Fenmarel Mestarine (FEHN-muh-rel MESS-tuh-reen)

The Lone Wolf

Lesser God of Limbo, Chaotic Neutral (Good)

Sphere of Influence: Feral elves, outcasts, scapegoats, camouflauge, deception, secrecy, isolation, and isolationists

Aliases: None

Domain Name: Limbo/Fennimar

Superior: Corellon Larethian

Allies: Eilistraee, The Seldarine, various Animal Lords

Enemies: The drow pantheon (except Eilestraee)

Symbol: A pair of elven eyes in the darkness

Worshipper's Alignment: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, Neutral, Chaotic Neutral

Fenmarel Mestarine is the eternal outsider, the solitary god who holds himself aloof from his fellows. He is venerated by outcasts from elven society, many of whom have withdrawn voluntarily in response to perceived slights, as well as by elves who have been isolated from the main body of their race and who live in wild, relatively uncivilized rural groups. Although he does not actively seek the worship of mortals, Fenmarel serves as the teacher and protector of those who turn to him, one who is silent and subtle, instructing his people in survival, spying, camouflage, deception, and secrecy.

Fenmarel dislikes the company of other powers, and he avoids relationships of any sort—whether they be alliances or mutual enmities— whenever possible. The Lone Wolf is even somewhat of an outcast among the Seldarine, his nominal allies, although he supports them in their endless war with the Spider Queen and her followers. He has removed himself to Limbo voluntarily, although he has a home in Arvandor when he so chooses. Fenmarel was once Lolth's lover, one of the first to be seduced by her power and promises, but he turned away from her before completely slipping over to the dark side, for which she has never forgiven him. Neither has Fenmarel forgiven Lolth for her breach of faith with the elven race, and thus he hates drow. The Lone Wolf gets along well enough with Solonor Thelandira (said to be his brother) and Shevarash, both of whom join him in actively combating the plots of the Spider Queen and defending the Fair Folk against her depredations. However, Fenmarel's relations with Corellon Larethian are somewhat strained by his perception that the Protector still somehow holds the younger god at fault for succumbing to Lolth's entreaties long ago. Only the kindheartedness of Sehanine Moonbow draws the Lone Wolf back to Arvandor on rare occasions.

Fenmarel is eternally sullen and serious, a perfect counterbalance to fun-loving Erevan Ilesere. He has no interest in communicating with members of other pantheons unless absolutely necessary, and when he does speak he is usually bitter and cynical. Although he tries to avoid commitments of any sort, the Lone Wolf always abides by his word, no matter how reluctantly it is given. Fenmarel frequently dispatches his avatar to patrol the elven borders in disappearing woodlands, jungles, and similar environments, not unlike Corellon in more sizable homelands.

Fenmarel's Avatar

Fenmarel appears as an elf clad in leaves and scraps of clothing, with a skin color appropriate to that environment (usually green-brown). bearing ex- tensive tattoos. He favors spells from the spheres of all, animal, chaos, charm, elemental. guardian, healing, necromantic, plant, protection, summoning, sun, and weather and from the school of illusion/phantasm, although he can cast spells from any sphere or any school except necromancy and invocation/evocation.

Other Manifestations

Fenmarel manifests in subtle and secretive ways that are easy even for his followers to miss. He often provides his faithful followers with elusive clues that assist them in finding sustenance or in defeating those who would disturb them. For example, the Lone Wolf might cause a small gust of wind to disturb some leaves that have recently fallen to the ground just as a follower was looking in that direction, thus both drawing attention to the spot and enabling the worshiper to spot the footprint that was previously hidden beneath the leaves.

Fenmarel does not work through the actions of mortal creatures, except to direct predators away from elves under his protection and toward the borders to deter intruders. He conveys omens and warnings of threats to his priests through their divinatory rituals (using leaves, animal bones, sticks, and the like).

The Church

Clergy: Specialty Priests, Shamans

Clergy's Alignment: Neutral Good, Chaotic Good, Neutral, Chaotic Neutral

Turn Undead: Specialty Priests: No, Shamans: No

Command Undead: Specialty Priests: No, Shaman's: No

All specialty priests of Fenmarel receive Religion (elven) and Reading/Writing (Elven) as bonus nonweapon proficiencies.

The church of Fenmarel is regarded with a great deal of suspicion and hostility in most elven societies, for many of his followers in such areas are considered to be little better than outlaws, even if their exile is voluntary. Only in isolated tribes that actively venerate the Lone Wolf (usually to the exclusion of all other deities) are his faithful accorded respect for the practical lessons of survival that they teach. Among other races, Fenmarel and his followers are either unknown or spoken of as primitive followers of a savage god, both of whom are better left undisturbed.

