Einsaung Nat (Eye-n-song Gnat)
Capital: Kukita
Languages: Common, Draconic, Alavin, Tor
Since the War of Ascension the nation of Einsaung Nat has found itself thrust into an unfamiliar position in the world. The devastation that created the Sea of Glass and destroyed the lands of Naliph and Groph forced refugees in search of new homes in all directions resulting in a number of these survivors creating settlements within the borders of Einsaung Nat. The people of Einsaung Nat struggled with the influx of new people into their lands as the people of Einsaung Nat had already been struggling from a recent exodus of dragonborn from the nation.
Tradition is a driving force for all within Einsaung Nat and has guided the ways of the people for thousands of years. These traditions are handed down from the dragonborn clans to the various other races that populate the nation with the intention of keeping the traditions of each clan alive for future generations. These traditions address aspects of life from how to address your elders, how transactions are made, education, and more. To an outsider these traditions can be seen as restrictive and on occasion oppressive but for those who lived their lives in Einsaung Nat the traditions are considered to be sacred.
Demography and Population
Population: 1,250,000 (55% Dragonborn, 20% Human, 5% Goblinoid, 5% Gnome, 5% Halfling, 10% Other)
In the year 60 AF a significant portion of the Dragonborn population bordered massive ships and sailed south into the Vitalm Ocean in search of a new home. Those that remained fought to retain control of their country while fighting against those that would seek to overthrow the nation and take control for themselves. Twenty years have passed since these events transpired and slowly the Dragonborn have restored their position as the dominate people within the borders of Einsaung Nat. That is not to say that there have not been any changes as the War of Ascension has brought many refugees in search of a place to call home.
Intermixed villages have formed along the shores of the Tasli and Vitalm Oceans, as well as farming communities in the norther reaches of Einsaung Nat. These communities have caused some tensions for the people of Einsaung Nat as the people that have helped to form them do not have an understanding of the traditional ways of those that had been raised in this nation. Though the locals have done all that they can to be accommodating and welcoming to the refugees there has been an increase in violent crime do to the conflicting styles of people in these areas.
Territories
Einsaung Nat ranges from the eastern edge of the Arcane Mountains along the western border to the shores of the Tasli Ocean to the east. Much of this land is made of thick wetlands known as the Elivarant Swamps. These swamps provide the people of Einsaung Nat with a healthy harvest of fruits such as elderberries, blueberries, and dewberries. Along the northern borders of the nation the land is viable for citrus groves though rapidly becomes inhospitable as the fields rapidly become the southern reaches of the Sea of Glass. Along the southern shores where the Vitalm Ocean and Tasli Oceans meet an abundance of fresh sea life can be found and is heavily fished by the people living there. Where there is heavy sea traffic, however, one can also find dangerous threats as various pirate fleets roam the seas unchecked.
The Whispering Woods dominate the eastern expanse of Einsaung Nat and are commonly considered to be haunted by the local population. The history of this forest looms over Einsaung Nat and it is not uncommon for people that travel to close tot he forest to go missing without a trace. Despite the dangers presented by the woods several villages have begun to form around the Whispering Woods with the most notable being Oshanbon along the southeastern edge of the forest, and Hoho-Sha standing on the north eastern edge.
Of the numerous rivers that cut their way through Einsaung Nat it is Afterlife River, which winds down from New Jyn Urndlikr and along the border of Munasarja, which plays the most significant role. The Afterlife River originates from within the Elixt'al Mountains in Alivara, making its way through the Sea of Glass, before emptying out into the Vitalm Ocean far to the south. Before the War of Ascension the river served as a significant trade route for the nations of Alivara, Jyn Urndlikr, Naliph, Groph, and Munasarja. Due to the waters vaporizing in a flash the river stopped flowing for several years but the relentless flow of the waters eventually restored the mighty river, as well as the trade routes that have been established.
Military
Einsaung Nat's military is primarily formed of foot soldiers who patrol the nations many boarders. Priests of Guerre are placed in leadership positions within the military guide the troop movements as well as guiding the training and preparation of the soldiers for combat. Soldiers of Einsaung Nat are considered to be the most fearsome combatants around the world and nations make great efforts to avoid conflicts with Einsaung Nat as a result.
In contrast to their strong ground presence the naval contingent of Einsaung Nat has been greatly weekend by the exodus of Dragonborn years earlier. Trading vessals and war ships alike were conscripted into the pilgrimage and the navy has yet to recover from this. At the helm of the warships are Champions of Guerre who guide the sailors aboard by a strict set of tenets based on the teachings of Guerre.
Religion
Religion by the traditional definition is not commonly practiced in Einsaung Nat. In the place of churches and temples the people have erected shrines in favor of the gods and the tenants of those gods. Throughout the populated areas it is common to find shrines dedicated to Soleil, Floraison, and Cyril. Those villages that have grown along the border also have shrines dedicated to the teachings of Guerre. Soldiers, and sailors, also carry portable shrines that can be assembled or disassembled in a single day and carried along with the troops as the move from location to location.
