Gnomes, or the
Forgotten Folk as they were sometimes known, were small humanoids known for their eccentric sense of humor, inquisitiveness, and engineering prowess. Having had few overt influences on the world's history but many small and unseen ones, gnomes were often overlooked by the powers that be, despite their craftiness and affinity for illusion magic. Gnomes were present in nearly every human city and most caravan-stop villages where other cultures and non-human races were at least tolerated.
Description
Gnomes were very small compared to most other races and, with an average height ranging between 3′0″‒4′0″ (0.91‒1.2 m) and a weight range of 40‒45 lb (18‒20 kg), gnomes were generally on par with
halflings.
While halflings were commonly said to resemble short
humans, gnomes were more comparable with elves, with whom they shared pointed ears and high cheekbones, or even
dwarves, due to their tendency to grow beards and live underground. Many gnomes had a more feral appearance than either, however, with hair that often sprouted from their heads in odd directions.
The skin of gnomes ran in hue from reddish tans to earthy browns or even shades of gray, with exact hue somewhat dependent upon the origin of a gnome. Similarly, gnomish hair varied wildly in color from blond and brown to more exotic colors like white, orange, or even green. Gnomish eyes were often—particularly in individuals who were native to the Feywild—glittering black or blue, although more natural eye colors were also known to the race.
In terms of clothing, gnomes often preferred those with earthen tones or made of leather. They similarly preferred jewelry with earthen tones.
Personality
Gnomes were an intelligent and innately curious race. Gnomes might have lacked the drive and ambition of other races, particularly humans, but their creativity gave them a strong ability for ingenuity. Most gnomes were content to live simple lives, acquiring knowledge merely as a hobby but others explored lost ruins, delved deep into the heart of the world, and conducted dangerous research in their unquenchable thirst for knowledge, leading more than a few to an untimely demise.
Gnomes were naturally witty and jovial, and they preferred to overcome obstacles through cunning and innovation rather than the obvious way. Ever curious, gnomes were drawn to adventure more often by a desire to see the world than out of greed or the hope of fame. It was this curiosity, along with their cunning and witty repartee, that made gnomes both entertaining friends and adept arcane spellcasters or scholars.
Most gnomes loved gems, particularly rubies, but they were not avaricious. The gnomes that most people encountered were content to raise goats, grow potatoes, and live a life of honest hard work.
Gnomes who left home to seek an adventurer's life were rare, given the race's famed shyness and lack of ambition. Those that did were motivated by a number of factors, but the impulsive race was often driven by curiosity more than anything else. Many gnomes felt no more rationale for adventuring than simply to explore the world that surrounded them. A few, the more orderly ones that is, sought out adventure for more innately noble purposes, such as to help others, but these gnomes were rare. Other gnomes were driven to become adventurers by little more than simple avarice, as adventuring was often seen as a quick, if unsafe, avenue for wealth. Adventuring was not necessarily a welcomed lifestyle among gnomes, despite the curiosity that filled the whole race, and sometimes was, in fact, seen as a betrayal of sorts to a gnome's clan.
Abilities
Gnomes were a naturally intelligent and creative race, with a charm about them unusual for other humanoids. Gnomes also had a strong affinity for all things magical. In particular they had a natural grasp of the arcane, innately possessing the ability to cast various spells. Gnomes also had a natural affinity for stealth, an affinity they could sometimes pass on to others, and illusion, both for the purpose of using it for themselves as well as seeing through other attempts at it.
Gnomes were talented illusionists, with a natural grasp of the arcane. Regardless of their other talents, all gnomes were capable of casting a cantrip or two and had the capacity to disappear from sight if they wished. Gnomes were well-suited to all forms of arcane training, particularly that of a bard, sorcerer, warlock, or wizard.
History
Gnomes of the Flanaess have their origins as trappers and herders in the remote wooded highlands of the north. Their southward expansion began only a few centuries before the Invoked Devastation, bringing them into lands populated by other races. Their lairds and chieftains recognized the authority of elven or dwarven sovereigns, but discouraged any mingling of peoples until the Suel and Oeridian migrations encouraged cooperation between races. Most gnomes inhabit great burrow communities in the
Lortmils and
Kron Hills, and east in the
Flinty Hills.
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