Wolf Nomads Weigwuir
The Fearless Wolf Leader, Bargru, Tarkhan of all the Wegwiur; Commander of the Relentless Horde
Capital: Eru-Tovar (4,000)
Population: 80,000
Demi-humans: Few
Humanoids: Few
Resources: furs, copper
Much as their western kin have done, the Wolf Nomads have assumed a few civilized characteristics, in that they have a permanent capital and carry on trade with Perrenland. At one time the Wegwiur horsemen contested gladly with the Rovers of the Barrens for rights to the lands around the Howling Hills and the Dulsi River, sometimes defeating them, and sometimes being driven away. With the rebirth of Iuz, the Wolf Nomads shun the territory they once disputed, and are themselves subject to raids from humanoids and humans from Iuz. These Nomads are not daunted by these forays, however, and have given as good as they've gotten. Having lost their favorite foemen, the Wolves of the Prairies fight with the Tiger nomads or raid southward for sport. Their banners depict one or more wolves, and their standards bear wolftails and heads. They are otherwise akin to the Tiger Nomads (q.v.).
The Living Greyhawk Gazetter (LGG) is a sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. Setting is 591CYProper Name: The Wegwiur
Ruler: The Fearless Wolf Leader, Tarkhan of all the Wegwiur, Commander of the Relentless Horde, Bargru (CN male human Ftrl4/Wiz2 (illusionist))
Government: Numerous loosely allied nomad tribes; hereditary leader of the ruling clan has authority (limited by charisma and force) over other khans
Capital: Eru Tovar
Major Towns: Eru Tovar (pop. 4,200), Ungra Balan (pop. 8,300)
Provinces: Two settled towns but no provincial structure
Resources; Furs and hides, copper, horses
Coinage: None; Perrenland coinage used in Ungra Balan, barter used everywhere else
Population: 120,000—Human 96% (Bf), Halfling 2%, Elf 1%, Other 1%
Languages: Ordai, Ancient Baklunish, Common
Alignments: CN*, N
Religions: Geshtai, Istus, ancestor worship, Telchur (from long-ago Oeridian contact)
Allies: Rovers
Enemies: Iuz, Tiger Nomads (sometimes), nonhu mans and bandits from Blackmoor and Cold Marshes
This Baklunish people is similar to the Tiger Nomads in social organization. They are somewhat more settled in a handful of towns, and marginally more "civilized," due to greater contact with Perrenland in particular, with whom they conduct much trade.
Their old conflicts with the Rovers of the Barrens were replaced with forays against them by Iuzs humanoids when the evil land rose, but the Wolf Nomads give as least as good as they get in such fights. They periodically raid the Tiger Nomads, but are dimly aware of the burgeoning might of Iuz, and internomad raids are now less common.
The capital, Eru-Tovar, lies close to Iuz, and the city of Ungra Balan is now the center of commercial transactions and home to a handful of the wild-eyed, half-mad tribal mages of the Wolf Nomads, who wear the great winter wolf skins and tails otherwise allowed only to important leaders.
Overview:The portion of the steppes controlled by the Wolf Nomads is bounded by the Fler river to the west, and the Burneal Forest to the north. To the south, their territory ends at the shores of Lake Quag, and pushes up against the Sepia Uplands and the northern borders of the Vesve. In the east, however, lies the uncertain border with the lands of Iuz. The relationship between Iuz and the nomads has never been friendly, and a state of open warfare has prevailed for most of the last decade. The capital city, Eru Tovar, stands ready to endure siege, while the war bands continue to harry the forces of Iuz, though seldom engaging in protracted combats.
The war bands of the tarkhan are gathered from among the many tribes of the steppe, each led by its own noyon. They fight with bow and lance, and are only lightly armored. Sometimes, they will serve as guards for caravans or expeditions crossing the plains to Blackmoor or seeking trade with the Tiger Nomads to the west. These nomads are loyal to their word, much more so than the Tiger Nomads, but they are very easily offended. This often happens when a caravan is in the middle of the steppe, and it usually requires many gifts and payments to atone for such a transgression. The experienced traveler will certainly plan for such a predicament.
