Gnoll

Gnoll Ability Score Range


AbilityMinimumMaximum
Strength618
Dexterity518
Constitution518
Intelligence314
Wisdom316
Charisma314

Ability Score Adjustments: The initial ability scores are modified by a +1 bonus to Strength, and a -1 penalty to Intelligence and Charisma.

Hit Dice: Player character gnolls receive hit dice by class. In addition they receive 2 bonus hit points at first level.

Alignment: Gnolls tend toward chaotic evil. PC gnolls maybe of any alignment, but are usually some form of neutral.

Natural Armor Class: 10

Allowed Classes: Fighter, Cleric, Shaman, Witch Doctor, Thief

Multiclass: Fighter/Shaman, Fighter/Thief, Fighter/Cleric

(Witch Doctor can be substituted for Shaman)

Height & Weight: Humanoid Average Height & Weight table

Age: Humanoid Age Table

Kit Summary: Humanoid Character Kit Summary

Thieving Skill: Humanoid Thieving Skill Racial Adjusment table


Background: Gnolls are large, evil, hyena-like humanoids that roam the land in loosely organized bands. They stand about 7 1/2 feet tall. They are humanoid, but the fine details more closely resemble a hyena. The skinof a gnoll is greenish gray that gets darker near its muzzle. They have short manes of reddish gray to dull yellow hair.

Gnolls usually live beneath the ground or within abandoned ruins. Underground tribes operate mainly during the night. The strongest gnolls rule their brothers, using fear and intimidation to best advantage. Gnoll females fight as well as the males, though they rarely get to use the best armor and weapons available to the band.

Gnoll society uses slaves, and they often work with other humanoids, including orcs, bugbears,and trolls. This works best when the gnolls and their allies are of similar strength and numbers .If either gains an advantage, the other usually becomes food. To a gnoll, hunger comes before friendship or fear. They dislike goblins, kobolds, giants, humans, demihumans, and any type of manual labor.

Languages: (non-native languages require a nonweapon proficiency slot be spent) Gnoll, flind, troll, orc, hobgoblin, common.

Role-Playing Suggestions: Gnoll player characters are extremely rare, for it is very difficult for them to overcome their chaotic evil upbringing. Those who reject gnoll society usually do so out of hatred of the gnolls or to gain revenge against their race for some real or imagined wrong.

Those gnolls who become adventurers often exhibit evil tendencies. They fight a constant battle to keep their bestial urges in check, and to overcome their natural aversion to manual labor. They find it particularly hard to break their taste for intelligent creatures, as they are confirmed carnivores.

Gnoll adventurers will often put up with races they don’t like out of necessity.

Special Advantages: None.

Special Disadvantages: Gnolls take damage as large creatures.

MonstrousTraits: Appearance, bestial habits.

Superstitions: Revere the phases of the moon, avoid bright light.

Weapon Proficiencies: Battle axe, long composite bow, morning star, two-handed sword, any pole arm.

Suggested Nonweapon Proficiencies: Animal Training (hyenodon), Close-quarter Fighting, Hiding, Hunting, Observation, Tracking, Wild Fighting.

[Complete Book of Humanoids]

Comments

Please Login in order to comment!