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Sleepless Suns

High-density housing and so many disparate personalities make crime in the Foreign Quarter fairly common, though infractions consist mostly of burglary and trespassing. The Sleepless Suns may occasionally deal with violent cults and misusers of powerful magic, but such villainy is the exception, not the rule. More often, the Sleepless Suns wrangle the fantastical and dangerous monsters that escape from the district’s massive Irorium arena or the Pathfinder Society’s Grand Lodge, and so their ranks include an outsized number of trained animal handlers and beastmasters.
The Sleepless Suns have a complex hierarchy, incorporating ranks and titles from Garundi, Ulfen, and Keleshite traditions. As a result, outsiders often find it difficult to navigate the labyrinthine command structure. The precinct’s leadership encourages each guard to utilize their own fighting style, which includes traditions from across the Inner Sea region and beyond. Regardless of rank, the most highly regarded officers are those who earn a sword pin by doing battle in the Irorium—a sign of martial prowess and respect for their district’s unique character.
The Sleepless Suns’ leadership maintains an easygoing attitude, an agile mode of operations, and a wide regiment of impressive officers, making it one of the most prestigious and respected precincts in Absalom.
Type
Government, Law Enforcement
Leader Title
Location
Controlled Territories
Notable Members

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