organization dedicated to the worship of Ariana, the Goddess of Arcane and Motherhood. They maintain the sacred site of Twilight Grove and offer spiritual guidance to the Avarian populace.   Order of the Purple Rose: The Order of the Purple Rose, serves as a swift, specialized defensive force within Avaria. This elite group combats demonic threats and other dark forces under their emblematic purple rose. Their victories over demons, cultists, and assassins affirm their reputation as Avaria's protective shield. With a complex structure integrating fighters, scholars, and mages, the Order stands as a vigilant beacon, ready to defend Avaria against encroaching darkness.   The Guild of Artisans: Based in Moonveil, the Guild oversees the work of Avaria's artists, from painters to jewelers, ensuring high standards of craftsmanship. Their members' works are celebrated throughout the kingdom and beyond.   The Harbormaster's Association: Operating out of Crystalport, this association oversees maritime trade, navigation, and the safety of Avaria's seas. They are instrumental in maintaining Avaria's strong maritime economy.   HighGrad Trading Company: HighGrad Trading Company, is a renowned trading faction in Faeloria with an extensive network of outposts in every major city. Founded by High Elves, HighGrad symbolizes unity and prosperity. With a business model centered around fair trade and mutual growth, HighGrad has been instrumental in bridging the economic gap between the diverse races and cultures of Faeloria   The Conservators of Nature: A collective of druids and rangers devoted to preserving the natural beauty and balance of Avaria's landscapes, particularly the enchanted Everdawn Fields. They often work in conjunction with The Luminary Circle.
 

Culture

Avaria is a land of diversity and harmony, where different races, cultures, and traditions blend together to create a rich tapestry of life. The people of Avaria highly value unity, hospitality, and reverence for nature. There's a sense of deep respect for the magical forces and fae beings that inhabit their world. Storytelling, music, and art play a significant role in Avarian culture, providing both a form of entertainment and a way to preserve and pass down their histories and legends.  
 

Art and Entertainment

In Avaria, art and entertainment are reflections of the kingdom's vibrant culture, its deep connection with the Fae, and its inhabitants' zest for life. Steeped in history, magic, and diverse influences, Avarian arts capture the spirit of its people and the beauty of the kingdom, providing avenues for both entertainment and deep cultural expression.   Visual Arts: Avarian visual arts are characterized by a blend of realism and ethereal elements, heavily influenced by Fae aesthetics. Artists often incorporate depictions of magical phenomena, Fae creatures, and enchanted landscapes into their works. Sculptures, frescoes, and stained glass art are common in Avarian architecture, adding an extra layer of beauty to their structures.   Music and Dance: Avarian music is a melodious blend of traditional tunes and mystical melodies inspired by the music of the Fae. Instruments range from the familiar, like flutes and lutes, to the magical, such as crystal harmoniums that use arcane vibrations. Dance is equally valued, often incorporating story-telling elements, and is central to many Avarian festivals and celebrations.   Theatre and Storytelling: Avarians have a deep love for stories, and the theater is a favorite form of entertainment. Plays often depict historical events, folktales, Fae stories, or heroic epics. Magical illusions are frequently used to create spectacular effects on stage. In smaller communities, storytelling is a cherished tradition, with tales passed down through generations around hearths and communal gatherings.   Festivals and Fae Celebrations: Avarians host a myriad of festivals throughout the year, many coinciding with celestial events or Fae celebrations. These often involve feasting, music, dance, and games. A notable festival is the Luminary Gala, held during the longest night of the year, where thousands of lanterns are lit to symbolize the triumph of light over darkness.   Sports and Games: Traditional sports like horse racing and archery contests are popular in Avaria. Fae-inspired games are also prevalent, such as "Spellweave," a team-based game where players use magic to weave complex patterns in the air.   Artisan Crafts: Avaria is known for its exquisite artisan crafts, from delicate jewelry embedded with Fae crystals to tapestries depicting historical events. Craftsmanship is a respected profession, and their creations are highly sought after.   In Avaria, art and entertainment are not just pastimes but essential aspects of society, connecting people to their history, the Fae, and each other. They serve as a vibrant reminder of the kingdom's ethos - a harmonious blend of tradition, magic, and an appreciation for beauty.  
 