The followers of the Lone Wolf can be loosely divined into two camps, neither of which constructs temples to the god. Elven outcasts, who either remove themselves or are forcibly banished from elven society, are loners by nature who rarely even seek out other members of their faith, let alone join with them in formal worship. Similarly, isolated, primitive tribes of elves are unlikely to construct edifices of any sort, let alone a temple. However both types of worshiper construct personal shrines to the god, the location of which is always kept secret, even from fellow worshipers. The composition of such shrines varies widely from individual to individual and from tribe to tribe, but most shrines of Fenmarel include some common elements. Typically located in a hidden hollow or niche of some sort, shrines often contain bones, teeth, or claws representing the savagery of the world as well as sticks and leaves representing the environment in which both protection and sustenance may be found. Exiles often include a personal token symbolizing the reasons for their separation from elven society.

Novices of Fenmarel are known as the Lost. Full priests of the Lone Wolf are known as the Unbowed. Fenmarel's priests create their own individual titles or forgo them altogether. Specialty priests, known as lone wolves, are comprised of sylvan elves (53%), Grugach (wild) elves (22%), half-elves (10%), high elves (8%), gray elves (6%), and a handful of elves of other ancestries (1%). Fenmarel's clergy includes only specialty priests (100%). The clergy of Fenmarel has a slightly higher number of male members (56%) than female members (44%).

Dogma

The world is a harsh and unforgiving place, with uncompromising demands on those who would forge their own path. Rely not on others for protection, for betrayal comes easily, but on you own skills and those taught to you by the Lone Wolf: the skills of camouflage, deception, and secrecy. Follow the way of the Lone Wolf, for his is the path of self-sufficiency. Fear not hard work, for the fruits of your labor prove your worth to yourself.

Day-to-Day Activities

For the most part, members of Fenmarel's clergy are found only among bands of feral elves in the wilderness. Outcasts from elven society who make their way among other cultures are typically lay followers and not priests. Members of Fenmarel's clergy instruct their fellows in the skills first taught by the god, including how to spy, survive on their own, engage in deceptions and guerrilla tactics, and use poisons to take down enemies with subtlety, but otherwise they have few formal responsibilities aside from ensuring their personal survival.

Holy Days/lmportant Ceremonies

The church of Fenmarel does not celebrate widely recognized holy days. Instead, each individual or band venerates the Lone Wolf in personal worship services of their own devising. Many outcasts mark the day of their personal banishment with private contemplation, while tribes of feral elves mark anniversaries of important events in the group's oral history, many of which are correlated with astronomical events easily noted by the naked eye.

Major Centers of Worship

There are three major areas where Fenmarel is revered by either the Grugach, who live in the deep forests and will kill any intruders on sight, or by those who feel they have been rejected and cast out by elven society as a whole.

The first is the vast expanse of the Vesve Forest. Much of the deep forest is largely unexplored and the elves, not just the Grugach, are highly protective of this wood. Tucked between Perrenland and the Clatspur Mpuntains to the west, Whystill Lake to the east and the Free City of Highfolk Furyondy to the south, the forest would seem to be secure, but to the northeast lay the evil lands of Iuz and the constant threat of his humanoid and undead armies. While preferring to be left alone, the Grugach will silently and ruthlessly dispatch any Iuzian patrol that wanders too far into the wood, hanging their corpses from trees, putting their heads on spikes and spreading them throughout the forest as a warning that intruders are not welcome. But it is not just humanoids that may suffer this fate if they stumble into Grugach lands. The only peoples Grugach will spare are the sylvan elves, from who they are descended.

But the Vesve is not just the home of the wild elves. Sylvan elves live far into the northern part of the forest, while gray elves live in the central Vesve in the Timeless Tree. High elves tend to live towards the west and south, gathering in the High Vale between the Vesve, the Clatspurs, and the Sepia Highlands, and the Free City of Highfolk.

There have even been reports of a winged race of elves hiding in the Clatspurs to the west, but this has never been corroborated.

Interspersed within the forest are small communities of outcasts who gather for mutual protction and survival. These enclaves are made up of those who do not feel welcome in the elven community as a whole. Mostly half-elves of gray elf descent, there are also high elves, a few gray elves, sylvan elves, and reportedly even more than a few dark elves living in these enclaves, despite Fenmarel's professed hatred of that race.

