Humans
Human Minimum/Maximum Ability Scores
Ability | Minimum | Maximum |
---|---|---|
Strength | 3 | 18 |
Dexterity | 3 | 18 |
Constitution | 3 | 18 |
Intelligence | 3 | 18 |
Wisdom | 3 | 18 |
Charisma | 3 | 18 |
Human Height (Inches) & Weight (Pounds)
Base: Male/Female
Base Height | Modifier |
---|---|
60/59 | 2d10 |
Base Weight | Modifier |
140/100 | 6d10 |
Six major races of humanity share the vast Flanaess with the numerous nonhumans. Unmixed human races exist in several enclaves, but for the most part the Suel, Flan, Oeridians, and Baklunish have mixed to form a variety of blended types. Certainly, there are groups that try to retain their "racial purity", but these are few and far between.
Race is given little importance by intelligent folk, particularly in the central lands, though some royal courts promote particular racial types. Each race appears to have developed ages ago in isolation from all others, with its own pantheon of deities, language, and culture. In practical matters of exploration, trade, adventure, and war, color and race have little meaning.
Although humans are treated as a single race in the game, they come in many varieties. A human PC can have whatever racial characteristics the DM allows. A character is not limited to choosing a specific race. They can also have a mix of traits from any of the human races as the various races have intermingled over the centuries since the Great Migrations. However, some areas or countries have one race that is dominant.
Humans have only one special ability: they can be of any character class. Other PC races are limited in their choices.
Humans are also more social and tolerant than most other races, accepting the company of elves, dwarves, and the like with noticeably less complaint.
Because of these abilities and tendencies, humans have become significant powers within the world and often rule empires that other races (because of their racial tendencies) would find difficult to manage.
More information on the individual human subraces:
Main article: The BaklunishMain article: The Flannae
Main article: The Oeridians
Main article: The Rhenee
Main article: The Suel
Minimum/Maximum Ability Scores
All the human subraces must have minimum scores of 3, and maximum scores of 18 to begin the game. There are no racial adjustments. There are no racial ability score adjustments for the human races.
Human Ages
* -1 Str/Con; +1 Int/Wis
** -2 Str/Dex, -1 Con; +1 Wis
*** -1Str/Dex/Con; +1 Int/Wis
Base Age | Variable | Middle Age* | Old Age** | Venerable*** | Max Age Range (base + Variable) |
---|---|---|---|---|---|
15 | 1d4 | 45 | 60 | 90 | 90 + 2d20 |
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