Giant-kin, Voadkyn

Giant-kin, Voadkyn Ability Score Range


AbilityMinimumMaximum
Strength1118
Dexterity1319
Constitution816
Intelligence1117
Wisdom316
Charisma318

Ability Score Adjustments: The initial ability scores are modified by a +1 bonus to Strength, a +2 bonus to Dexterity, a -1 penalty to Constitution, and a -2 penalty to Wisdom.

Hit Dice: Player character voadkyn receive hit dice by class. In addition, they receive 7 bonus hit points at first level.

Alignment: Voadkyn tend toward chaotic good. PC voadkyn may be of any alignment, but are usually chaotic good.

Natural Armor Class: 8

Allowed Classes: Fighter, Ranger, Mage, Shaman, Thief

Multiclass: Fighter/Shaman, Fighter/Thief, Fighter/Mage, Ranger/Mage, Mage/Thief, Fighter/Mage/Thief

Height & Weight: Humanoid Average Height & Weight table

Age: Humanoid Age Table

Kit Summary: Humanoid Character Kit Summary

Thieving Skill: Humanoid Thieving Skill Racial Adjusment table


Background: Voadkyn are also known by the more common name of wood giants. They are one of the smallest of the giant-kin races, vaguely resembling giant-sized wood elves. They stand about 9 1/2 feet tall and weigh approximately 700 pounds. They have the same physical proportions as humans, which gives them a thinner, lighter look than other giant-kin. Wood giants have no facial or body hair. They have large heads as compared to their bodies, and their jaws, chins and mouths are especially prominent. Their ears are on a higher plane than human ears, resting almost completely above the line of the eyes.

The skin of a wood giant can be any shade of brown mixed with yellow or green. They like to wear leather armor or ring mail, and they carry a special steel-tipped sheath for their sword which allows them to useit as a walking stick. They often disdain footwear, leaving their feet bare, though they do wrap their ankle sin strips of leather. They dress in loose trousers or short kilts stained in forest colors, and always weara leather forearm sheath to protect their bow arm.

Wood giants live in the same forests favored by wood elves, whom they are good friends with. In fact, the two races often coexist. They share a bond that goes back further than the oldest legends. They do not make their own lairs, preferring to live under the stars or to share a wood elf lair when shelter is needed.

The bond between wood giants and wood elves extends to the other elven races. Wood giants tolerate the company of any good elves. Usually, they do not mix with other intelligent creatures, except for the occasional treant.

A small number of voadkyn have druid powers. Voadkyn druids are never found in the same community with voadkyn shamans.

Voadkyn are flighty and frivolous by nature. They have a fondness for finely cut gems and well-crafted magical items. They also love to eat and drink wine, usually in large amounts.

Languages: (non-native languages require a nonweapon proficiency slot be spent) Voadkyn, treant, sylvan elf, common.

Role-Playing Suggestions: Wood giants give in to sudden whims and rarely take anything seriously. Those that decide to become adventurers are mostly in it for the fun they believe awaits them and for the treasures they believe they will earn. They are fun-loving beings. More serious companions consider them to be irrational, foolish, and even obnoxious. Still, most believe wood giants to be friendly and enjoyable company.

Voadkyn PCs are slightly more ambitious than those who remain in the forest, but they still appear to be unmotivated, plodding, even lazy beings. This temperament makes them slow to anger, but they will fight to defend themselves or their allies.

Wood giants love to eat, and they always have a sack of nuts and seeds from which to snack. When traveling with other adventurers, a wood giant can be heard munching on some plant by product almost constantly. They eat all kinds of vegetables and plants, including leaves and roots that other humanoid races find inedible. They do not eat meat.

Special Advantages: Wood giants, like elves, are 90% resistant to sleep and charm spells. They have infravision upto 90 feet.

At 7th level, wood giants gain the ability to Polymorph Self into any humanoid creature, from three to 15 feet in height. They cannot form themselves into another specific person, only into a typical member ofthe race.

Voadkyn can move silently in forests, and any opponents there suffer a -4 penalty on their surprise rolls. In fact, voadkyn can blend into forest vegetation so well that only creatures able to detect invisible objects can see them. Voadkyn are quick, and can move out of hiding, fire an arrow, and return to their hiding place in the same round.

The favorite wood giant weapon, a huge long bow, gives a wood giant a +1 bonus to attack rolls and a 50% increase in range. The large sized arrows for these bows cause 1d8 points of damage. The voadkyn must be at full size to use this bow.

Special Disadvantages: Voadkyn take damage as large creatures. They get no attack bonus for high strength.

Voadkyn warriors use the Paladin XP table.

Monstrous Traits: Size.

Superstitions: Voadkyn dislike enclosed spaces. They believe that nights when the stars are hidden precede days of ill fortune, and are reluctant to do much on such days.

Weapon Proficiencies: Giant-kin dagger, giant-kin long bow, giant-kin mace, two-handed sword.

Suggested Nonweapon Proficiencies: Alertness, Animal Lore, Animal Noise, Animal Training (dire wolves), Bowyer/Fletcher, Direction Sense, Drinking, Eating, Fast Talking, Gaming, Hiding, Hunting, Set Snares, Survival (forests), Winemaking.
[Complete Book of Humanoids]

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