Local Legends and Myths of Avaria

Avaria, steeped in magic and history, is a land rich with tales of heroism, divine intervention, and mythical creatures. These stories, passed down through generations, are woven into the kingdom's culture and identity. They inspire its people, provide cautionary tales, and often serve as the basis for local customs and festivals.   The First Light of Lumenara: Legend tells of the founding of the capital, Lumenara, when the first King of Avaria, Eldric the Lightbringer, held aloft a crystal of pure magic that illuminated the entire city. This light, said to be a gift from Ariana herself, banished the shadow creatures plaguing the kingdom and brought about a new era of prosperity and peace.   The Starfall Event: Many years ago, a meteor shower of unprecedented scale graced the skies above what is now known as Starfall Citadel. It is said that these meteors were actually celestial beings, sent by Chronos himself, to protect Avaria from a great, unseen threat. The remnants of these meteors, now imbued in the Citadel's walls, are believed to grant it an unparalleled defense.   The Guardian of Twilight Grove: The Grove is said to be home to a guardian spirit, an ancient Fae of immense power that serves Ariana. This guardian is said to appear as a massive, luminescent stag, watching over the sacred forest and ensuring the peace between the mortal and Fae realms.   The Sea Serpent of Crystalport: Sailors from Crystalport tell tales of a massive sea serpent, a creature so large it can coil around entire ships. While many dismiss it as a mariners' tale, those who have ventured deep into the sea maintain that the beast is very real.   The Moonlit Muse: Artists in Moonveil often speak of a muse, a beautiful Fae who visits them under the moonlight and inspires their best work. She is said to disappear with the dawn, leaving only a trail of shimmering dew in her wake.   The Everdawn Prophecy: It is said that when Avaria faces its darkest hour, a hero will rise from the Everdawn Fields. This hero, touched by Ariana's magic, will bring a new dawn to the kingdom, dispelling darkness and ensuring Avaria's survival.   The Phantom Knight of Starfall Citadel: Starfall Citadel, the ancient fortress at the outskirts of Avaria, is said to be haunted by a phantom knight. Legend has it that he was a knight of unparalleled bravery who fell defending the Citadel from a monstrous invasion. It's said that on the darkest nights, his ghost can be seen wandering the Citadel Ramparts, standing guard over Avaria even in death.   The Dance of the Veil: The moonlit lake at the heart of Avaria is a place of calm and beauty, but according to legend, it's also a meeting place for the Fae. Once a year, during the night of the full moon, it is said the veil between realms grows thin and the Fae come to the lake to dance. Those lucky enough to witness this event are said to be blessed with a year of good luck.   The Lady in the Lighthouse: On the rocky coastline of Avaria, there's an old lighthouse that still guides ships to safety. It's said to be maintained by a mysterious lady who, according to legend, waits for her lost love to return from the sea. Some sailors claim to have seen her - a figure bathed in moonlight, scanning the horizon from the top of the lighthouse.   The Song of the Sea Serpent: Folklore speaks of a legendary sea serpent that dwells in the ocean surrounding Avaria. Its scales are said to sparkle like sapphires, and its song can be heard for miles around. According to the legend, hearing the song brings either great fortune or terrible doom, but no one knows how to tell which outcome awaits them.   The Last Song of the Lorelei: The legend speaks of a mysterious woman with a voice of unparalleled beauty who resides in the depths of the Moonlit Lake. It's said that her captivating song has the power to entrance anyone who hears it. The twist, however, is that once her voice touches your soul, you are bound to her forever and will be compelled to walk into the lake, disappearing from the mortal realm forever.   The Stone of Serendipity: Nestled in the town square of Lumenara, there stands a monolith, veined with gold and glittering gemstones. Legends say it is a remnant of a fallen star, and it brings fortune to anyone who can touch it at the exact stroke of midnight. However, the exact second is not governed by any mortal clock, but by the celestial timing of the cosmos.   The Wandering Alchemist: There is an old tale that speaks of an alchemist, who in his quest for eternal life, concocted a potion that made him invisible. Now, he wanders the streets of Lumenara, a ghost amongst the living, helping those in need and righting wrongs. It's said that if you are in desperate need, and if your cause is just, the Wandering Alchemist will come to your aid.   The Sleeping Giant: In the mountain ranges bordering Avaria, there is a particular peak known as the Slumbering Titan. As the legend goes, the mountain is not a mountain at all, but a sleeping giant from the age of myths. The people of Avaria tell tales that, when Avaria is in its direst need, the giant shall awaken to defend the kingdom.   The Weeping Willow: In the royal gardens, there stands an ancient willow tree that blooms with silver leaves. The legend tells of a heartbroken fae maiden who was transformed into the tree. It's said that the rustling of the willow's leaves is her lament, and the silver leaves are her unshed tears. The fae maiden is said to have deep wisdom about love and loss, and those who approach her with respect may receive her guidance.  
 

