Imp
Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of any kind, but it can't be relied on to carry out tasks with any speed or efficiency.
An imp can assume animal form at will, but in its natural state it resembles a diminutive red-skinned humanoid with a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger.
Imp Familiar
Imps can be found in the service to mortal spellcasters, acting as advisors, spies, and familiars. An imp urges its master to acts of evil, knowing the mortal's soul is a prize the imp might ultimately claim. Imps display an unusual loyalty to their masters, and an imp can be quite dangerous if its master is threatened. Some such imps have the following trait. Familiar. The imp can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the imp's Magic Resistance trait. If its master violates the terms of the contract, the imp can end its service as a familiar, ending the telepathic bond.Basic Information
Biological Traits
Imps are diminutive evil creatures who roam the world and act as familiars for lawful evil wizards and priests.
The average imp is a 2' humanoid with leathery, bat-like wings, a barbed tail, and sharp, twisted horns. The skin is often a dark red, but many other colorations are known; horns and jagged teeth are a gleaming white. The imp can polymorph self into two other animal forms. The most commonly encountered alternate forms are those of a large spider, raven or rat. In such forms the imp is physically identical to a normal animal.
In its natural form, the imp attacks with the wicked stinger on its tail. In addition to inflicting 1d4 points of damage, this stinger injects a poison that is very deadly. When polymorphed, the imp attacks with the natural weaponry of its adopted form.
The imp can use its special magical abilities no matter what its form. All imps can become invisible at will.
Comments