Ephemera

Ephemera is a post-post-apocalyptic planetoid held together by magic and tenacity, but long past its due date.   Species
  • Infernals (peeves, imps, demons)
  • humans
  • elves, dwarves
  • Civilizations civilization became primarily divided into Tellurians (bunkerfolk who live in enclaves deep underground), and Demons (surface folk who are able to withstand the severe conditions).
  • Pandemonians (Pandemonia)
  • Tellurians (Telluria)
  • Threats
  • Wild Giants
  • Wild Vampires
  • Dragons
  • Grue
  • Themes Portals from this realm tend to be whirlpools, reflective pools, toilets, and mirrors.   Important Residents Cthulhu has awakened. However, instead of plunging mankind into darkness and madness as expected, it turns out Cthulhu has, for the first time ever, gotten enough sleep. As a result, it is in a very good mood.  

    Locations

    Geography

    Originally a hollow (well, honeycombed and material-rich) planetoid.  Ephemera is about 1/3 its estimated original mass. The remaining 2/3 of the planet, including its entire core, have been destroyed. As a result, Ephemera is shaped roughly like an apple core. It is surrounded by a vast astroid belt, consisting of Ephemera's lost mass. It is closely orbited by several artificial satellites, with irregular programmed courses.

    Ecosystem

    Subterranean ecosystem supports a vibrant ecosystem of phosphorescent mushrooms, semi-aware gems, Bioluminescent flora, gruekin, luminescent fungi.   Surface is continually ravaged by toxic magic clouds. Infernals thrive here because of evolved immunities, but most materials must be negotiated through interdimensional trade.

    Ecosystem Cycles

    None.

    Localized Phenomena

    Luminous subterranean auroras, whispers of eldritch magic, shifting cavern layouts, and enigmatic echoes. Magical occurrences reflect the realm's connection to the mystical.

    Climate

    None.

    Fauna & Flora

    Bioluminescent creatures, subterranean flora, and enigmatic beings adapted to the realm's hollow landscape.

    Natural Resources

    Enchanted crystals, luminous gems, and magical minerals found within the caverns. Highly sought-after magical resources for arcane crafts and rituals.

    History

    Centuries of climate neglect, a series of terrible magic resource wars, and a series of subsequent natural, disasters - both above and below ground - have prounsly affected the planet and its inhabitants.

    Maps

    • Ephemera
    Type
    Magical Realm
    Ephemera is a reference to https://en.wikipedia.org/wiki/Ephemerality and (more directly) https://en.wikipedia.org/wiki/Ephemera

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