Festivals in Avaria

The Day of First Light: Celebrated at the dawn of the new year, this festival commemorates the first sunrise of the year. People gather in public spaces, usually on high ground to watch the first rays of the sun. It's a time for renewal, forgiveness, and setting goals for the new year. The festival includes the lighting of candles, the sharing of communal meals, and the singing of songs that welcome the dawn.   The Fae Blossom Festival: This springtime festival coincides with the blooming of the Fae Blossoms, bioluminescent flowers said to be a gift from the Goddess Ariana. The city is decorated with these flowers, creating an ethereal and enchanting atmosphere. It's a time of joy, merriment, and dance. The festival includes a grand parade of flower-adorned floats and costumes, as well as contests for the best flower arrangements.   Chronos' Hourglass: A mid-year festival that honors Chronos, the God of Time. The festival is marked by the turning of a grand hourglass in the royal palace. It's a time for reflection on the past and future, and for making the most of the present. Activities include storytelling sessions where tales of the past are told, fortune-telling sessions that predict the future, and parties that celebrate the present.   The Festival of Falling Leaves: Celebrated in autumn, it's a festival that honors the cycle of life and change, often associated with the Goddess Eriana. People gather fallen leaves and create art, which they then set adrift on the rivers of Avaria. The festival also includes bonfires, harvest feasts, and dances that mimic the falling of leaves.   The Night of Whispering Shadows: This festival takes place during the longest night of the year and pays homage to the shadowy realms of the Fae. It's a time when the barrier between the mortal realm and the Fae Wilds is said to be thinnest. People light lanterns to ward off malevolent spirits and share stories of the Fae. It is a night filled with quiet respect and muted celebration, a balance to the normally festive and loud Avarian culture. Festival Masks: For the Night of Whispering Shadows and other fae-influenced festivals, it's traditional to wear masks that represent different aspects of the Fae Wilds. These intricate and imaginative masks are often passed down through generations and are considered family heirlooms.   The Feast of Alcor: A yearly event held in the dead of winter to honor Alcor, the God of Protection and Sacrifice. Families in Avaria gather around fires, sharing stories of brave deeds and making pledges for the year to come. Soldiers, knights, and any who have shown exceptional bravery in the face of danger are celebrated, their tales told around the fire. A symbolic bonfire in the town square is kept burning all night to represent Alcor's eternal vigilance. Alcor's Vigil: During the Feast of Alcor, it is traditional to light a candle at the strike of midnight and place it in a window. The candles are left to burn until morning, as a symbol of Alcor's vigilance and protection.   Ariana's Embrace: A festival celebrating motherhood, inspired by Ariana, the Goddess of Arcane and Motherhood. Mothers are treated with special respect and given tokens of appreciation. People also bring gifts to the temples of Ariana, which are distributed to the needy. The festival includes feasts, dances, and a procession of mothers through the streets of Althea.   The Dance of the Stars: This celestial festival takes place when the cosmos align in a unique pattern, which occurs every 5 years. It is a night of stargazing, with people camping out under the night sky, watching the stars. Scholars and astronomers give public lectures, and children send lanterns into the sky, making wishes on them as they go. Star Lanterns: During the Dance of the Stars festival, it is traditional for individuals to write their dreams and aspirations on lanterns and release them into the night sky. This symbolizes the individual's hopes reaching out to the cosmos, guided by the light of the stars.   Eriana's Bounty: Celebrated during the harvest season, this festival is dedicated to Eriana, the Goddess of Nature. The people of Avaria offer thanks for the year's harvest and pray for a prosperous growing season in the year to come. The festival includes a grand feast, where the tables are laden with the season's bounty. There are also competitions for the best-grown vegetables, the most sizable fruits, and the most beautiful flowers. Harvest's First Share: At the start of the Eriana's Bounty festival, the first share of the harvest is always offered to the local temple in thanks to Eriana. This share is then distributed amongst the less fortunate, reinforcing a sense of community and shared prosperity.   Lucien's Revel: This festival is a grand party thrown in honor of Lucien, the God of Luck. The streets are filled with games of chance, and the citizens take part in friendly gambling, testing their luck for the coming year. It's also a time when risks are taken, and big decisions are made, all in the spirit of the unpredictable Lucien. Lucien's Lots: During the festival of Lucien's Revel, it's a tradition for people to exchange 'Lucien's Lots' - small, personalized tokens or charms meant to bring luck in the coming year. This tradition helps to foster strong community ties and is often a highlight of the festival.  
 

