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x-Session 23-191: Arrival In Phandalin

General Summary

The dusty road led the party of adventurers to the small town of Phandalin. Their wagons creaked and rattled as they approached, filled to the brim with supplies for the townsfolk. Sildar, their guide and companion, expressed his desire to stay at the cozy inn and bid them farewell. The party understood his need for rest and waved him off with warm smiles.   With Siladar gone, the adventurers set about their task, delivering the much-needed supplies to Barthens Provisions. The grateful proprietor, Elmar Barthen, rewarded them for their efforts, acknowledging the importance of their mission to the town's well-being.   Curiosity piqued, Hans , the inquisitive member of the group, began asking about recent events in Phandalin. He sought to understand the lay of the land and discover any hidden dangers. The locals shared tales of the Redbrands, a notorious gang causing havoc in the area, and the presence of a mysterious figure known as Glasstaff .   As the party gathered around, Seraphina, a rogue with a troubled past, hesitantly revealed her connection to the Redbrands. She had once been part of their ranks before she turned her back on their wicked ways. With a tremor in her voice, she warned of Glasstaff's power and the ever-looming threat he posed.   Intrigued, Merielle, the group's knowledge seeker, probed further. She requested more information about Glasstaff's origins and motives. Seraphina, her eyes filled with both fear and determination, shared what she knew. The enigmatic figure had a reputation for dark magic and manipulation, leading his Redbrand minions with an iron grip.   Moved by Seraphina's revelation, Barthen, the wise provisioner, offered his support and cautioned the adventurers to exercise great care in their dealings with the Redbrands. He knew firsthand the danger they posed and implored the party to approach the situation with caution and strategy. He mentions strange rumors about a local mansion, Tresendar Manor, that suggest that the house maybe inhabited by monsters or worse! He tells them to be careful if they pursuit the rumors.   With newfound knowledge, Hans turned his attention to gathering information about two specific locations in Phandalin. Lionshield Coster and the Alderleaf farm intrigued him, and he sought directions from Barthen. The kind-hearted provisioner provided them with precise instructions, ensuring they wouldn't lose their way.   The party boarded their wagons once more, bidding farewell to Barthens and Sildar. Their path led them to the tranquil Alderleaf Farm , where Seraphina's aunt, Quelline Alderleaf , resided. Seraphina's heart fluttered with anticipation as she approached the familiar homestead, Carp, a mischievous child, by her side.   Embraces and laughter filled the air as Seraphina reunited with her beloved aunt. Carp, unable to contain his excitement, leaped into Seraphina's arms. Alderleaf's eyes sparkled with joy as she questioned Seraphina about her companions and the adventures they had embarked upon.   Proudly, Seraphina introduced her friends to Aunt Alderleaf, who extended a warm invitation into their cozy home.   Nestled in the comforting embrace of the farm's barn, the adventurers settled down for a night of respite. Seraphina and Carp, eager to share their recent escapades, regaled Aunt Alderleaf with tales of their goblin encounter and the treasures they had discovered. Among them, the mention of a peculiar green frog statuette with golden eyes caught Carp's attention, his youthful imagination running wild.   Excitement filled the air as Carp divulged his own discovery—a hidden tunnel in the nearby woods, used by the Redbrands for their nefarious deeds. Seraphina, a mix of trepidation and determination, agreed to explore the mysterious tunnel alongside Carp, vowing to protect him from the clutches of the gang.   As the night settled in, Aunt Alderleaf's warm gaze turned toward the horizon. The sound of approaching footsteps reached the adventurers' ears. Sildar, their trusted ally, emerged from the shadows, a pouch heavy with gold clutched in his hand. Gratitude filled his eyes as he handed them their payment—an offering of 50 gold pieces for their safe escort to Phandalin.   As the stars twinkled above the Alderleaf farm, the adventurers' hearts brimmed with anticipation, knowing that their next steps would lead them into the depths of danger and mystery that awaited in the tunnels beneath Phandalin.

Rewards Granted

  • Elmar Barthen paid the party 10GP each for delivering the supplies.

Missions/Quests Completed

  • Delivered supplies to Barthen's Provisions (3x10GP)

Character(s) interacted with

  • Elmar Barthen
  • Quelline Alderleaf
  • Carp Alderleaf

Notes

  • The party enters Phandalin and prepares to transport the wagons.
  • Sildar chooses to stay at the inn and bids farewell to the group.
  • The party delivers supplies to Barthens Provisions and receives a reward.
  • Hans learns about the town's key locations and the presence of the Redbrands gang.
  • Seraphina shares her past with the Redbrands and the danger posed by Glasstaff.
  • Merielle asks for more details about Glasstaff, leading Seraphina to provide information.
  • Barthen offers support and advises caution in dealing with the Redbrands.
  • Barthen mentions rumors surrounding the Tresendar Manor suggest monsters or worse live there.
  • Hans asks for directions to Lionshield Coster and the Alderleaf farm.
  • Barthen provides directions to both places.
  • The party boards the wagons, drops off Sildar at the inn, and heads to the Alderleaf farm.
  • Seraphina reunites with Aunt Alderleaf, and Carp excitedly jumps into her arms.
  • Aunt Alderleaf inquires about the party and Seraphina's companions.
  • Seraphina introduces her friends, and Aunt Alderleaf invites them inside.
  • Seraphina and Carp discuss their encounter with goblins and the discovered treasures.
  • Seraphina mentions the green frog statuette with gold eyes, sparking Carp's excitement.
  • Carp reveals the discovery of a tunnel in the woods and the Redbrands using it.
  • Seraphina agrees to explore the tunnel with Carp.
  • The party settles into the barn, and Aunt Alderleaf approves of their choice.
  • Sildar arrives at the farm and delivers a payment of 50 gold pieces for their safe escort.
  • Campaign
    The Lost Mines of Phandelver
    Protagonists
    Seraphina Tealeaf
    Neutral Lightfoot Halfling (Criminal / Spy)
    Rogue 3
    21 / 21 HP
    STR
    8
    DEX
    16
    CON
    12
    INT
    13
    WIS
    10
    CHA
    16
    Hans Van Dien
    Merielle Amastasia
    None High Elf (Acolyte)
    Wizard 2
    14 / 14 HP
    STR
    10
    DEX
    17
    CON
    14
    INT
    17
    WIS
    12
    CHA
    8
    Report Date
    10 Jul 2023
    Primary Location
    Secondary Location
    Related Characters