CHURCH TYPES
Churches are, if anything, even harder to divide into functional types than noble houses. Individual temples (and the church as a whole) vary widely from culture to culture and city to city, let alone between deities. The Church of Pelor in Blackwall is different than the Church of Pelor in Four Winds, for example, and both of them are markedly different than the Church of Erythnul in either city.
The following entries categorize churches in extremely broad terms, breaking them down by overall size and level of importance in a given region. The benefi ts and requirements are equally broad, and DMs are encouraged to personalize the material for their own campaigns.
The given examples include churches that often qualify for that category, not churches that always do. The Church of Pelor is dominant in many cities, but not all, and it might have a smaller presence in other areas as well. The lists of associated skills are intended as a guidelines, and should be expanded as appropriate. For example, the Church of Ehlonna might include Knowledge (nature) and Survival as associated skills, while the Church of Wee Jas probably includes Knowledge (arcana), and the Church of Yondalla might include Speak Language (Halfl ing). The “Duties” and “Favored Benefi ts” entries are also very general and broad in scope, and should serve primarily as a springboard for further development.
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