Avarian Traditions

Naming Day: In Avaria, it is customary for a child's name to be chosen by the Fae Emissary of the kingdom. The ceremony takes place on the child's first birthday and is considered a great honor. It is believed that the Fae Emissary, with her inherent connection to the mystical, is able to perceive the child's destiny and hence, bestow an appropriate name.   Knighting Ceremony: When a squire is ready to become a knight in Avaria, they are given a quest by the royal family. Upon successful completion, the Chief of Staff bestows upon them a white cloak, symbolizing their induction into the Avarian Army. The new knight then pledges to uphold the values of Avaria and protect its people, in a ceremony attended by the Royal Guard and citizens.   Fae Touch: This is a coming of age ceremony where adolescents are brought to the border of the Fae Wilds to receive a blessing from the fae. This is seen as a mark of maturity and is a rite of passage in Avarian culture.   Telling Stones: In remembrance of loved ones passed, people in Avaria use 'telling stones'. These are small, flat stones on which a symbol or phrase representative of the deceased is etched. These stones are then placed at the family's dwelling or at a special site that the deceased loved.  

History

Avaria's history is a vibrant tapestry woven over centuries, intertwining the destinies of mortals and Fae in a narrative that has shaped the kingdom's identity. From humble beginnings to the glorious kingdom it is today, Avaria's history is a tale of unity, resilience, magic, and a constant striving for peace.   Early History: The earliest history of Avaria is steeped in myth and legend. It is said that the first settlers of Avaria were gifted the land by the Fae, in recognition of a great deed done by the human leader, the first King of Avaria. The humans and the Fae lived in harmony, with the Fae teaching humans about magic, and the humans in turn teaching the Fae about mortality.   Founding of the Kingdom: As the population grew, the need for structure and governance became apparent. The first King of Avaria, a man of wisdom and courage, founded the kingdom with the blessing of the Fae. This period saw the establishment of Avaria's system of government, including the establishment of noble houses and the formation of The Avarian Guard.   The Age of Expansion: Avaria went through a period of expansion, as the kingdom's borders grew and new cities and towns were founded. Trade routes were established with neighboring kingdoms, and Avaria became known as a land of prosperity and magical innovation.   The Great War: A significant period in Avarian history was the Great War, a conflict between Avaria and the kingdom of Dalr. Despite the war's challenges, Avaria stood resolute, its people unified in their desire to protect their kingdom and its values. The war ended in a hard-fought victory for Avaria, but left deep scars that took decades to heal.   The Renaissance: After the war, Avaria went through a renaissance, with great advancements in arts, sciences, and magic. It was during this period that institutions like The Arcanum Lyceum and the University of Luminara were established, marking Avaria as a center of learning in Faeloria.   Modern Era: In recent times, Avaria has focused on maintaining the peace and prosperity of the kingdom. The relationship with the Fae remains strong, with regular diplomatic and cultural exchanges. The kingdom continues to innovate in magic, arts, and technology, standing as a beacon of progress and harmony in Faeloria.   Throughout its history, Avaria has always upheld its core values of unity, wisdom, and respect for the Fae and magic. As a result, the kingdom enjoys an era of peace and prosperity, as it continues to write its story into the annals of Faeloria's history.  

