Ratik Archbarony of Ratik

The Glossography is a 48-page work framed as the work of Pluffet Smedger, the Elder, of the Royal University at Rel Mord. It bears an in-world publication date of the year 998 CY, or 422 years after the "current day" of 576 CY.  

His Valorous Prominence, Lexnol, the Lord Baron of Ratik

Capital: Marner (pop. 3,240)

Population: 35,000

Demi-humans: Mountain Dwarves (8,000 +), Gnomes (3,000 +)

Humanoids: Many

Resources: shipbuilding supplies, furs, gold, gems (IV)

When the Bone March was created by the Overking, a further outpost was desired and the Aerdi banners pushed northward as far as the Timberway. A military commander was appointed to see to the establishment of a secure territory and lumbering was gotten underway, as the great pines of the area were highly desirable in shipbuilding. The active commander soon sent such a stream of riches southward (he was a just man, friendly with the Dwerfolk, and an able tactician, too) — accompanying them with detailed reports of successful actions against the last of the Frost Barbarians in the area — that the Overking took notice. After a raiding fleet was roundly beaten, the Overking elevated this general to the nobility, creating him Baron Ratik. Thereafter a succession of his descendants have ruled the fief, bravely combatting raiders so as to gain their respect and even friendship from some, while humans and demihumans alike prospered. When the hordes of humanoids began attacking, Ratik had ample warning from the dwarves dwelling in the mountains. Companies of men and gnomes hurried west to aid their countrymen against the invaders, while couriers were sent south (and north) to alert the people there. Resistance was so fierce that the area was bypassed, and' the attackers fell instead upon the Bone March. The isolated barony has since been ruled as a fief palatine. The Baron's forces are able to defend Ratik, but they are not strong enough to dislodge the humanoids from the mountains of the plain to the south. The baronial levies consist of schiltrons of spearmen and a small force of light cavalry. Large dwarven contingents are available in time of need, as are several companies of sturdy gnomes. A force of men-at-arms, crossbowmen, and mounted sergeants comprises the regular army of Ratik, with bow armed woodsmen patrolling the north and sling-equipped hillrunners watching the southern borders.

  The Living Greyhawk Gazetter (LGG) is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. Setting is 591CY  

Proper Name: Archbarony of Ratik

Ruler: Her Valorous Prominence, Evaleigh, the Lady Baroness (also Archbaroness) of Ratik (CG female human Rog9/Wiz3)

Government: Independent feudal monarchy having severed all fealty and ties to the former Great King dom, its successor states, and noble houses; member of the Northern Alliance

Capital: Marner

Major Towns: Marner (pop. 6,600), Ratikhill (pop, 5,500)

Provinces: Fourteen freeholds ruled by human and dwarven great lords

Resources: Shipbuilding supplies, furs, gold, gems (IV), timber

Coinage: [Modified Aerdy] orb (pp), crown (gp), scepter (ep), penny (sp), common (cp)

Population: 138,500—Human 79% (Sof), Dwarf 8% mountain 80%, hill 20%), Halfling 6%, Elf 3%, Gnome 2%, Half-elf 1%, Half-orc 1%

Languages: Common, Old Oeridian, Dwarven, Cold Tongue

Alignments: N, NG*, CN, CG

Religions: Procan, Xerbo, Kord, Norebo, Trithereon, Phyton, Oeridian agricultural gods

Allies: Frost Barbarians, dwarves and gnomes of the Flinty Hills and Rakers, Nyrond, Knurl (see Bone March)

Enemies: Bone March, North Kingdom, nonhumans in Rakers, the Pale (minor), Snow Barbarians (sometimes), Ice Barbarians

 

Ratik marks the northernmost part of great Aerdy's expansion in the heady days of old empire and dominion. Its magnificent pine forests offer excellent material for shipbuilding, and the land was heavily protected by good military to fend off the Frost Barbarians and, indeed, make preemptive strikes against them.

Ratik was made a Barony by an Overking delighted at one firm repulsion of a barbarian fleet, and has been fortunate in having a succession of barons who have been distinctly more wise and benign than most Aerdy nobles. For this reason, the mountain dwarves and gnomes of the Rakers have worked and traded on good terms with the humans here.

Ratik's relationship with the Great Kingdom cooled following the ascension of the House of Naelax in the Kingdom, which increasingly neglected this little state. When the Bone March was overrun with humanoids, Ratik began to court the Frost Barbarians, and formed an unlikely alliance with them to jointly raid the Bone March and North Province.

Ratik's population is not great, so the people here can only hold their land against humanoids and not decisively repulse them. Ratik men and women are all militarily trained, and conscription is universal. Specialized woodsman troops with bows as well as sling-firing hillrunners are among the cream of Ratik's forces. Ratik is not wealthy, despite its fine natural resources, since it has few customers plying trade. The Sea Barons and Frost Barbarians buy wood here still; however, trade with the Theocracy is slow, and trade with cities of the North Province is extremely low. Ratikers are now even more insular and self reliant than before the war.

