Current Career: Spacehand
Spacehand are the ones that you call when you're broken down and need help right away, either there is a bunch of killer bikers hot on your tail, stuck in the mud as the water of river nearby is rising, or a battle raging and you need to get your ride out before position is overtaken, spacehands are here for you! Like Current Career: DocWagon the service is a monthly fee that covers various levels of danger, support, and towing options. Break your signal and we will be there! It's a dangerous job but it's well-paid.
Wage bonus:750 cr
Career Check Skill: Pilot, any Repair skill,
Ranks and Benefits
Rank | Rank Enlisted | Skill or Benefit | Officer | Skill or Benefit |
---|---|---|---|---|
0 | Notice | Pilot skill | First Hand | Engineering skill |
1 | Private | Screw Hand | ||
2 | Hand | Evasive WIthdrawal | Nail Hand | Weapon Boost |
3 | Mech Hand | Bolt Hand | ||
4 | Space Deck | Fast Jump | Hammer Hand | Ignore Damage Impact |
5 | Gearhead | Saw Hand | ||
6 | Spacehand | Master Gunner | Mechanic Spacehand | Indestructible |
CAREER PROGRESS | Survival | Advancement | Commission |
---|---|---|---|
SRT | Wis DC 9 | Wis DC 8 + Rank | EDU DC 12 |
Threat Support Personnel | Con DC 10 | Int DC 7 + Rank | INT DC 11 |
2d6 | MISHAPS |
---|---|
2 | Serious Injury – throw twice on the Injuries and Medical Coverage and take the lower throw. |
3 | Corrupted – You were corrupted by the illegal forces you were trying to get you to save. Gain an Enemy and Injuries and Medical Coverage Maintain +5 |
4 | Betrayed by a Friend – One of your Allies or Contacts betrays you and becomes an Enemy or Rival. If you have no Ally or Contact, you are betrayed by a total stranger, but still gain them as a Rival or Enemy. Maintain +5 |
5 | Shell Shocked – You have seen too much fighting and bloodshed. You must enter the Drifter career next term. |
6 | Scandal – You are caught up in a scandal that could disgrace the service. Lose 1 point of Social Standing and gain a Rival. Maintain +5 |
7 | Injured – throw on the Injuries and Medical Coverage |
8 | Incompetent – You fail. Gain a Rival. throw on the Injuries and Medical Coverage |
9 | Scuttled – A vindictive officer ruins your career you are fired. Gain a Rival. |
10 | Incompetence – During a battle, you cause another ship to be severely damaged. Your career is ruined. You suffer a -1 on two different benefit throws. You also gain an Enemy. |
11 | Negligence – You are accused of negligence. Throw Education DC 15. If you fail, you are fired If you succeed, you do not lose any rank, but you still gain an Enemy, and maintain +5 |
12 | Combat Sickness – You suffer from Combat Phobia. You must throw Con DC 12 every time you enter a fight to avoid fleeing when getting hurt the first time. Drugs and/or alcohol may provide positive DMs. |
Roll the dice 2d6 | Event |
---|---|
10 - 11 | Disaster! Throw on the Mishap Table, but you are not ejected from this career. |
12 | Your crew is involved in a major conflict with bandits. Throw Dexterity DC 12. If you succeed, gain either Perception or Acrobatics. If you fail, throw on the Injury Table. |
13 | You are asked to volunteer for a hazardous mission. If you accept, throw Dexterity DC 12 If you fail, throw on theInjuries and Medical Coverage If you succeed, gain one skill in the following: Pilot (any), Skill Restricted: Streetwise Wis or Acrobatics and +2 on your next Advancement throw. If you don't Roll on Mishap table. |
14 | You are asked to volunteer for a hazardous mission. If you accept, throw Dexterity DC 12 If you fail, throw on the Injury Table. If you succeed, gain skill in the following: Pilot (any), Skill Restricted: Streetwise Wis or Acrobatics and +2 on your next Advancement throw. |
15 | You are assigned Shore Duty. Gain Restricted Skills: Gambling INT |
16-20 | You are assigned to a Ceremonial detail. Gain Diplomacy or +1 Social Standing. |
21 | You learn something embarrassing about a superior. If you choose to use it against him, gain +1 DM on a benefit throw. If you do not use it, gain an Ally. Either way, Maintain Employment DC goes up by 2. |
