Silenus
Physical Description
Silenus are slightly characteristic Satyroids that resemble mythical Satyrs. With thick rounded horns that bend backwards. Their ears are pointed, oriented towards their back. Their lower body resembles that of goat-antelopes with their feet being hooves and their lower legs appearing as back legs. A good portion of their body is furred, though several different groups can/may shave their fur off to be bare and naked. generally the face and chest regions are the least covered in fur, with the next being joints like knees and elbows. Their fur also comes in several saturated colors and is often dyed.Society
Silenus society is often very distant when compared to others, as this appears to be a sign of their origins. Being charismatic and guile will get you far in most cases, though physical prowess and ferocity still reigns king, though abberaturges do find a strong connection to Wildern-style magic allowing them to be formidable enough to often surpass the skills of their physical counterparts. While always seeking to appease and make new friends, some more sinister Silenus have largely hampered the opinions of many outsider races to their kind, combined with strange customs and practices having an intricate web of friends that are not all Silenus is a remarkable feat.Mechanical Information
Silenus
Age: Silenus are not physically mature until 20 years. They usually live to their 90's.
Alignment: Silenus enjoy mischief and acts of debauchery to appease their need for pleasure. To be deceived is the fault of the victim, and not the aggressor. They often take up a more evil or chaotic alignment, though there are kind Silenus who seek to go good and take no part with their mischievous kin.
Size: They range from an average of 5' to 6' but often on the shorter side of the spectrum, with slender appearances. Their general size is medium.
Languages: They can speak, read, and write both Sardassian and Sileenian, as they are mutually intelligible. You can also speak, read, and write Common Wildernian.
Racial Traits
Ram: You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. You can use your head and horns to make unarmed strikes.Appeaser: You have proficiency in the Deception and Persuasion skill. In addition, you may gain 1d4 bonus to your Charisma score when interacting with a particular group, race, or sex. This effect will take an action to activate, and will last for 1d4 hours.
Native Wildern Ancestry: You have Native Wildern-type ancestry.
• Your type is Wildern with the Satyroid subtype
• You are immune to Draconic and Phantasmal damage types
• You are immune against charm spells
• You are considered a native outsider. While outsider effects do generally apply to you, extraplanar ones will not.
Partial Wildern Resistance: You are resistant to insectum and sinister damage types
Partial Wildern Vulnerability: You are vulnerable to poison and metallon damage types
Origin Planet: Sigom
Governments: Sardassi Empire
Demonym: Silenuses
Random Starting Age
Teenager
Young Adult
Adult
Random Height
Small 4'6" - 5'
Average 5'1" - 5'6"
Tall 5'7" - 6'
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