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World Codex

Maps

  • Grangerford - The Holy City
    Approaching the city from Forlorn Reach you find that it is packed with houses and small chapels associated with multiple religions and practices. Mostly the races are split out with the more humanoid races in Forlorn Reach, darker and eviler in Bayside Foonork which is more run down, and Elmfield other religions not as typical, but don't fall under the "evil" category. For the most part, everyone keeps to themselves and the city is littered with war forged. The grand priest Riament runs the city along with a council of advisors and turned it into a bastion of religious freedom. As long as no harm befalls another you will not be persecuted for following your religious desires. Any deviation from the written law (especially violence) results in immediate jail (magic barriers included), trial by the grand priest and his council, and depending on the outcome: banishment, self-repentence (physical or mental), or death. In order to become an acolyte, priest, or any form of religious proceeds you must journey here. There are no weapon smiths, armor smiths, magic item traders, or anything else of the sort located here. There is a master alchemist and a spell scripter, but that's it from the ways of adventuring go; most adventurers avoid this city unless they have party members that seek guidance from their god/dess in which there are a couple of inns strategically placed.
  • Brifux - The War-Torn Continent
    The primary map for campaign 2.
  • Goldier
  • Camor - Home of the Ruby Arrow
  • Aritan - The City in the Mountains
  • Kasaka - Paradise Port
  • Braymoor - The Mining City
  • Virifell - The City of Ruins
  • Porthca - City of the Last Lantern
    The town is surrounded by mountains and snow and is isolated within its own valley. The inhabitants range of mostly human and dwarven with a few others sprinkled in. Large stone pillars mark the entrance of the town and large troughs have been dug and reinforced for moving water out. The streets have a slight slant to them which end with massive gutters and troughs for funneling water through. This is what gives the city its allure as there are four lanterns in each of the main districts. Minlops Hills, Sunlane, the Central Plaza, and Far Tower all have large, lanterns atop a gigantic metal pole that burn with a bright foot-wide ball of golden light surrounded by a circlet made from glyphs and the lanterns themselves are forged of iron and metal cases with no glass in them. These large lanterns produce a magical heat that keeps most of the city warm during the day and slowly flickers to a purple hue at night which allows for snowfall and ice to form once again. Typically, throughout most of the town it is a warm spring day except for meat village which lies on the outside of the magical heat barrier. Although most people do not live in meat village, there are residents there that manage the meat markets and iron works there as the cooler temperatures make those environments much more manageable. Other various shops exist around the town ranging from traders, armor and weapon smiths that can create rare (but expensive) rainbow metal weapons and armor. The name is derived from the extensive heating and cooling process that gives the metalwork a rainbow hue to it. Also located in town are the dwarven dragon smiths that create their own wonderous items from the remains of dragons. Twice a year they make a journey to the Well of Dragons to pay their respects to the creatures and recycle the remains into mythical artifacts, weapons, and armor containing dragon bone, scales, fangs, claws, and even the remnants of the souls of the departed dragons. One of the more prominent attractions within the town is a large stone building with dwarven runes carved into the door and window frames. The inside of the tavern is decorated with elven-style furniture and the large rooms contain server beds and large woolen mattresses. The Axe of Lightning is the name of the establishment and above the mantle sits a large axe that crackles with lightning energy. The innkeeper is an old male halfling named Waltin who used to be an alchemist in his younger years and is sometimes visited by powerful wizards and sorcerers for assistance, information, and knowledge.
  • Adis - Jewel of the Desert
  • Trinda - The Monsterous City
  • Hallifell - Retired Adventurers Community
  • Didun - The Elven Farming City
  • Khatharbund