  Overview:

Ratik is a small but prosperous nation located in the northeastern corner of the Flanaess. It is seated in a cultural crossroads between the otherwise civilized south of the former Aerdi Great Kingdom and the barbaric north of the Suel on the Thillonrian Peninsula. Ratik stretches between the Rakers and the Solnor Coast, where the modest city of Marner, the capital, is its only major port. Its southern border is marked by the fortified hills separating Ratik from Bone March. These extend east all the way out to the Loftwood, where the hearty woodsmen are allied with the archbarony. Ratik's northern border divides the Timberway between itself and the Frost Barbarians, a long-standing informal boundary that has been respected by both sides for centuries and only recently was acknowledged by formal treaty. While these barriers have profoundly isolated Ratik from the rest of the Flanaess, they also have served to protect it from invaders for centuries.

The climate of Ratik is wintry much of the year, with heavy snows swollen with moisture from the Solnor falling steadily during the height of Telchur's sway. The windswept Timberway remains the greatest focus of the realm. It is a hunting ground that produces the pelts and furs used widely in the dress of the nation. It also provides Ratik with its greatest bounty, the timber and shipbuilding supplies that drive much of the economic activity of the archbarony. The western border of Ratik is an endless range of foothills, inhabited by dwarves for millennia. These mountains are dotted with mines of gold and precious gems situated between citadels of stone that protect the ways from the denizens of the deep mountains. Some farming is conducted during the short growing season in the open lands between Marner and Ratikhill Ratik is populated chiefly by folk of Aerdi descent, with an Oeridian-Suel mix being common. Few Flan are here, though many Fruztii and some Schnai are present, expatriate farmers from their homelands. Dwarves and gnomes are numerous in rougher lands. Only humans prefer the coasts, where their fishing villages are located. Ratik is well settled despite being located so far north of the population centers of the former Great Kingdom, partly because so many refugees fled here from Bone March.

While the rulership of the realm rests completely with the hands of the baron or baroness, its lord takes counsel with numerous constituencies, including the Council of Great Lords (fourteen human and dwarven peers), as well as the burghers of the small cities and towns. The current baroness, Lady Evaleigh, is the widowed stepdaughter of old Baron Lexnol, who yet lives but has been incapacitated for several years. Baroness Evaleigh is mistrusted by many in the kingdom, for she was not born in Ratik and does not always seem to understand its precarious position. It was the old baron who won the trust of the Fruztii and negotiated a treaty with their king. The dwarf and gnome lords respect decisiveness, and Evaleigh has shown little during her short tenure. While the military is loyal to the crown, many grumble that the count of Knurl, Evaleigh's father, has grown far too influential in the affairs of Marner. Lexnol had been working on a treaty with the Schnai to shore up his position against Bone March and its allies in North Kingdom, but these efforts are currently in shambles. Few things would please North Kingdom's "Overking" Grenell more than to see this realm succumb to chaos.

History:

After the defeat of the Suel barbarians who invaded the northern Aerdy hinterlands from the kingdom of the Fruztii in 109 CY, Bone March was established by Overking Manshen as a fief to reward his victorious commanders. However, it soon became clear to the leaders of the Aerdi military that a further buffer was required if these new lands were to be protected from additional incursions from the north. General Sir Pelgrave Ratik of Winetha, a wily veteran of the barbarian campaigns, appointed in 122 CY to oversee an expedition that would attempt to drive the Aerdi frontier all the way to the foothills of the Griff Mountains. Ratik and his forces inaugurated their expedition by crossing Kalmar Pass, taking the town of Bresht in a blustery winter campaign that cost the Fruztii dearly. After brokering an alliance with the dwarven lords of the eastern Rakers, Ratik proceeded to force a retreat of the Fruztii up the narrow coast and into the northern fastness of the Timberway. He wisely refused to follow them into an obvious trap and instead broke off the pursuit and fortified his gains. He was immediately hailed a hero in the south and his legend grew quickly.

Over the ensuing months, General Ratik established a military fort overlooking Grendep Bay at Onsager Point. He called the place Marner, and used the newly founded town as a base of operations from which to secure the whole territory. Ratik soon began exploiting the shipbuilding opportunities afforded by the tall pines of the Timberway, and Marner grew from a sizable stronghold to a small port city. Ratik sent glowing reports to his superiors in the south and was shrewd enough to back them up with a steady stream of riches, including highly prized furs and precious gems acquired in trade from the dwur.