22 | You fail to get a big client out of a jam and make the Spacehands look bad, get demoted or lose a rank(if Not an officer) |
23 | You are pressed to become a police informant. If you accept, roll Bluff 12+ to avoid gaining a criminal Enemy. Reject the offer, and gain an Enemy in the police. |
24 | You are presented with the chance to keep some confiscated goods. If you attempt to keep them, throw Bluff 12+ to gain +1 on a benefit throw, if you fail your throw, lose one level of Rank. |
25 | You save a courier for an important message from the govt. Either gain diplomacy, +1 Soc, or take a +4 DM to your next Advancement roll. |
26-30 | You are tested for Psionic potential. If your Psionic strength is 7+, you may transfer to the Psion career without having to make a oll. |
31-36 | Life Event. Throw on the Life Events Table. |
37-41 | You make an unexpected connection outside your normal circles. Gain a Contact. Maintain Employment DC goes down by 5 |
42 | You are involved in a major fight in the city. Throw Con DC 12 to avoid a roll on the Injuries and Medical Coverage . Gain an extra throw on your Mustering Out Table for year. |
43 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Roll either Heal 12+ or Engineer 12+. If you succeed, gain a Contact and a +2 DM to your next Advancement check. If you fail, gain an Enemy and roll on mishap. |
44 | You are assigned a secret mission. Throw on the Agent Event Table. May transfer to Agent next Month. Maintain Employment DC goes down by 5. |
45 | You are forced to make a decision that causes the death of 1d3 crewmembers in order to save the crew. Throw Intelligence 12+. Pass You gain +4 on your next Advancement throw. Either way, you gain an Enemy for every crew member who died. Either way Maintain Employment goes up by 5. |
46-48 | Everything that could go wrong did go wrong. Throw Intelligence DC 12 to gain Restricted Skill: Jack of All Trades |
49-51 | During one of your tours, a high-ranking member of the government, or a celebrity, notices you. Gain a Contact and either +1 Social Standing or EDU +1. Maintain Employment goes down by 5. |
52 | You are involved in complex negotiations for a psion release. Throw Education DC 12. If you succeed, gain +1 on one cash roll. |
53 | Your crew is severely damaged and you are ordered to abandon the post. If you choose to stay at your post, throw Dexterity dc 12. If you fail, lose your benefit throw for this Year. If you succeed, gain an extra benefit throw. Either way, throw on the Injuries and Medical Coverage and have your Maintain Employment goes down by 2 |
54 | The cops asking questions about a failed job you were on with the team. Roll Bluff or Stealth 12+ to avoid losing a Benefit throw as you are forced to take time off for stress. Lose 1 rank |
55 | You are captured and interrogated by the enemy. You manage to escape or be rescued (or did they let you go...). Gain either Skill Restricted: Streetwise Wis or Escape Artist. Lose 1 rank |
56-60 | Your hard work is acknowledged. Gain a +1 on your next Advancement roll. Gain Restricted: Jack of all Skills |
61 | Crash! On the way to the client, your team crashes in the wild. Roll Survival 12+ pass, add Survival, Stealth, Acrobatics. If fail roll on Injuries and Medical Coverage table. Maintain +5 |
62 | Noble Ride! Nobel trainee is assigned to you. Roll Diplomacy 12+ pass he pass your name around his circles +1 SOC and gave +1 roll to benefits roll, Fail superiors hear of his displease -4 on next advancement roll and +5 maintain. |
63 | You work has not gone unnoticed, you are given the TAS Membership and can give it to a friend is so wish. Maintain -5 |
64 | Recover! A stranded marine is grateful for the rescue. You receive the sword in appreciation. Gain the Blade benefit and gain the marine as a Contact. |
65 | Lost Ship! While saving a client you find a lost ship on your patrol. If you keep info to your team, gain +1 to Benefit roll, if report it get +4 for advancement. |
66 | Your work has been exceptional; you are Commissioned as an Officer or are automatically promoted (Players Choice). |