The Gnarley Forest and Welkwood area is also rife with followers of Fenmarel. The Welkwood sits on the eastern border of the elven kingdom of Celene, while the Gnarley covers much of the Kron Hills where the forest gnomes make their homes. While elves who have been cast out dwell in these forests, they still get a sense of security being close to the largest elven realm in the Flanaess.

Finally, far to the east, there are smaller enclaves in the Adri Forest, divided by the Kingdom of Nyrond, the Prelacy of Almor, and the great Kingdom of the Aerdi. Again, these enclaves can be fpund deep within the forest, but this wood has not been tamed, for the depths of the forest are very dangerous to travellers and settlers alike, but if one of these hidden enclaves can be found, they will be welcomed therein.

Affiliated Orders

The Fenmaren church has no affiliated knightly orders for obvious reasons. Every able-bodied adult of the tribe fights for the Lone Wolf. Thus, in a sense the entire tribe acts as the militant arm of the faith.

Priestly Vestments

The ceremonial garb of Fenmaren priests in primitive bands deep in the wilderness consists of bodies plastered in mud and covered with leaves and sticks. Among more civilized groups. Fenmaren priests garb themselves in hide armor adorned with bones, teeth, and crude drawings of wild beasts. The holy symbol of the faith is a talon or fang of a wild beast slain without any assistance by the priest who bears it.

Adventuring Garb

When adventuring, priests of Fenmarel prefer weapons and armor constructed through the use of skills taught by their god, although they employ the best armor and weapons available if need be.

Specialty Priests (Lone Wolves)

Requirements: Constitution 11, Wisdom 9

Prime Requisites: Constitution, Wisdom

Alignment: Neutral Good, Chaotic Good, Neutral, Chaotic Neutral

Weapons: Blow gun, club, dagger, dart, hand axe, knife, quarterstaff, short bow, sling, spear, staff-sling

Armor: Hide armor, leather armor, wooden shield

Major Spheres: All, Animal, Chaos, Combat, Creation, Healing, Plant, Protection, Summoning, Travelers

Minor Spheres: Divination, Elemental (all), Sun, Weather

Magical Items: Same as clerics

Required Nonweapon Proficiencies: Herbalism, Hunting

Bonus Nonweapon Proficiancies: Religion (Elven), Reading/Writing (Elven, Animal Lore, Survival (pick type)

  • Lone wolves must be elves or half-elves. While most lone wolves are half-elves of gray elf ancestry, elves and half-elves of every subrace are called to be specialty priests of Fenmarel's clergy.
  • Lone wolves are not allowed to multiclass.
  • Lone wolves may select nonweapon proficiencies from the Warrior group without penalty.
  • Lone wolves can cast Entangle or Pass Without Trace once per day.
  • At 3rd level, lone wolves can cast Blur or Obscurement once per day.
  • At 3rd level, lone wolves can cast Barkskin once per day.
  • At 5th level, lone wolves can cast Spike Growth or Tree once per day.
  • At 7th level, lone wolves can cast Hallucinatory Forest or Plant Door or Charm Monster once per day.
  • At 10th level, lone wolves can cast Commune With Nature once per day.
  • At 13th level, lone wolves can cast Wall of Thorns once per day.
  • At 15th level, lone wolves can cast Transport Via Plants or Creeping Doom or Acid Storm once per day.

Shamans

Abilities: Standard

Hit Dice: d6 per level

Weapons: Any

Armor: leather or equivalent

Major Spheres: All, Animal, Chaos, Charm, Elemental (all), Guardian, Healing, Plant, Protection, Sun, Weather

Minor Spheres: Necromantic

  • Fenmaren shamans are able to Track as rangers of the same level.
  • Fenmaren Shamans are able to Hide in Shadows 15% / level in rural environments only
  • While Shamans do not receive all of the powers listed for specialty priests, they are granted the ability to cast Fenmarel specific spells below.

Duties of the Shamans

Shamans of Fenmarel are found among the more wild elven races such as the Grugach, although sylvan elves have been known to become shamans as well.

Their primary responsibilities, besides watching over their tribes, is to learn and perfect teh art of spying. To this end, they are charged with acquiring as many outdoor related nonweapon proficiencies as they can, so as to teach those skills to others. They are also charged with learning the preparation and use of poisons.

Shamans are also expected to train the young of their communities such skills, as well as teh skills of Camouflage and Hiding.

Fenmaren Spells

First Level

Beast Tattoo

Third Level

Find Sustenance

Fourth Level

Solitude

[Demihuman Deities]
[Monster Mythology]

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