Demography and Population

Avaria is a diverse and inclusive kingdom, home to a myriad of races and cultures that contribute to its rich and vibrant society.   Humans - The majority of Avaria's populace is human. They hold a variety of roles within the kingdom, from farmers, merchants, and artisans to scholars, soldiers, and nobles. The humans of Avaria are known for their resilience, adaptability, and diverse cultural expressions.   Fae - Given the kingdom's strong connection with the fae, a significant population of these mystical beings resides within Avaria's borders. Most commonly found within the Avarian Forest, the fae are cherished for their magical abilities and deep connection to nature.   Elves - Both High Elves and Wood Elves have made Avaria their home. High Elves, known for their magical prowess and scholarly inclinations, often reside in Althea and contribute to its intellectual and magical institutions. Wood Elves, deeply connected to nature, are more common in towns like Faelight, closer to the forest and the outdoors.   Dwarves - Primarily concentrated in Lunaridge, Dwarves are recognized for their craftsmanship and mining skills. They have a crucial role in Avaria's economy, providing a large portion of the kingdom's metalwork and gemstones.   Halflings - Known for their jovial nature and affinity for comfort, Halflings are scattered throughout Avaria but have a significant presence in the agricultural town of Sunfield. Their close-knit communities and love for festivities make them beloved among Avarians.   Others - Avaria is also home to smaller populations of various races such as Gnomes, Half-Elves, Half-Orcs, and Tieflings, among others. These individuals bring even more cultural diversity and unique abilities to the kingdom.   Avaria is a kingdom where different races and cultures live in harmony. This diversity brings a wealth of knowledge, skills, and perspectives to the kingdom, creating a thriving and dynamic society that continues to evolve and prosper. The presence of both mundane and magical beings also means that Avaria is a place where the ordinary and extraordinary coexist, adding to the kingdom's unique charm and appeal.  

Military

The military and defense of Avaria are paramount to maintaining its sovereignty and safety, particularly given the kingdom's position among multiple major factions within Faeloria.   Avarian Guard: Serving as the mainstay of Avaria's armed forces, The Avarian Guard is a highly trained and disciplined military organization. They comprise primarily of infantry and cavalry units, donned in the kingdom's iconic white armor, a symbol of their unwavering commitment to justice and peace. Knights of The Avarian Guard are renowned for their skill and valor, having proven their mettle in many battles and skirmishes over the kingdom's history.   Royal Guard: An elite subset of The Avarian Guard, the Royal Guard is tasked specifically with the protection of the royal family and key locations within the kingdom, such as the royal castle and strategic fortresses. The Royal Guard is led by a Captain, currently the courageous and charismatic Ser Rowan Meryndor, and a Lieutenant, the ever-loyal Ser Thoren Valhart. These individuals are often remarkable warriors, but they also possess sharp minds and the utmost loyalty to their kingdom.   Militia: In times of war, Avaria can also call upon its local militias to supplement its main armed forces. These militias consist of able-bodied citizens trained to defend their homes and lands when necessary. This means that every city, town, and village in Avaria contributes to the kingdom's overall defense, reinforcing the unity and shared responsibility among the populace.   Navy: Avaria's naval forces, headquartered in the bustling port town of Crystalport, play a critical role in the kingdom's defense. The navy is responsible for patrolling the kingdom's waters, protecting trade routes, and engaging in naval combat when necessary.   Mage Corps: Due to the influence of the Fae and the Goddess Ariana, magic plays a significant role in Avarian military strategy. The Mage Corps is a specialized division made up of skilled magic users who can provide both offensive and defensive magical support in conflicts.   Fortifications: Avaria is well-fortified, with stone walls protecting major cities and forts strategically placed along the kingdom's borders and key routes. The Elysian Mountains also provide a natural barrier to potential invaders.   Alliances and Diplomacy: In addition to its physical defenses, Avaria maintains a network of alliances with other factions and races. Diplomacy plays a key role in Avaria's strategy, ensuring the kingdom has friends to call upon in times of need.   Despite its might, Avaria's military philosophy emphasizes peace and diplomacy over war. The kingdom's forces are trained to uphold the values of courage, honor, and protection of the innocent. While they are always prepared for war, they strive to maintain peace and only draw their swords when all other options have been exhausted.  

