Adov
Adov is a small village in the heart of the Ederstone Wastes of Deverkel. The land has been twisted by millennia of magical radiation and is crawling with aberrant flora and fauna - and yet, life continues along relatively happily. People farm, raise animals, trade, and create art. Feasts, holidays, weddings, and funerals are celebrated as usual.
Atop its hill, the walls of the village may seem like ruins, with their earthen bases and ancient stone slabs. And they certainly do incorporate ancient buildings into them; old engravings covered with vines and pieces of now-unrecognizable statues are common elements of the wall's foundations. But these walls are the product of centuries of effort and community struggle, and are well maintained where it matters. Dozens of outposts litter the surrounding countryside, sending out puffs of smoke and raising colored flags at times. Wood-and-stone walls surround the farms and surrounding homesteads, layering together for added security in a huddle around the village. Adov, sitting on its hill overlooking Lake Gutrahd, is not imposing in the traditional sense, but it is hearty.
Adov may appear to be a self-sustaining island of order in a sea of violent chaos, but it is actually part of a network of independent fortresses and villages in the wasteland. Adov has a particularly good relationship with the village-town of Hodov to the South, with whom Adov regularly celebrates major holidays, and a good trading relationship with the small village of Gurbek to the East. This network of villages is held together more by boats than by roads - all are clustered around the Great Lake Gutrahd. The once-Hainish citadel of Rolkirk protects the lake in exchange for the occasional tribute of food or soldiers, though this relationship is much more consensual than the typical feudal arrangement.
Demographics
Government
A small village council manages the government of Adov and organizes the village militia. The militia always has at least some members on guard in case of monster of bandit attack, and might be understood as a town guard or men at arm garrison.
The town council is dominated by five of the most prominent village leaders:
- Kenen the Trader, who owns the general store and helps run the market square when outsiders visit
- 'Big Krona' Greyhorn, the current matriarch of the Greyhorns - the oldest Kobolds in the village and the biggest ranchers in the village
- Ruwako the Green, a young Uvaran priest and druid from The Kingdom of Hain
- Yamara Hammerheart, elder of the Adovan branch of the Hammerheart family, a dynasty of farmers and Giant Lobster ranchers
- Opkin Silvergem, the most respected of the Prism miners and noted mason and builder.
Defences
Great earth and stone walls protect the village center of Adov, and smaller walls extend out from these encircle nearby fields and houses. Small outpost towers also dot the surrounding countryside to signal approaching raiders or monsters. Through smoke signals, flags, and drums, approaching attacks can be communicated to both the village and the surrounding countryside. These outposts and fortifications are manned by the village militia and supported by the united efforts of the settlement. When the militia is not able to muster the necessary personnel, nearby families take over and are often rewarded by praise and status at the next community festival.
In many ways, Adov is a fortress as well as a village. But unlike most fortresses, it is designed around the needs of the community rather than the leadership. Outposts and small fortifications protect food sources and access to basic resources, allowing miners, farmers, ranchers, and fishermen to live without much fear.
Industry & Trade
Ranching, farming, fishing, mining, and foresting are all common occupations in Adov. These are not big industries, to be clear: no huge workshops or great estates can be found here. Rather, imagine a small mine for Prism food, a ring of farmland, and a patch of grassland for animal grazing. People also manufacture goods in the household and community, though they rarely specialize. Crops grown include rice, wheat, yams, and maize.
As for trade, the fishermen often pick up spare goods from the neighboring villages, and the villages exchange surpluses every few months during joint-town holidays. The bigger events are the merchant convoys every few months, which move between the Empire of Eketen and the Kingdom of Hain. These merchants provide Adov with goods in exchange for safe harbor and are often willing to barter various luxury goods in exchange for monster-parts and wasteland curiosities.
Guilds and Factions
While certain families are more numerous or organized than others, there isn't a lot of stratification, as the community holds everything in common. Ranchers ranch together, farmers share their food, and many industries (such as the community bee-hives) are held in common. In short, Adov is too small and too inter-reliant to have major factions that aren't just social cliques. There aren't even any blood feuds!
History
Pre-1200
Post-1200
Architecture
Thatched roofs, low buildings, and deep basements all mark the small and squat buildings of Adov. Old stone bits of ancient buildings are sometimes part of walls, but usually it is wood and adobe.
Geography
Adov's main village is built into a hill overlooking Lake Gutrahd. The hill's center has long been hollowed out by ancient architects, but the old shell of the hill has become the foundation for the main wall. The peripheral overlapping walls go all the way down to the lakeside, where a small fishing dockyard stands.
Dominating Adov's skyline is the massive Lake Gutrahd, which is 31 by 25 miles across and stretches across the horizon like an inland sea. In the North, hills turn to mountains. A small mountain range known as the Little Rurategs sit in the North, surrounded by open plains to the West and East.
Founding Date
1200
Type
Village
Population
500-600
Inhabitant Demonym
Adovan
Location under
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