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Dwarfholds of the North

The various dwarven communities of the North are the heirs and survivors of Delzoun, the great Northkingdom of long ago. Despite continually warring over the centuries with the orcs and goblinoids of the region, and having to fight off assaults from below by duergar and drow, the shield dwarves have stood fast, determined to hold their halls against all threats — and, when necessary, reclaim them.   Holds that survive from the days of Delzoun include Mithral Hall, Citadel Adbar, and Citadel Felbarr. The fabled city of Gauntlgrym, built by the Delzoun dwarves and recently taken back from the drow, stands as a beacon of resurgent dwarven strength in the North. Stoneshaft Hold and Ironmaster are lonely settlements continually girding themselves for threats real and imagined. Sundabar and Mirabar are also generally considered dwarfholds, despite their substantial Human populations.   Until recently, many of the dwarfholds were members of the Silver Marches (also known as Luruar), an alliance of cities that provided mutual protection across the North. Disagreements and failed obligations during a war with the orc kingdom of Many-Arrows destroyed the remaining trust between members of the Marches, and that pact is no more. The dwarfholds still ally with one another, and individually with nearby Human realms, but no longer pledge to stand unified with all their neighbors.     The history of the dwarves in the North is a long and violent one, dating back more than six millennia. Before there was a Standing Stone in the Dalelands, or a Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any living realm of humans, even if their works have been forgotten by humans and dwarves alike.   The greatest and most recent of these dwarven realms was Delzoun, also called the Northkingdom. It stretched from the western edge of what was then the Narrow Sea (later, the Great Desert of Anauroch) west almost to present-day Silverymoon, and from the Ice Mountains to the Nether Mountains. Citadels Adbar and Felbarr were fortresses of Delzoun, and Mirabar, Mithral Hall, and Sundabar all owe their existence to that ancient kingdom or its descendants. Fabled Gauntlgrym, said to be touched by the presence of Moradin himself, was built by Delzoun’s dwarves — first as a mine, and then as a city. It was the dwarves of Delzoun who built Ironmaster, too, and all the great mines and renowned forges of the North reside in the halls of the dwarves.   Now, when shield dwarves invoke the name of Delzoun, they are calling upon the glory of all their past accomplishments: every feat of architectural mastery, every fine blade or crushing warhammer forged, every kingdom and battle — won or lost — in defense of their people and the folk around them. The name is as much a battle cry and a badge of honor as it is a call into history, for although every dwarven settlement now has its own masters, kings, and queens, they all respect the memory of the great hammer of Delzoun and the glorious kingdom it represented.   The details in this section are drawn from the extensive teachings of Drorn Waranvil, a longbeard (dwarf elder) who is a retired veteran of the Iron Guard of Citadel Adbar and the Citadel Guards of Felbarr. Drorn fought in the orc wars of both this and the last century, and helped free Citadel Felbarr (twice) and Gauntlgrym before he put down his warhammer a few years ago and began to chronicle his experiences for the benefit of younger dwarves seeking to know more about their heritage and about the world of today from the proper perspective.
FALLEN DWARVEN KINGDOMS AND THEIR MARKS   The North is littered with the remnants of many dwarven realms. Although much of the wealth at these sites has been plundered by monsters and adventurers over the centuries, evidence of the settlements and their borders remains graven on cavern walls, trail markings, and scattered coins. Some of these realms, and the marks that bear testimony to their presence, are detailed below.  

Haungdannar.

The oldest evidence of dwarven settlement in the North comes from the former site of Haunghdannar. This small coastal realm arose nearly sixty-five centuries ago in the northern Sword Mountains and along the Sword Coast, then fell quickly and mysteriously some fifteen hundred years later. Some records suggest that many of the citizens, driven mad by the sea, sailed westward and never returned. Mark: A mountain, with a left-facing fish, surmounted by a seven-pointed star.  

Gharraghaur.

The dwarves of Gharraghaur were the original delvers beneath the earth at the site of present-day Mirabar. The kingdom was founded soon after Haunghdannar but didn’t last as long; twelve hundred years later it succumbed to a horde of ravaging orcs. Mark: Four vertical, diamond-shaped gems, three set in a triangle, with the largest in the center.  

Besilmer.

Nearly six thousand years ago, shield dwarves established an aboveground realm in the Dessarin valley that they named Besilmer. They were the builders of two noted landmarks on the Sword Coast: the Stone Bridge and the Halls of the Hunting Axe. Less than three hundred years after it came into being, Besilmer was overrun and destroyed by a horde of humanoids and giants. Mark: a wheel over a plow.  

Delzoun.

The great Northkingdom of the dwarves, Delzoun was carved out of the rock beneath the area known until recently as the Silver Marches. Founded soon after the fall of Besilmer, Delzoun remained a great power for nearly four thousand years, until orc hordes and subterranean monsters did it in. Many of Delzoun’s greatest works, citadels such as Sundbarr and Adbar, survive and thrive yet today. Mark: a horizontal, double-headed hammer in a triangle of three sparkling gems.

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