Sally Port
The imposing Sally Port connects Absalom to the settlements of southeast Kortos, notably the small community of Otari and the dwarven settlement of Galizhur, as well as to the town of Diobel. Specifically designed to accommodate cavalry charges, the gate serves a fundamental role in Absalom’s defense. It is the headquarters of the Sally Guard as well as a hive of tax collectors, Scriveners’ Guild inspectors, and military attaches. An hour after sunset, the enormous gate closes with a sonorous sound you can feel in your bones, opening again each dawn.
Entry to Absalom via the Sally Port often involves waiting in a long line behind merchant caravans, pilgrim processions, returning farmers and field laborers, and a near countless number of fellow travelers. If the long wait and the eventual brusque interrogation by Sally Guard gatekeepers isn’t enough to sour a visitor on Absalom’s bureaucracy before they’ve even entered the city, the prying questions of Scriveners’ Guild inspectors looking to confiscate and catalog books for the Forae Logos is sure to do the trick.
The gate itself is protected by a large ditch—four massive drawbridges, each 60 feet wide, can lower over the ditch, allowing the Guard to ride through. The interior of the complex is likewise designed to allow for mounted maneuverability. Stables situated along the interior courtyard open out to large spaces, with ramps ideal for horses to move throughout the walls.
Lady Seleenae keeps a sumptuously decorated office in the Sally Port, where her keen eye for numbers makes her an efficient chief tax collector in charge of a team of government auditors who levy taxes upon all goods coming in and out of the city.
The Sally Port leads out of Absalom toward the towns of Westerhold and Shoreline. Much as the eastern edge of Westgate has developed its own unique international culture, so has the western portion accepted many dwarven traditions into its own day to day life. The dwarves of Westerhold frequently open specialty shops around the Sally Port, both outside and in Westgate itself. Likewise, a significant supply of fish makes its way from Shoreline into Absalom through the massive gate. Westgaters are known to brag that none of the very best seafood makes it far past the Sally Port.
Entry to Absalom via the Sally Port often involves waiting in a long line behind merchant caravans, pilgrim processions, returning farmers and field laborers, and a near countless number of fellow travelers. If the long wait and the eventual brusque interrogation by Sally Guard gatekeepers isn’t enough to sour a visitor on Absalom’s bureaucracy before they’ve even entered the city, the prying questions of Scriveners’ Guild inspectors looking to confiscate and catalog books for the Forae Logos is sure to do the trick.
The gate itself is protected by a large ditch—four massive drawbridges, each 60 feet wide, can lower over the ditch, allowing the Guard to ride through. The interior of the complex is likewise designed to allow for mounted maneuverability. Stables situated along the interior courtyard open out to large spaces, with ramps ideal for horses to move throughout the walls.
Lady Seleenae keeps a sumptuously decorated office in the Sally Port, where her keen eye for numbers makes her an efficient chief tax collector in charge of a team of government auditors who levy taxes upon all goods coming in and out of the city.
The Sally Port leads out of Absalom toward the towns of Westerhold and Shoreline. Much as the eastern edge of Westgate has developed its own unique international culture, so has the western portion accepted many dwarven traditions into its own day to day life. The dwarves of Westerhold frequently open specialty shops around the Sally Port, both outside and in Westgate itself. Likewise, a significant supply of fish makes its way from Shoreline into Absalom through the massive gate. Westgaters are known to brag that none of the very best seafood makes it far past the Sally Port.
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