KID TALENTS

BENEATH NOTICE

No matter what horrible situations you end up in, you always seem to make it out unscathed, probably because no one ever pays much attention to you. When you roll for a critical injury on yourself, you get to re-roll the dice and choose the result that you prefer.  

DODGE

When attacked in close combat, you can dodge. This works like blocking, but you roll using MOBILITY: AGILITY instead of CLOSE COMBAT: STRENGTH and you can only use it to reduce damage (not counterattack or disarm). You can even dodge a creature’s signature attack.  

NIMBLE

Fun and games? Maybe to others, but you know the truth. All that “play” has kept your reflexes sharp. You can push any skill roll based on AGILITY twice, not just once like other characters. Each push increases your STRESS LEVEL by one.


Cover image: by DALLE

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