When visiting a shrine it is tradition to light incense and a candle while praying to the god or goddess that the shrine is dedicated to. During times of strife or joy people will line up at these shrines and wait for hours on end waiting for their time to be alone with the gods. To interrupt a person in prayer is considered a crime in Einsaung Nat and can be punished with up to five days in the stocks.
Foreign Relations
The people of Einsaung Nat are firecly loyal to those that they consider allies. Throughout their history strong relationships have formed between Einsaung Nat, Alivara, and Naliph. During times of turmoil Einsaung Nat has made their people and resources available for these nations, providing shelter and land to the displaced people of Naliph, and rebuilding the once destroyed nation of Alivara. Through these relations the Einsaung Nat have also cultivated a strong economy that thrives from the trade between them.
Since the War of Ascension there has been tension between Einsaung Nat with Munasarja and Groph. The actions of these nations during the war were considered the be personal insults to the nation of Einsaung Nat but the damage that was done to all of the nations has prevented Einsaung Nat from retaliating against either Munasarja or Groph. Despite the tension between the nations Einsaung Nat has brought in a small number of Ogre refugees that crossed the boarder while escaping the Sea of Glass.
Agriculture & Industry
Trapping of animals for their pelts has long been a source of industry for Einsaung Nat. Due to the dangerous nature of some of the creatures, and the locations where they are hunted, the seven clans formed the Drar Kakaar to serve as the people by hunting the more dangerous monsters. The Drar Kakaar is composed of experienced hunters, and former adventurers, who have made use of their skills to hunt within the Whispering Woods and Sea of Glass. Though the ways of the Drar Kakaar are met with praise within the borders of Einsaung Nat they are considered a point of contention for many other nations as the group is looked as poachers who are causing more harm than good on the populations of rare creatures in the world. As a result some nations, such as Cultrius, have imposed trade embargos on Einsaung Nat when it comes to the trade of furs and pelts.
Einsaung Nat is also a leader in the textile industry as cotton and mulberry grows in abundance in the north portion of the nation. Using the fleece that is imported from Alivara and combining it with the cottons and silks harvest locally, Einsaung Nat produces clothing that is desired around the known world. Villages along the many rivers in Einsaung Nat rely on the trade of these raw textiles and sell the refined product to the master seamstresses in Kukita.
Ever present are an abundance of berry patches, citrus groves, and rice paddies that provide local produce as well as exporting exotic fruits to neighboring nations. Food in Einsaung Nat is largely based on these local crops and these dishes carry with them a reputation of being significantly healthier than the average meals in other nations. These meals draw a number of tourists to Einsaung Nat, though tourism has fallen off greatly since the War of Ascension causing a number of restaurants throughout the nation to close their doors.
Important Locations:
KUKITA
SETTLEMENT 5
LN
CITY
Dragonborn
Swamp
Government Emperor Ikinju (Lord of the Seven)
Population 21,264 (Dragonborn 9994, Human 5741, Dwarf 3189, Gnome 1063, Halfling 639, Goblin 426, Hobgoblin 212)
Languages Farix, Alavin, Tor, Quessesti
Religions Soleil, Floraison, Cyril, Guerre
Prohibited Religions Ilys, Malade, Orikan
Threats Giants have been known to come down from the Arcane Mountains to attack random travelers, while creatures both of natural and unnatural populate the Whispering Woods.
River Kingdom The lands of Einsaung Nat are filled with an array of rivers which are used by traders to import good into the country. Players looking to purchase items within Kukita can sell items up to level 7 permanent items, and level 8 consumables. Tradition Honor and tradition are important virtues to the people of Einsaung Nat. And player with Kukita Lore do not require a roll to know how to perform ceremonial rituals of the Dragonborn clans. Players without such a lore get a +2 to Society checks to know these rituals. Court of The Seven This intimidating building crafted from imported Live Wood and marble is where the leaders of Einsaung Nat rule over the nation. Players using Legal Lore within the building will consider Successes as Critical Successes.
Prohibited Religions Ilys, Malade, Orikan
Threats Giants have been known to come down from the Arcane Mountains to attack random travelers, while creatures both of natural and unnatural populate the Whispering Woods.
River Kingdom The lands of Einsaung Nat are filled with an array of rivers which are used by traders to import good into the country. Players looking to purchase items within Kukita can sell items up to level 7 permanent items, and level 8 consumables. Tradition Honor and tradition are important virtues to the people of Einsaung Nat. And player with Kukita Lore do not require a roll to know how to perform ceremonial rituals of the Dragonborn clans. Players without such a lore get a +2 to Society checks to know these rituals. Court of The Seven This intimidating building crafted from imported Live Wood and marble is where the leaders of Einsaung Nat rule over the nation. Players using Legal Lore within the building will consider Successes as Critical Successes.
