Feloran War of Unification, Part 1
Plot points/Scenes
Introduction
Start on Mysteria after giving the party a few days of downtime (pg 127 DMG). Make note of any activities they're doing. Maybe they'll attend to the things in Antiokus from before. Ìmbrìl shows up.Middle
They go to Inner Felora, to the occupied Soveriegnty of Soren.End
Unknown.Structure
Exposition
The War has waged since 427 NE, and has become untenable for both sides. The Dotharan Alliance has made significant gains however, in the previous 45 days (half a Feloran month). They are now poised to attack the city of Soren for the first time in the conflict, and the Sovereignty is rumoured to be pouring over old manuscripts in the Library of Lumöra, looking for ancient knowledge that might push the Dotharans back.
There has also been a disturbing pattern of accidental deaths of various Aeillan and Qua'adaran figures. No one too significant, but an Artenisian senator here, a Qua'adaran merchant with the ear of the King, just enough to cause some disruption to their economies and government. The Dotharan suspect the Sorenians.
Relations
Protagonists
The Party
- Bea
- Faolan
- Riven Vatinius
- Gash Naa'Lak
Allies
-
Ìmbrìl Cuvaneth
17 Level (0/265000 XP for level-up) Hermit Background Elf (Wood) Race / Species / Heritage Chaotic Good AlignmentDruid
Level 17
Hit Dice: 17/17
1d8+3 Class 1
STR
16+3DEX
12+1CON
16+3INT
14+2WIS
20+5CHA
14+2110
Hit Points+1
Initiative (DEX)15
Armor Class (AC)+6
Prof. Bonus35ft
Speed (walk/run/fly)Spellcasting ...+11 Attack modWIS Ability+5 Abi Mod19 Save DC+12 Expertise Bonus +6 Proficiency Bonus +3 Strength +1 Dexterity +3 Constitution +8 Intelligence +11 Wisdom +2 Charisma +1 Acrobatics DEX +11 Animal Handling WIS +2 Arcana INT +3 Athletics STR +2 Deception CHA +2 History INT +5 Insight WIS +2 Intimidation CHA +2 Investigation INT +11 Medicine WIS +8 Nature INT +11 Perception WIS +2 Performance CHA +2 Persuasion CHA +8 Religion INT +1 Sleight of Hand DEX +1 Stealth DEX +11 Survival WIS Weapon / Attack AB Abi Dmg Dmg Type Vandria's Bow +7 DEX 2d8+1 Piercing +3 to hit, Ammunition (range 20/60), two-handed, special Quarterstaff of Warning +3 STR d6+3 Spell Book
- Trance
Mask of the Wild
Wild Shape
Hearth of Moonlight & Shadow
Hidden Paths
Darkvision (60ft)
Summer Court
Walker in Dreams
Wanderer
Features & TraitsHerbalism Kit
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 MoneyLanguages
Druidic, Common, Elvish (Feloran)
Tools
Land Vehicles, Water Vehicles, Herbalism Kit
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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Competitors
- Yusuf Tashfeen
Adversaries
- Aranrata Kaelbryn
Backdrops
Locations
Grand Feloran Canal
Primary location for the adventure. Everything here is within a day's journey from the Staging Ground. Leswena's Aqueduct: A beautiful, 380m long aqueduct feeding water from the canal to the irrigation network of the fields of Soren. Dating back to the canal's completion, it is almost 5,000 years old. It is named for the 2nd Steward of Felora, Crown Princess Leswena Miranelis.Dotharan Staging Ground: Battlemap needed. The campsite of the Dotharan army & navy. Formerly the junction between the Grand Canal and smaller Chèk'tìl Canal. There are docks meant for loading and unloading between the larger merchant vessels and smaller local barges.
Lumoran Barracks & Canal Locks: Battlemap needed.
Port City of Til Formen'ya
A week's journey from the Dotharan Staging Ground. Chambers of the Oyelèu Dotharic: The headquarters of the Dotharan Council, the Alliance's legislative and executive authority.Great City of Soren
A 3 day's journey from the Dotharan Staging Ground.City of Lumora
A day's journey from the Dotharan Staging Ground.Encounters
Statblocks
Specific encounters are in the RPGs subtemplate. These are the likely statblocks for these encounters.Dotharans
Weapons
CannonVehicles
GalleonNPCs
Sorenians
Weapons
Feloran TrebuchetNPCs
Plot type
Session 1
Subplots
Related Characters
Related Organizations
Related Locations