In 128 CY, the Fruztii and Schnai allied to create an invasion flotilla. They launched a concerted attack on Marner during the spring that almost caught the Aerdi by surprise. In defense, General Ratik set the major approaches to the port ablaze, forcing the armada through a narrow approach where it was cut to pieces by the siege engines of the fort and a squadron of the imperial navy. The overking was sufficiently impressed with the victory that in 130 CY he elevated Pelgrave Ratik to the aristocracy, granting him the title of baron and the new lands as a personal fief. The family of Ratik gained the status of a minor noble house within the Great Kingdom, The walled town of Bresht was renamed Ratikhill in honor of the new baron, and it quickly prospered from trade with Spinecastle passing through Kalmar Pass.

The baron and the marquis of Bone March became fast allies, and their descendants enjoyed a great deal of peace and success over the next two centuries, needing only to fend off infrequent raids from the Timberway and the Rakers until the middle of the fourth century CY. However, a massive invasion by a unified host of Fruztii and Schnai threatened to overwhelm the nations and sweep into North Province in 356 CY. The Rax Overking Portillan was concurrently embroiled in a struggle over the secession of Nyrond and had assembled an invasion force to head west, which he was forced to divert north to counter the new threat. The attack was soon turned back, though at great cost. So fierce was the defense of the men and dwarves of Ratik that even the Fruztii were impressed.

The barony and the Great Kingdom averted disaster, but at the price of losing all of the province of Nyrond. Ratik and Bone March gained semipalatinate status following the Turmoil Between Crowns, which saw a shift of power from the Malachite Throne to the provinces. Few of Ratik's riches headed south in tribute, and Alain II of Ratik took to calling himself archbaron henceforth.

The two states prospered greatly under the increased freedom, forming an alliance that allowed them to keep both North Province and the Suel barbarians at bay. House Naelax of Eastfair desired these rich provinces, but it was unable to successfully act against them until tragedy struck. In 560, nonhuman tribes from the Rakers and Blemu Hills struck into Bone March, subjugating the land in 563 and slaying its leaders. Herzog Grenell of North Province reached out to these usurpers, seeing an opportunity. Ratik and its baron, Lexnol III, had been forewarned and deflected most of the invaders, but could not prevent the disaster that befell the march. Lexnol, a skilled leader and tactician, realized that he was now isolated and no succor would be forthcoming from the south or the court of Overking Ivid V. He approached the lords of Djekul, who had grown less wary of the proud Aerdi in the intervening years and were even grudgingly respectful. With the Fruztii, Lexnol forged an affiliation called the Northern Alliance. Ratik subsequently became fully independent of the Great Kingdom and had the might to both hammer the orcs and gnolls of Bone March and dissuade an invasion from North Province.

In 579 CY, Lexnol's only son, Alain IV, the heir to the throne of the archbarony, married Lady Evaleigh, the daughter of the count of Knurl. The county was the only surviving province of Bone March, and the union was arranged to improve the lot of both realms. The following year, the Seal of Marner was stolen by agents of Bone March, an effort by the nonhumans to quash the alliance between Ratik and the Frost Barbarians. The document was recovered before it was secreted to Spinecastle, but not before news of the theft drove a small wedge between the Fruztii and Ratikans.

Alain acquired the dream of uniting Ratik and Bone March, but failed to convince the king of the Frost Barbarians of his plan to drive out the nonhuman tribes. Many whispered that Alain was encouraged in these ambitions by his step-family, particularly the count of Knurl, whose position between Bone March, North Province, and Nyrond was grossly precarious. In certain agreement were the immigrants from Bone March, who were driven from their lands by the invaders. In 586 CY, Alain led a force of men and dwarves into Bone March in an attempt to retake Spinecastle with the baron's grudging support. The attack failed, and Alain's surviving lieutenants watched as the young lord was dragged from his horse by gnolls and slain. Nearly three hundred Ratikans were left for dead during the hasty retreat.

Upon hearing of his son's demise, old Baron Lexnol collapsed. He awakened the next morning with a shock of white hair and a palsy that confined him to bed. Lady Evaleigh, now widowed, assumed the throne and has guided Ratik through the trouble that has befallen it. Raids from Bone March have become progressively stronger and more organized the last few years. Her father's realm, the county of Knurl, was attacked a few months ago and was only saved by the snows of winter.

Conflicts and Intrigues:

Ambassadors from the Scarlet Brotherhood were spied in Djekul. Ratik wants to expand the alliance against Bone March and North Kingdom to include the Snow Barbarians, but the Schnai will negotiate only with Lexnol. Agents of the Sea Barons have approached Evaleigh to gain access to Marner. A half-orc spy working for North Kingdom was discovered in Ratikhill but escaped.

Type
Geopolitical, Country

Articles under Ratik Archbarony of Ratik


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