BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Vicissitudes of Time: Episode 5 Guide

/*English*/

 
Episode 5 character sheets:

/*Russian*/

Листы персонажей, эпизод 5:
Sesostris / Сесострис

Sesostris (Episode 1)

3 Level (2700/2700 XP for level-up) Ancient Egyptian, pre-macedonian Background Thabenling Race / Species / Heritage Ignorant/Brave/Envious Alignment
Fighter, Eldritch Knight
Level 3
Hit Dice: 3/3
1d10+1 Class 1

STR
15
+2
DEX
11
+0
CON
13
+1
INT
16
+3
WIS
10
+0
CHA
8
-1
32
Hit Points
+0
Initiative (DEX)
19
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
1/Short Rest / 1/Short Rest
Second Wind
1/Short Rest / 1/Short Rest
Action Surge
Spellcasting ...
+5 Attack mod
INT Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+0 Dexterity
+3 Constitution
+3 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+0 Acrobatics DEX
+0 Animal Handling WIS
+5 Arcana INT
+6 Athletics STR
-1 Deception CHA
+5 History INT
+2 Insight WIS
+3 Intimidation CHA
+5 Investigation INT
skills
+0 Medicine WIS
+3 Nature INT
+0 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+5 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Sunstone Khopesh +4 STR 1d8+2 slashing
Sunstone Scarab Throwing Dagger +2 DEX 1d6
Attacks

Spell Book

Darkvision 60 ft.
Defensive Fighting Style (PHB 72)
Weapon Bond (PHB 74) - blocks disarmament and allows recalling weapons.

Features & Traits
Chain Mail armor (bronze)
Shield (Egyptian buckler)
Sunstone Khopesh
Sunstone Scarab
Explorer's Pack
Piton
Fine clothing, modern
Ball Bearings (1000 in the bag)
Rope, Silk (50 ft)
Bell
Signet Ring (of the Awoken)
Grappling Hook
Soap
Hunting Trap
Two-Person Tent (that Sesostris never shares)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Cantrips: Booming Blade, Green-Flame Blade
Known Common* spells: Shield, Absorb Elements, Find Familiar
Innate Thabenling spells: Poison Spray (Cantrip), Animal Friendship (Common), Suggestion (London** spell)
Spellcasting
Ancient Egyptian: 4
English: 4
Ancient Greek: 3
Ancient Latin: 2
Russian: 1

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.
**London-class spells - spells of the second stage of magical power, the strongest stage available in XXI century.
Has a snake familiar called Shaum.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Remy Dalton / Реми Долтон

Remy Dalton (Episode 1)

2 Level (300/900 XP for level-up) English Background Human Race / Species / Heritage Weary/Cynical/Erudite Alignment
Artificer
Level 2
Hit Dice: 2/2
1d8+2 Class 1

STR
10
+0
DEX
11
+0
CON
14
+2
INT
16
+3
WIS
12
+1
CHA
12
+1
17
Hit Points
+0
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
INT Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+0 Dexterity
+4 Constitution
+5 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+0 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
+0 Athletics STR
+3 Deception CHA
+5 History INT
+3 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+3 Perception WIS
+1 Performance CHA
+3 Persuasion CHA
+5 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Magic Initiate: Wizard, spellcasting ability = INT - grants cantrips and a spell
Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.
Infuse Item (TCE 9). Options: Enhanced Arcane Focus, Alchemy Jug, Wand of Secrets, Wand of Magic Detection. - Last two are scripts written in Fringe programming language.

Features & Traits
Modern Tinker's Tools (basically a smartphone and some screwdrivers)
Chain Shirt
Explorer's pack
Jeweler's Tools
Thieves' Tools

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known cantrips: Fire Bolt, Mage Hand, Mending, Toll the Dead.
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare, Comprehend Languages.
Spellcasting
English: 4
French: 3
Haitian: 2
Polish: 1
Arabic: 1

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Damien Sinclaire / Дамьен Синклер

Damien Sinclaire (Episode 4)

2 Level (0/900 XP for level-up) French Background Human Race / Species / Heritage Radical/Lustful/Philosopher Alignment
Wizard (Chronurgy)
Level 2
Hit Dice: 2/2
1d6+0 Class 1

STR
10
+0
DEX
12
+1
CON
10
+0
INT
17
+3
WIS
13
+1
CHA
14
+2
10
Hit Points
+1
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
INT Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+0 Constitution
+5 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
+2 Athletics STR
+4 Deception CHA
+7 History INT
+1 Insight WIS
+2 Intimidation CHA
+7 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+3 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+3 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Observant feat (PHB 168) - Allows the character to become more observant and vigilant.
Arcane Recovery (PHB 112) - Allows to restore some of the used spellslots.
Chronal Shift (EGW 184) - Allows manipulate time ever so slightly.

Features & Traits
Wedding ring working as an Arcane Focus
Blue shades.
Spellbook, a little tainted with wine stains.
Fine modern clothing.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Cantrips: Ray of Frost, Minor Illusion, Nudge through Time: 1 action touch, V, S, Inst. duration. Upon touching an enemy, they make a CHA saving throw. If failed, they are thrown forward in time, vanishing, until their reappearance at the end of the caster's next turn. Credit: https://imgur.com/gallery/Lgc5QIe

Known Common* spells: Mage Armor, Witch Bolt, Chromatic Orb, Magnify Gravity, Find Familiar, Shield, Fog Cloud (new), Sleep (new).
Spellcasting
French: 4
English: 4
Ancient Latin: 3
Old Germanic: 2
Ancient Scandinavian: 1
Ancient Greek: 1

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.

