Death Touch

By casting this spell, the priest slays another living creature and transfers part of its life energy to himself. To cast the spell successfully, the priest must make a successful attack roll.The creature is allowed a saving throw vs. death magic at a -2 penalty. If successful, the creature suffers the effects of a Cause Critical Wounds (3d8+3 points of damage).   Otherwise, the creature is slain and the priest gains 1d4 hit points per Hit Die or level of the creature slain, up to the priest's normal hit point maximum.   The material component for this spell is consumed in the spellcasting, whether the attack is successful or not.
[Iuz the Evil]

Iuz

Sphere: Necromantic
(Necromancy)
Level: 6
Range: 0
Components: V, M
Duration: Instantanwus
Casting Time: 6
Area of Effect: 1 creature
SavingThrow: See description
Material Components: a specially prepared skull decorated with gold filigree and moonstones worth 500gp

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