A larger trading town of nomads exists on the shores of Lake Quag, called Ungra Balan, in the territory of the Guchek tribe of the Wolf Nomads. It is more populous, and more prosperous, than Eru Tovar, but its inhabitants are not truly representative of the Wolf Nomads. Many townsfolk are not nomads at all, but some are former nomads who were exiled for some offense. Goods and horses can be obtained here that would otherwise be unavailable to anyone unwilling to travel the plains, so the town continues to grow. Many nomad bands have taken to wintering in the region as well, despite the disapproval of their tarkhan.
History:The Wolf Nomads consider themselves the true heirs of the great Relentless Horde that once challenged all the nations of the northern Flanaess. Led by the mighty Kha-Khan Ogobanuk, the host encompassed both the Wolf and Tiger nations until 345 CY. All the lands west of the Griff Mountains were under their sway, though by the end of the khakhan's lifetime the territory east of the Fellreev Forest was already lost. After Ogobanuk was laid to rest in the Howling Hills, the Wolf and Tiger Nomads became separate nations, though still bound by language and tradition. Both the ilkhan and tarkhan have followed the kha-khan's decree and studied the art of beguilement, for any ruler who cannot deceive his enemies is not clever enough to lead a free people.
The first ruling tarkhan chose for his camp a hill near the source of the Blackwater River. Around it he built a wooden stockade that was rebuilt each autumn. Eventually, the site became the city of Eru Tovar, with walls and buildings of brick, as well as wood. A copy of the Great Yassa of Ogobanuk was housed there, to be perused only by the tarkhan and his heirs, though it was rumored that the ilkhan of the Chakyik possessed a copy as well. The arts of beguilement and leadership were set forth in the Yassa, and the traditions by which the nomads should live. Thus, while the nomads were a free people, they still maintained a standard of virtue.
For many years, the nomads remained the most powerful force in the north. When Iuz the Old came to power in the Northern Reaches of Furyondy, that changed. He claimed the territory between the Wolf Nomads and the Rovers of the Barrens, and sought with his nonhuman armies to bring the nomads under his sway. To them, he was yet another enemy, but one whose evil far surpassed any they had known before. They learned to avoid his lands east of the Black Water, though never forgetting their honored dead in the Howling Hills. Iuz menaced the nomads for a generation, but with his imprisonment, they returned to their former ways, battling the Rovers once more on the Dulsi plain.
Iuz returned to the north in the years prior to the Greyhawk Wars, and after a period of rebuilding, he attacked his neighbors once again. His first major offensive against the Wolf Nomads was a siege of Eru Tovar. The tarkhan himself led two full tumans of nomads against Iuz, breaking the siege and trapping the Old One's northern army at the great north bend of the Black Water River. The Battle of Black Water Bend, as it was called, was a great victory for the Wolf Nomads, though Iuz continued to make progress in the Howling Hills.
Following the wars, the Wolf Nomads were incited to attack Iuz in the Howling Hills by a mercenary Paynim named Tang the Horrific. Appearing before a gathering of tribal khans, the charismatic Tang stirred even the aging tarkhan with his words, and a horde was gathered to invade the territory of Iuz. The victory was by no means as decisive as the Battle of Black Water Bend, nearly a decade earlier, but many of Iuz's nonhuman troops were slain in the invasion. Tang was separated from the horde, fleeing eastward through the Land of Iuz and beyond. The Wolf Nomads returned home to the steppes and continue to raid the realm of Iuz with newfound daring and boldness.
Conflicts and Intrigues:The tarkhan's seventh son, Lekkol Khan, has returned after a long absence to see his father. A visit by a party of western Rovers of the Barrens is being widely discussed. Agents of Iuz are rumored to be in Ungra Balan. The spreading tide of evil among the Tiger Nomads concerns many. Plans for strikes into Iuz's territory might be in the works,
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