Damien also has a familiar, a cynical raven by the name of Avantgarde

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Maxim Kunitsyn / Максим Куницын

Maxim Kunitsyn (Episode 1)

2 Level (300/900 XP for level-up) Russian Background Human Race / Species / Heritage Brave/Rude/Radical Alignment
Ranger
Level 2
Hit Dice: 2/2
1d10+2 Class 1

STR
8
-1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
8
-1
22
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+7 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
+1 Athletics STR
-1 Deception CHA
+0 History INT
+5 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+7 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Modern hand crossbow +5 DEX 1d6+3 piercing
 Stabilizer (range x2): 60/240
Modern hand crossbow +5 DEX 1d6+3 piercing
 Stabilizer (range x2): 60/240
Attacks

Spell Book

Crossbow Expert (works as usual, no homebrew changes)
Favored enemy (PHB 89): Humans, Goliaths.
Natural Explorer (PHB 89): Favored terrain - forests.
Fighting style (PHB 89): Defense

Features & Traits
Leather armor
2x Modern hand crossbow
Crossbow bolt: 10 packs, 20 bolts each.
Explorer's Pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Common* Spells: Hail of Throns, Hunter's Mark
Spellcasting
English: 4
Russian: 4
German: 3

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Aiyana / Аийяна

Aiyana (Episode 4)

2 Level (0/900 XP for level-up) Native American Background Ayk Race / Species / Heritage Insightful/Cynical/Angry Alignment
Artificer
Level 2
Hit Dice: 2/2
1d8+2 Class 1

STR
10
+0
DEX
12
+1
CON
15
+2
INT
15
+2
WIS
12
+1
CHA
10
+0
17
Hit Points
+1
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
Walk 25ft / Fly 50ft
Speed (walk/run/fly)
Spellcasting ...
+4 Attack mod
INT Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+4 Constitution
+4 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+4 Arcana INT
+2 Athletics STR
+2 Deception CHA
+2 History INT
+3 Insight WIS
+2 Intimidation CHA
+6 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+1 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+6 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Talons +2 STR 1d4 slashing
Handaxe +2 STR 1d6 slashing
 Thrown (range 20/60)
Attacks

Spell Book

Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.
Infuse Item (TCE 9) - allows making more meaningful in combat magic items.

Features & Traits
Alchemist's supplies
Studded Leather Armor
Handaxe x2
Rations (10 days)
Waterskin
Potion of Healing x1
Entertainer's Pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known cantrips: Ray of Frost, Spare the Dying.
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare.
Spellcasting
Croatoan: 4
English: 4

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
   

/*English*/

Agents of the Bureau followed Joan of Arc to the nearby monastery, where they've managed to perform an exorcism on the goose, learned about something weird that was happenning there, and then visited an abandoned Templar tower...

/*Russian*/

Агенты Бюро проследовали за Жанной Д'Арк в ближайший монастырь, где смогли изгнать злого духа из гуся, узнали, что в монастыре происходит что-то странное, а также посетили заброшенную башню Тамплиеров...
 

/*English*/

Episode-specific articles are quite short, given that I focused more on articles about species. Next Episode Guide will be focused more on what actually happens in the campaign, though. We post some Fringe Earth content every day, so feel free to join us in social media:

/*Russian*/

Статьи, посвящённые событию эпизода, довольно короткие: я больше фокусировался на нелюдских расах. Но зато в следующем эпизод-гайде будет намного больше всего, связанного непросредственно с событиями кампании. Мы ежедневно выкладываем что-то, связанное с Гранью, в соцсетях. Присоединяйтесь к нам!
 

English social:

   

Соцсети на русском:

 

Episode 5:

 


EPISODE 5 SUPPORTING ARTICLES

СОПРОВОДИТЕЛЬНЫЕ СТАТЬИ ЭПИЗОДА 5


Don't forget to check out the updated article on Fringe Earth species: there is about 4k words on the Bestias.
Не забудьте посмотреть на обновлённую статью про фэнтези расы: там появилось около четырёх тысяч слов про Бестий.


Updated: The Possessed | Обновлено: Одержимый  
Jan the Goose | Ян Гусь
Character | Apr 18, 2021
  History of all Bestial Inhuman races | История всех животноподобных Нелюдей  
Guide to Inhumans
Document | Jan 18, 2023




Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!
Apr 19, 2021 13:10

А если я эти статьи только по ссылке вижу, это у меня проблемы, да?

Apr 19, 2021 18:11 by Andrew Belenkiy aka Teyvill Dost

Всмысле только по ссылке?

Apr 19, 2021 18:57

Ну, я конкретно эту статью не вижу не в одной из категорий и вообще нигде, как её найти не понятно. Возможно баг отображения. Я только сейчас допёр, что можно было воспользоваться поиском. Но, блин, даже в самом Анвиле оповещение не пришло, совсем дела плохи.

Apr 20, 2021 06:57 by Andrew Belenkiy aka Teyvill Dost

Значит я на оповещалку прожать забыл, дятел такой)