Thieves Guild of Zanzakkar
"The many hands of many races..."
An organization with branches in both Angleport and Varuumae Corona (similar to the Thornblack Guild), Zanzakkar operates as a loose consortium of pick pockets and lesser thieves, along with cooperation from many of the great cities' confidence artists and other con men. It's members are sometimes referred to as "Creepers" or "Crawlers."
Most notable about the guild is its members, most of which are non-human. In fact, many are from extremely rare races for the region. One would think this would make for a bad thief, as they tend to stick out in a crowd. However, to the members of the guild, its all just a good challenge. One they're uniformly, and surprisingly, good at.
Structure
The guild is run by a small committee of "Master Thieves." However, each member of the guild casts a vote for any major referendum or action item that may come about.
Public Agenda
To separate a great nation from it's heavy coin.
History
The beaten, the downtrodden, the pitiful goblinoid and demi-human races of the land finally got fed up. Having many things taken from them, they decided one day to take it back. And then some.
That which is not nailed down
Founding Date
1237 A.W.
Type
Guild, Thieves
Alternative Names
The Takers
Demonym
Zanzaks
Parent Organization
Subsidiary Organizations
Location
Notable Members
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