Emperor Ikinju (LE male bronze dragonborn) Leader of the Dragon Clan and Lord of the Seven
Ytfur (LG agender hobgoblin warrior) Displaced former general of the Lion Knights of Naliph
Priest Vuld (LE male gold dragonborn) Ranking head of the Church of Guerre
HOHO-SHA
SETTLEMENT 4
CN
TOWN
Ocean
Government Emperor Ikinju (Lord of the Seven)
Population 3197 (Dragonborn 1438, Goblinoid 1055, Human 351, Dwarf 159, Elf 60, Lizardfolk 59, Halfling 54, Gnome 21)
Languages Farix, Goblosh, Alavin
Religions Floraison, Monde, Ilys, Guerre
Prohibited Religions Orikan, Cyril, Arion
Threats A short trip tot he south the Whispering Woods still have a reputation for taking the lives of those that enter. A day's ride to the north stands the Sea of Glass, a wasteland fraught with perils still undiscovered.
Hammer & Metal This forge was crafted for use by the community at large. The cost to rent a forge is consdered into the materials for crafting an item, and all Craft checks completed at the forge gain a +2 bonus. Last Chance Inn Recently changing hands this inn is now run by an ex-con and former leader of the Silver Born Gang that had plagued Hoho-Sha. The inn has become known among the locals both for being a place to hide from the authorities as well as for being dangerous to any that enter. Items both mundane and magical that are specific to the art of theivery can be purchased here up to level 8.
Prohibited Religions Orikan, Cyril, Arion
Threats A short trip tot he south the Whispering Woods still have a reputation for taking the lives of those that enter. A day's ride to the north stands the Sea of Glass, a wasteland fraught with perils still undiscovered.
Hammer & Metal This forge was crafted for use by the community at large. The cost to rent a forge is consdered into the materials for crafting an item, and all Craft checks completed at the forge gain a +2 bonus. Last Chance Inn Recently changing hands this inn is now run by an ex-con and former leader of the Silver Born Gang that had plagued Hoho-Sha. The inn has become known among the locals both for being a place to hide from the authorities as well as for being dangerous to any that enter. Items both mundane and magical that are specific to the art of theivery can be purchased here up to level 8.
Gennja Oriku (male N silver dragonborn merchant) Former leader of the local Silver Born Gang and now owner of the Last Chance Inn.
Iroyk Gonko (male N human poacher) Former recruiter for the local chapter of the Drar Kakar who has become a priest of Monde and head of the small church in Hoho-Sha.
Erard (female LG hobgoblin Lion Knight) Former officer of the Naliph military, Erard has been appointed as Mayor of Hoho-Sha.
Major Exports
Textiles, Exotic Fruits, Rice
Major Imports
Meat, Stone, Metals, Spices
Legislative Body
Einsaung Nat's government is led by the heads of seven ruling clans in a roundtable known simply as The Seven. When the nation was formed these clans all held equal levels of power but this dynamic has shifted greatly over the centuries. Each clan continues to represent the courts of the nation and enforces the laws of the people, but the larger clans influence the courts with their might, forcing decisions that favor one clan over another. The people of Einsaung Nat continue to favor tradition and the government is no exception to this. Each clan appoints an elder to lead their clan and to hold a seat among The Seven.
Though there are seven representatives that form The Seven, the assembly is led by an elder that is elected by The Seven to the position of Lord of the Seven. This position is also frequently referred to as Emperor in casual conversation with Lord of the Seven being the title always used in formal settings. Currently Emperor Ikinju of the Dragon clan is the appointed Lord of the Seven, a position to which many believe was gained through grand actions of intimidation, underhanded deals, and violent ascension. During his time in this positions Emperor Ikinju has not hidden his desire to become the sole ruler of Einsaung Nat and that his Dragon clan be cemented as the most powerful clan in the nation.
Within the streets of Kukita the pocket communities of non-dragonborn people have begun to demand a voice within the assembly of The Seven. There have been multiple votes on this matter which has continued to split each of the seven clans and each vote ending without a resolution as the final vote would abstain. Though there are supporters of these pocket communities no one elder wants to be the voice responsible for opening a seat at the assembly to these communities. Tensions have risen between the clans and the non-dragonborn communities as a result of the lack of commitment on the part of The Seven. Terrorist cells have begun to form among the small communities and several small scale strikes have ravaged small businesses and clerk offices known to support the exclusion of the non-dragonborn communities.
CLANS:
- Crab - Operates the majority of the ports in the nation
- Crane - Conducts arial security patrols
- Dragon - Primary force that runs day to day operation of the Einsaung Nat military
- Lion - Acts as sitting judges in the courts of the nation
- Phoenix - In charge of medical operations across Einsaung Nat
- Scorpion - Runs the police forces in the major cities
- Unicorn - Primarily cartographers, sailors, and explorers
Neighboring Nations
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