Religion

Central to Avarian culture is the widespread faith in the Pantheon of Faeloria, which is deeply interwoven with their everyday life and societal structures. The worship of these gods manifests in various ways, including festivals, daily prayers, rituals, and architectural structures like temples and shrines.   Chronos, the Father and Creator of Time, is recognized as the supreme deity and is often invoked during ceremonies marking significant life changes or at the start of new endeavors. His symbol, the hourglass within a star-studded circle, adorns many important buildings and is often worn as an amulet.   Ariana, the Mother and Goddess of the Arcane and Motherhood, holds a special place in the hearts of Avaria's inhabitants due to the kingdom's deep connections with the fae. Temples dedicated to Ariana are centers for magical learning, and her festivals are among the most colorful and celebrated in Avaria.   Lucien, God of Luck, is a popular deity among adventurers, merchants, and anyone taking a risk or seeking fortune. Charms bearing his symbol, the four-leaf clover with various emblems, are common gifts and tokens of good luck.   Eriana, Goddess of Nature, is revered by those who work closely with the land and its creatures. Her symbol, the doe and dual-natured tree, is a common sight in places of natural beauty and at the heart of many local customs and celebrations.   Alcor, God of Protection and Sacrifice, is often invoked by The Avarian Guard and those facing danger or hardship. His symbol, the comet, is particularly prominent in the Avarian castle, symbolizing the kingdom's resilience and willingness to defend its people at any cost.   The less commonly worshipped gods in Avaria include Cryos, Aros, and Inuera, who are associated with colder, harsher aspects of life such as ice, death, and change, respectively. Nonetheless, these gods too have their places in Avarian faith, recognized as essential parts of the cosmic balance and cycle of life. Temples dedicated to these gods can be found in Avaria, often frequented by those seeking to understand or cope with the more challenging facets of existence.   In Avaria, religion and faith are not just about the divine; they're also about community, tradition, and a deep appreciation for the wonders of the cosmos. The gods' teachings guide the Avarians in their daily life, helping to maintain the harmony and prosperity that the kingdom is known for.  

Foreign Relations

Dalr

Avaria's relationship with Dalr is cordial, albeit somewhat detached due to geographical barriers and cultural differences. While they share a northern border, the harsh and rugged terrain of the Elysian Mountains makes direct travel and communication between the two regions challenging.   Economically, there is a reasonable amount of trade between Avaria and Dalr, facilitated mainly through daring mountain passes and maritime routes along the Lumina Sea. Dalr exports raw materials, especially precious metals and gems extracted from their rich mines, to Avaria, which are highly sought after for Avaria's skilled artisans and jewelers. In return, Avaria sends food, high-quality textiles, and finished goods to Dalr.   Politically, Avaria and Dalr have been allies on a few occasions in history, usually against shared external threats. However, their political systems are quite different, with Avaria having a centralized monarchy while Dalr is characterized by its independent city-states each led by a Jarl. This has sometimes led to misunderstandings and disagreements in the political arena.   When it comes to the Fae, the Avarians respect and acknowledge their influence more than Dalr. Avaria, with its verdant lands, shares a greater affinity with the Fae and often acts as a mediator between the Fae and other regions. This sometimes causes tension with Dalr, where the Fae's influence is much less pronounced and not always welcomed.   Culturally, Avarians are intrigued by the resilience and hardiness of the Dalr people, often incorporating tales of their rugged strength into their own folklore and literature. Likewise, the people of Dalr have a grudging respect for the wealth and prosperity of Avaria, even if they see Avarian society as somewhat soft in comparison to their own.   In summary, while Avaria and Dalr maintain a respectful and mutually beneficial relationship, their differing cultures, political structures, and views on the Fae have prevented them from forming a close alliance.  

Kokoro

The relationship between Kokoro and Avaria is generally cordial and marked by mutual respect. They are both powerful kingdoms in their own right and have traditionally maintained a balance of power in the region. Diplomatic relations between the two are strong, with embassies in each other's capitals, and they have often cooperated in matters of mutual interest.   The two kingdoms have a robust trade relationship. Avaria's thriving marketplaces see a wealth of goods from Kokoro, including exotic spices, silks, and finely crafted items, while Avaria exports its own commodities like weapons, minerals, and magical items to Kokoro.   Politically, there have been periods of tension and competition, particularly during succession crises or territorial disputes, but open warfare has been rare. Both kingdoms seem to understand that a war would be devastating for both parties and have generally chosen diplomatic negotiation over open conflict.   Cultural exchange is also prevalent. There's a fascination in Avaria with Kokoro's unique culture, arts, and philosophy. Similarly, Kokoro respects Avarian advancements in magic and technology. The recent visit of Crown Prince Elden of Avaria to Kokoro has only strengthened these ties, with the Prince being immersed in Kokoran culture and bringing back knowledge and respect for their ways.   However, the relationship isn't without its complications. Some factions in Avaria view Kokoro with suspicion, seeing their deep connections with the Fae as potentially threatening. Similarly, there are traditionalists in Kokoro who view Avaria's rapid technological progress and expansionist tendencies as a possible danger to the balance of power.   In conclusion, while there is a deep mutual respect and strong diplomatic relations between Kokoro and Avaria, there are underlying tensions and uncertainties that could threaten the stability of their relationship if not carefully managed.  

