Bind Undead
Bind undead is highly effective against certain kinds
of undead (it has no effect on living creatures). This
spell automatically affects all chosen corporeal undead
of 6+ or less HD (including coffer corpses, crypt things,
ghouls, ghasts, great ghuls, huecuva, mummies, all
types of skeletons, sons of Kyuss, wights, and all manner of zombies), with no saving throw. Such creatures
curl into a ball (if more than one undead is affected,
they are all gathered into one tightly-packed sphere).
Affected undead are held helpless and immobile, their
special abilities in stasis, until the spell expires or the
caster frees them. The diameter of this ball of undead is
typically 2-3 feet per affected creature. Typically, this
"boneball" is rolled off a cliff or into an obstacle or fire,
or conveyed into the midst of foes, whereupon the
caster ends the magic, freeing the undead to fight.
Against noncorporeal undead (such as ghosts and
spectres) and all undead of 7 or more HD who don't
turn as "Special" (including vampires and liches), bind
undead acts only as a Slow spell. These undead are entitled to a saving throw vs. spells to resist the effect. Bind
undead does not effect "Special" undead.
The material
component is held in the wizard's left hand at the time of casting.
[Complete Book of Necromancers]
School: Necromancy
Level: 5
Rarity: Uncommon
Level: 5
Rarity: Uncommon
Range: 10 yards/ level
Components: V, S, M
Duration: 2 rounds/ level
Casting Time: 5
Area of Effect: One undead/ level
Saving Throw: Special
Components: V, S, M
Duration: 2 rounds/ level
Casting Time: 5
Area of Effect: One undead/ level
Saving Throw: Special
the bone of any creature
Comments