Titan Forged Relics

The Titan Forged Relics of the Dawn War, are some of the most legendary armaments within the planes. created by or with the aid of the Primordial Titans of the Elements, imbued with the raw power of the planes, each is also the home to an elemental child of one of the Great Elemental Titans, to give them an edge in combat against the Divine Creatures they had to deal with, but also to give them an advisor to help plan and consult with, and in an emergency a potential direct link to one of the Great Titans. Since then they been scatter across both the physical plane and the inner planes that the protected by the barrier. Some made themselves disappear to not be wield by the unworth others were lost by Champions of the Titans, during the battles of the Dawn War and later as the last remnants of the Divine Forces were caught surrounded and dealt with.   The Guides themselves are powerful elemental creatures, only a few steps below the Titans. They both have some serious personal intelligence but also the ability to communicate with their siblings and parents and quickly come up with plans and strategies to deal with situations that would be deadly for the wielder of the Relic.  

In Game Technical Rules

  Titans Relics have 3 stages of Power / Consciousness, many have been asleep for centuries if not millenium, so when first wielder by a true Champion of the Titans, it can take a while for the Guide to wake up fully and come to full power and abilities.  

Slumbering

The Elemental Guide is asleep, and will give minor buffs within combat and maybe the odd hint or suggestion from the Guide when it's closer to conscious than sleep, as a mortal drifts to a light state of sleep before awakening.   Usually a +1 Weapon with a minor other buff based on the Elemental Guide Type (additional elemental damage on hit, or minor ability)  

Stage 2

The Guide is awake, but still in a weaken state due to only just been woken up. The Guide will talk more to its wielder and help more often as well the buffs being stronger and more regular.   Usually a +2 Weapon with a major buff or ability.  

Awakened

The Guide is fully awake and at its true power, able to hold a full conversation with both the Wielder and members of it's family with the hierarchy of the Elemental Forces. Meaning it will support its wielder in both combat and generally with advice and suggestions.   Usually a +3 Weapon with Multiple buffs and abilities.
Item type
Magical
Manufacturer

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