Laws

Law of Divine Respect: All citizens of Avaria, regardless of their race or status, are required to show respect to the deities recognized by the kingdom. This includes Chronos and his pantheon. Blasphemy or desecration of holy sites is punishable by law.   Equality Edict: All Avarian citizens are considered equal under the law. Discrimination based on race, class, or magical abilities is strictly prohibited. Offenders may face punishments ranging from fines to imprisonment.   Royal Decree of Education: Mandatory basic education for all children in Avaria, from the age of 5 till 15. This law ensures literacy and basic numeracy skills across the kingdom.   Magical Conduct Act: All practitioners of magic are required to register with the Mage's Guild. Unauthorized use of potentially harmful magic within city limits is prohibited and punishable by fines, community service, or banishment in severe cases.   Trade Regulation Statutes: Any trade conducted within Avaria, including import and export, must be registered and approved by the Council of Lords. Illegal trade activities are punishable by fines or confiscation of goods.   Law of Sanctuary: Avaria recognizes the right to seek asylum. Those who have been persecuted in other realms and are seeking refuge will be given a fair hearing and due process.   Heritage Protection Act: Destruction or defacement of historical landmarks or cultural heritage sites is strictly prohibited. Offenders may face hefty fines, community service, or imprisonment.   Environmental Conservation Law: Citizens are required to respect the natural environment. Activities that damage the ecosystem, such as excessive logging or poaching, are strictly regulated and can carry severe penalties.   Piracy and Banditry Decree: Piracy on the Azure Sea or banditry on Avarian land is a high crime. Captured pirates or bandits are tried in a court of law and, if found guilty, face heavy penalties including long-term imprisonment or even execution in extreme cases.  

Agriculture & Industry

Avaria boasts a diverse and prosperous economy, with significant contributions from various sectors:   Agriculture - The fertile plains around Sunfield and other rural areas produce a bountiful array of crops and livestock. Renowned for its wines, grains, and fruits, Avaria's agricultural sector feeds the kingdom and supports a healthy trade in these goods.   Mining and Metalwork - The Elysian Mountains are rich with mineral deposits, including iron, silver, and precious gemstones. The town of Lunaridge is a key player in this industry, supplying the kingdom with essential metals and beautiful jewelry. Dwarven craftsmanship is especially prized.   Forestry and Herbalism - Avaria's vast forests provide timber for construction and a wealth of herbs for medicine, cooking, and magic. Faelight, with its unique blend of human and fae residents, is a hub for herbal remedies and magical ingredients.   Trade and Commerce - With a bustling market in every town and city, and a particularly active trade district in Lumenara, Avaria thrives on commerce. The port town of Crystalport facilitates maritime trade, bringing in exotic goods from distant lands and exporting Avarian products overseas.   Magic and Arcane Services - Given the strong fae presence and high number of magic users, services related to the arcane arts are in high demand. This includes enchantments, magical education, potion brewing, and more.   Crafts and Artisanship - Avaria is known for its artisans who produce a variety of goods, from clothing and pottery to furniture and decorative items. Starryglen is particularly famous for its unique crafts and enchanted items.   Tourism - With its breathtaking landscapes, unique cities, and a rich blend of cultures, Avaria attracts visitors from far and wide. Tourism is an essential part of the economy, with travelers contributing to local businesses and enriching the kingdom's cultural exchange.   These various sectors interlink and support one another, creating a robust and balanced economy that allows Avaria to prosper and maintain its high standard of living. Trade alliances, both domestic and international, further bolster Avaria's economic strength, making it a major player in the broader economic landscape of Faeloria.  

Trade & Transport

Trade in Avaria is primarily conducted through an intricate network of well-maintained roads that span across the entire kingdom, reaching every city and town. The Azure Sea serves as a natural highway, enabling sea trade from Crystalport, Avaria's principal port, to Luxor and Dalr. Land routes are the predominant mode of transport, with robust caravans facilitating trade with Kokoro, Norin, and the city-state of Ix. High-value or time-sensitive goods might also be transported via magical means or flying couriers when necessary.   Adding another layer to this bustling trade network is the presence of the HighGrad Trading Company. Formed by High-Elves, HighGrad has rapidly grown into a merchant powerhouse, holding warehouses and stores across all territories. With their efficient distribution network and deep understanding of market dynamics, HighGrad has a significant role in both local and cross-territory commerce.  

