Players, your character sheet contains everything you need to know about your PC—abilities, personality, significant background elements, and any other resources that character has to use in the game. Here’s an example of a Fate character sheet, so we can show you all the components.
Aspectsare phrases that describe some significant detail about a character. They are the reasons why your character matters, why we’re interested in seeing your character in the game.
Aspectscan cover a wide range of elements, such as personality or descriptive traits, beliefs, relationships, issues and problems, or anything else that helps us invest in the character as a person, rather than just a collection of stats.
Aspects can describe things that are beneficial or detrimental—in fact, the best aspects are both. And aspects don’t just belong to characters; the environment your characters are in can have aspects attached to it as well.
Aspects come into play in conjunction with
fate points. When an aspect benefits you, you can spend
Fate Points to
Invoke that aspect for a bonus. When your aspects complicate your character’s life, you gain
fate points back—this is called accepting a
Compel
skills are what you use during the game to do complicated or interesting
actions with the
dice . Each character has a number of
skills are that represent his or her basic capabilities, including things like perceptiveness, physical prowess, professional training, education, and other measures of ability.
At the beginning of the game, the player characters have
skills are rated in steps from Average (+1) to Great (+4). Higher is better, meaning that the character is more capable or succeeds more often when using that
skill are.
If for some reason you need to make a
roll using a skill your character doesn’t have, you can always
roll it at Mediocre (+0). There are a couple exceptions to this, like magic
skills are that most people don’t have at all. We’ll talk about what
skills are in greater detail in their own chapter.
For Example, Zird the Arcane has the Lore skill at Great (+4), which makes him ideally suited to knowing a convenient, obscure fact and doing research. He does not have the Stealth skill, however, so when the game calls upon him to sneak up on someone (and Amanda will
make sure it will), he’ll have to
roll that at Mediocre (+0). Bad news for him.
Stunts are special tricks that your character knows that allow you to get an extra benefit out of a
skills or alter some other game rule to work in your favor. Stunts are like special moves in a video game, letting you do something unique or distinctive compared to other characters. Two characters can have the same rating in a skill, but their stunts might give them vastly different benefits.
For Example, Landon has a
stunt called Another Round? It gives him a bonus to get information from someone with his Rapport skill, provided that he is drinking with his target in a tavern.
Extras are the powers, gear, vehicles, organizations, and locations your group may want to have some rules for (if
Aspects, skills, and stunts don’t quite cover them on their own).
@stressis one of the two options you have to avoid losing a
Conflict represents temporary fatigue, getting winded, superficial injuries, and so on. You have a number of stress levels you can burn off to help keep you in a fight, and they reset at the end of a conflict, once you’ve had a moment to rest and catch.
consequences are the other option you have to stay in a
Conflict , but they have a more lasting impact. Every time you take a
consequence , it puts a new Aspects on your sheet describing your injuries. Unlike Stress , you have to take time to recover from a
consequence , and it’s stuck on your character sheet in the meantime, which leaves your character vulnerable to complications or others wishing to take advantage of your new weakness.
Refresh is the number of
Fate Points you get at the start of every game session to spend for your character. Your total resets to this number unless you had more
Fate Points at the end of the last session. There is a more in depth article on
Fate Point Refresh.
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