Between Havershamble’s and a grocery is a three-story town home with a recessed entry and large glass display windows.
A sign above the door reads:
"Trollskull Tailor, est. 1451"
Trollskull Tailor can be found in
TROLLSKULL ALLEY in the North Ward of Waterdeep.
THE SHOP
Inside, a dizzying array of styles, clothing and fabrics are displayed. The quality of the workmanship is clearly excellent.
An older, rather grumpy Halfling introduces himself as Murgo Bumblestout, owner and resident tailor.
At a tailoring dummy at the back of the shop you see a young human woman busily tacking together a jacket and a young
human man sweeping the floor.
Every fine gentleman in Waterdeep shops at Trollskull Tailor.
Known for his fine workmanship and exacting inseams, Halfling owner
MURGO BUMBLESTOUT has an unblemished reputation as the finest tailor in town.
He is also known for his discretion regarding matters both political and romantic. Fortunately, Murgo has a soft spot for romance, less so for political intrigue.
A secret member of
THE HARPERS , he has learned of many a devious plot while hemming a doublet. His shop has long been a drop point and meeting place for the Harpers. He has two human assistants, Giselle and Frederick Kruger who know nothing of his clandestine activities.
A confirmed bachelor, Murgo lives above his shop, he puts in long hours and the lights can often be seen far into the night. Murgo also seems to have some magical abilities, the occasional spontaneously lit candle or odd gust of wind giving him away to the
observant, but he steadfastly denies any magical gifts.
ADVENTURE HOOKS:
1. Reuniting a lost love: While in the basement having a fitting done you notice a portrait on the wall of a young halfling woman, upon asking Murgo about this portrait, he gazes sadly at you and explains that it is his lost love from his youth. Her name, he tells you, is Esmerelda Brackenroot.
2. Noticing odd comings and goings at all hours of the night, you finally confront Murgo. If he feels you are trustworthy, he tells you about
THE HARPERS and swears you to secrecy, then to test your trustworthiness he sends you with a message to
MIRT, A MASKED LORD OF WATERDEEP.
3. Murgo receives a dire message from his network and requires immediate assistance. A noble of House Rosznar has suspiciously disappeared with an alchemical recipe for a very destructive explosive. Murgo can’t wait to collect his usual crew and wants to know if you could assist him.
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