Education

In Avaria, education and the pursuit of knowledge are held in high regard, seen as both a privilege and a duty by its people. The kingdom's education system is a unique blend of traditional learning and mystical teachings, reflecting the kingdom's close ties with the Fae.   Institutions of Learning: Avaria is home to several renowned institutions dedicated to the study of various disciplines. The Arcanum Lyceum is the pinnacle of magical learning in Avaria, where the finest minds delve into arcane mysteries and Fae lore. The University of Luminara offers courses in literature, history, and philosophy, with a renowned library that houses manuscripts from across Faeloria. The Royal Military Academy in Valerion trains Avaria's youth in the arts of war, strategy, and leadership.   Elementary Education: Education in Avaria begins at an early age. In the capital city and larger towns, public schools offer foundational education, teaching young Avarians reading, writing, arithmetic, and the basics of Faelorian history. In the more rural parts of Avaria, education is often provided by local tutors, with lessons interspersed with practical skills necessary for rural life.   Magical Education: Given the Fae influence on Avaria, magical education is an integral part of the curriculum. From a young age, children are taught to respect and understand the magic that infuses their world. Those showing a natural affinity for magic are often guided to further develop their skills, either at The Arcanum Lyceum or under private tutelage.   Access to Education: The royal family of Avaria believes in the importance of education for all. Though higher education at prestigious institutions might require substantial resources, efforts have been made to ensure basic education is accessible to every citizen. Scholarships are also available to those of great potential or need, providing opportunities for every citizen to rise to their full potential.   Lifelong Learning: Learning in Avaria is not limited to formal institutions. The Avarian people are encouraged to be lifelong learners, continually seeking to broaden their horizons. Regular public lectures, exhibitions, and cultural exchange programs with the Fae ensure that education extends beyond the classroom walls.   This emphasis on education and learning has shaped Avaria into a kingdom of enlightened citizens, skilled magicians, and wise leaders, firmly grounding it as a beacon of knowledge and wisdom in Faeloria.  
Type
Geopolitical, Kingdom
Demonym
Avarian
Ruling Organization
Head of State
Head of Government
Government System
Monarchy, Constitutional
Power Structure
Feudal state
Economic System
Market economy
Gazetteer
Currency
Platinum Crowns
Gold Aurums
Silver Marks
Copper Pennings
Major Exports
Armors, Magical items, Precious gemstones, Weaponry, Wines
Major Imports
Alchemical compounds, Arcane artifacts, Scholarly works, Uncommon spices, Unusual magical ingredients
Legislative Body
The Council of Lords This is a legislative body composed of representatives from each of Avaria's noble houses, the leaders of major guilds, and elected representatives from the kingdom's major cities. The Council of Lords has the power to propose and enact laws, manage the kingdom's finances, and advise the monarch on important matters. Each member has a vote, and decisions are typically made based on majority rule.
Judicial Body
The Avarian Courts Serving as the kingdom's judicial body, the Avarian Courts are responsible for interpreting the laws enacted by the Council of Lords and enforced by the monarchy. Judges, appointed based on their knowledge of Avarian law and their commitment to justice, preside over the courts. They ensure that trials are conducted fairly and that the rights of all Avarians, regardless of their social status or background, are upheld. The highest court in the land is the Royal Court, where the most significant cases are heard, and precedent-setting decisions are made.
Executive Body
The Monarchy At the apex of the political structure of Avaria stands the royal family, currently led by King Thaddeus and Queen Isolde of the Hartwright dynasty. As the executive body, they are tasked with the day-to-day administration of the kingdom, setting the overall direction of the kingdom's policy, representing Avaria in diplomatic affairs, and overseeing the enforcement of laws. Their decision-making is informed by the counsel of the Royal Council, and their primary duty is to rule in the best interests of their people.   The Royal Council This body serves as an extension of the executive arm of Avaria's government. Composed of high-ranking officials such as the Prime Minister, the Royal Guard Captain, the Arch-Bishop, the Chief of Staff, and other key figures within the kingdom's administration, the Royal Council's primary function is to provide counsel to the monarchs. They help in formulating and implementing policies and laws, as well as coordinating the activities of different governmental departments.
Location

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